Why the limits in AGS!

Started by BStoltman, Fri 21/09/2007 01:30:31

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BStoltman

I mean no disrespect, and I am new to AGS so my question may be ill founded. But as I went through the tutorial it mentioned little limitations, for example I believe it said you can only have 20 views/animations/objects on a screen at onces. I mean I understand hardly any computers could handly more than that effectively nor would there really be a need to have more. But why the limit. Why not when you get to 20 have a message come up saying it is in your best interest not to do anymore, but still allow more. Aren't Objects just a Dimmed Variable/Object. Just curious.

Thanks

Rui 'Trovatore' Pires

1st reason - once you get to know AGS, you'll realize that there's very little need for more than 20 objects on-screen at any given time. Same goes for all the other limitations.

2nd reason - too much of this/that can cause slowdowns.

3rd reason - because of #2, you're encouraged to look for workarounds - using characters instead of objects, for instance. Often, this'll make you understand the different types a lot better, and you'll realise that some types are much more suited to some things.

Besides, it states in the manual that most/all the limits can be removed if you ask CJ and show him how much you really need it.

Anyway, the newest version of AGS will do away with quite a few limits.
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