Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Fritos on Tue 02/12/2003 06:44:53

Title: Walk-Behinds using alpha channels
Post by: Fritos on Tue 02/12/2003 06:44:53
Are we capable of using alpha channels for our walk-behind areas? I tried importing a 32bit walk-behind with an alpha but nothing, so I'm thinking not?! If not, does this mean using alpha objects for the blending?
Title: Re:Walk-Behinds using alpha channels
Post by: Gilbert on Tue 02/12/2003 06:50:11
No (not yet at least), walkbehinds masks are just 256 colour images with each solid colour representing one walkbehind area.

Currently you may use a sprite with alpha channel instead but beware that using a large alpha-blended sprite may cause slowdowns.
Title: Re:Walk-Behinds using alpha channels
Post by: Pumaman on Tue 02/12/2003 22:45:20
Only characters, objects, mouse cursors and GUI backgrounds support being drawn with an alpha channel in-game.