I'm making a game with a Curse of Monkey Island GUI, with a verb coin. My Inventory GUI also uses the verb coin for interaction. When I use the verb coin on an inventory item to look at it, I want the character to speak. However, the speech appears under the Inventory GUI. Is there a way to play with Z-order so that speech appears on top of the GUI?
Not currently, no - it's on my to-do list.
The workaround is to set GUIs Off When Disabled so that the GUIs turn off while speech is displayed.