Video lock ups in AGS? (SOLVED)

Started by , Sun 29/10/2006 18:37:47

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Pumaman

I can only repeat my previous post and assume that there's some sort of dodgy codec going on.

If you're playing a game made with AGS 3, you could try the Direct3D driver and see if you have more luck with the video playback in that.

Ultra Magnus

Well, Stargate was done with 2.7 and Fryscape with 2.6.

Maybe it's ffdshow, as I'm still using a version from '05, but last time I tried to update that it screwed with everything else so I had to revert.
I'll get around to trying that again at some point when I can be bothered with the hassle.

If anyone has any alternate ideas in the meantime, please let me know. 8)
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

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LimpingFish

It's fddshow.

When I was making Unbound, I found that a conflict arose between the AGS runtime trying to use WMP to playback my MPEG files, when fddshow was setup to decode them.

I uninstalled fddshow and the problem went away.

I'm sure there's a less drastic solution to the problem, though.
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arj0n

most easie way is to ren the avi file and than play the game, the game will not find the avi file and skip that part...

frank1119

Quote from: LimpingFish on Sun 11/05/2008 19:25:08
It's fddshow.

When I was making Unbound, I found that a conflict arose between the AGS runtime trying to use WMP to playback my MPEG files, when fddshow was setup to decode them.

I uninstalled fddshow and the problem went away.

I'm sure there's a less drastic solution to the problem, though.

OK maybe a little late, but I ran into the same problem: ffdshow.

However, in the config of ffdshow there is a possiblity on de 'DirectShow Control' page to add StarGA.exe to the list 'Don't use ffshow in'.

This solves the problem, while you can keep ffdshow for other uses.

Maybe someone running into this problem may find this helpful

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