I have a problem with my door.. or not actually the door but..
the player can walk trough the door when its supposed to be locked.. because i have to have a walkable area on the door so when the player opens the door with the card he can walk inside and then change room (do you understand what i mean??) i want it to be like in the game Beneath a steel sky with the elevator...
make 2 seperate walkable areas... they can have the same scaling level... disable the one behind the door, and when it becomes unlocked and when the object/door is open, then enable the walkable area behind the door.
ok. i thought that would be the answer but since iam not using scripts i dont know how to turn it off.. can you show me what i have to write yust so i know it.. i have tryed to write scripts before but it dosent work.. i dont know what iam doing wrong but the program says it something wrong with the script on line.... and so on..
To turn one off, write this exactly in the script:
RemoveWalkableArea(1);
(where 1 is the number of the area)
and to bring it back, do:
RestoreWalkableArea(1);
Another thing you could do would be create a duplicate room but have the door open in the second room so when the character uses the key on the door it took him to the second room.
I think too tricky and disk space-consuming...