Hi again! I have another problem that I want to solve but I fear I'm not a good enough scripter to get the result I am looking for.
My problem is:
In my main menu, which is a room with a GUI overlay, I want to have cars driving by and then after 10 or so seconds, another car drive by, repeat. But my issue is that I can't seem to make the waiting intervals in between unblocking, the wait() command doesn't work (makes clicking the buttons unavailable) so I figured I need to use the timer commands, but I'm really unsure how to use them.
I figured I need to set it up like this:
-First the car(object) drives by (eNoBlocked) so I need a timer to determine how long time the car is driving (so that the next command isn't called directly)
-Then I need to wait for that timer to expire until I initiate the timer interval between the first car and the next one.
-After the interval timer, I position the car(object) on it's default position and redo step one and go through all steps again on repeat.
Maybe that's totally overcomplicated, but I have no clue how to script, if some kind soul would please take a little time of yours to help me out, that would be amazing!
Thank you!
In the room's onLoad:
SetTimer(1, 1);
In the room's RepExec:
if (IsTimerExpired(1)) {
// car code here
// ...
SetTimer(1, GetGameSpeed() * 10); // ten seconds delay
}
If you want to do thing A, then thing B, repeat, add this at the top of the room script, outside any functions:
int car_event = 1;
Then where it says "// car code", put something like:
if (car_event == 1) {
// position and send off first car
// ...
}
if (car_event == 2) {
// position and send off second car
// ...
}
car_event = 3 - car_event; // alternate
Thank you! That worked wonders! So that is how it's used, you learn something new every day. Thanks!