Sound effect playback in reversed animation

Started by Oz, Tue 23/11/2004 01:10:39

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Oz

I have assigned two sound effects to two frames of an animation spanning two loops (24 frames). The first sound effect plays on frame 4 (the first loop) and the second sound effect plays on frame 21 (the second loop), so they each play in different (linked) loops. Both effects play back correctly when i play the animation forward, but when I reverse the animation (using AnimteObjectEx), the sound effect that is supposed to play at frame 21 is not heard at all, but is instead played on frame 4, where the other sound effect should be playing. Hmmm. Is anyone getting this? :D

Is this a bug or am I just missing something here? It's late...

Diversity is divine!

Pumaman

I don't have time to test it right now, but I can't see why AnimateObjectEx would do this. Even playing backwards, the sounds played should reflect the current frame.

strazer

I have tested it and it works for me (v2.62).

Oz

#3
Quote from: strazer on Tue 23/11/2004 22:54:02
I have tested it and it works for me (v2.62).

Did you test it with an animation spanning two (linked) loops and have two different sounds play in each loop?
Diversity is divine!


Oz

Hmmm. I reimported the frames and reassigned the sounds and now it works. ???
The only explanation I can see is that I must have done something wrong the first time around but I can't quite see what. I doubt there would be an inconsistency in the behaviour of the program.
Diversity is divine!

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