Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: on Mon 05/04/2004 20:24:46

Title: Z-Order for Speech
Post by: on Mon 05/04/2004 20:24:46
I'm making a game with a Curse of Monkey Island GUI, with a verb coin.  My Inventory GUI also uses the verb coin for interaction.  When I use the verb coin on an inventory item to look at it, I want the character to speak.  However, the speech appears under the Inventory GUI.  Is there a way to play with Z-order so that speech appears on top of the GUI?
Title: Re:Z-Order for Speech
Post by: Pumaman on Mon 05/04/2004 20:43:26
Not currently, no - it's on my to-do list.

The workaround is to set GUIs Off When Disabled so that the GUIs turn off while speech is displayed.