Thought some of the people on this board would like to join in on the new TIGSource competition:
(http://dl.dropbox.com/u/511152/AGBICposter.png) (http://forums.tigsource.com/index.php?topic=13392.0)
Basically, you choose any fake box art from anywhere such as:
Famicase 2008 (http://famicase.com/08/index.html)
Famicase 2009 (http://famicase.com/09/index.html)
Famicase 2010 (http://famicase.com/10/index.html)
http://fx.worth1000.com/contests/11213/beta-busts-5
http://mightygodking.com/index.php/2008/04/21/fun-from-yesterday/?
or anywhere else, and create a game inspired by that case art. The famicase stuff is especially cool with lots of inspiration to be had.
I definitely think AGS folk could make a bit of a showing in the competition. Back Door Man, I believe, tied for second (?) in the last TIGS compo, so maybe somebody can have similar luck. Regardless, it's a good excuse to just hunker down and finish something!
The competition runs through July 31! All information here (http://forums.tigsource.com/index.php?topic=13392.0). A ton of people have started posting about their entries here (http://forums.tigsource.com/index.php?board=42.0).
I've started my own small hour-a-day project for the game to blow off a little pent up creative steam. Thread is here (http://forums.tigsource.com/index.php?topic=13409.0). Hope to see some AGSers join in! Show off our beloved engine a bit!
Also, you could totally wait to start until the OROW and do a game for both compos at once!
The contest sound great, but unfortunately it's impossible for me to join. I'm finishing Snakes until mid/late July and then I'm going for holidays.
Haha. Oh my, even if I most likely won't participate here, I'd like to express my sincere thanks to you, Vince, for leading me to this image:
(http://i.somethingawful.com/inserts/articlepics/photoshop/03-24-06-games/Ubik.jpg)
I'm sure I'd finish that game much quicker than that godforsaken book, it's been gathering dust on my shelf for years. I mean, I feel like I'm too old for readin Hesse now anyway...Lost all of the rebellious spirit of youth and even got a day job (TM) by now! Anyway, anyone up for a pretentious game? I'll gladly provide unnecessarily complex story outline and overbearing dialogue.
I'd like to try something for this competition.
Hmm...
Totally sweeet IDEA!
This is a cool idea.
I'm working on an entry too, but like a good-for-nothing turncoat I decided to use DAGE (http://www.dageport.com/) to make a 3D adventure.
My entry will be called "I was a Las Vegas Showgirl" (which is not biographically accurate). Here are some of the characters:
(http://img686.imageshack.us/img686/2906/charactercomposite.png) (http://forums.tigsource.com/index.php?topic=13816.msg405906#msg405906)
If you're interested, there's more information on the Tigsource Forum Thread (http://forums.tigsource.com/index.php?topic=13816.msg405906#msg405906).
Those look gorgeous; they'll really put Dage on the map.
And this contest sounds great, just like all the TIGsource ones do.
I wanted to enter this but I have other things going on that must take precedence. I do look forward to seeing the entries, though.
Those sprites are pretty awesome, Ali!
I'm in too by the way (and thanks Vince for giving the heads up).
I'm still in the backgrounds drawing phase of my game so the sprite in this is taken from my choice of cover, but I do aim to draw original sprites...
(http://img41.imageshack.us/img41/1410/lobbym.png)
I too have a TIG Source thread (http://forums.tigsource.com/index.php?topic=13813.0).
So tzachs and I managed to finish our entries to this competition. (Unfortunately Ali didn't quite finish on time, but I'm still looking forward to his!) There will be voting at some point in the near future, but in the mean time, 67 games were finished for the competition! So there are a lot of weird, quirky, and fun games to try out!!
Give 'em a look see: http://dl.dropbox.com/u/511152/AGBIC%20page/index.html
Quite an impressive variety. (And now this thread doesn't really belong in Adventure-related talk and chat any more :P)
The slightly adventurish Cat Poke is so far the best game I played in that compo.
Bah! I didn't finish in time because of stupid real life getting in the way. I will finish my game eventually, and when I do I'll have a chance to play tzachs and Vince's games properly. Congratulations on completion guys!
Yeah, I'm looking forward to yours, Ali!
Voting is open now, so if you feel like you've played enough of the games to choose the (up to) seven best games, you can cast your vote here: http://forums.tigsource.com/index.php?topic=14293.0
Thank you Ali, and good luck with your game, it's in my must-play list...
The problem with this competition is that there are more than 50 entries, and it wouldn't be fair to vote before playing them all!
There is some truly awesome stuff in there...
That's why I'm not going to vote this time. There used to be a time when TIGSource covered these competitions on their main site, testing all games and posting the most notable entries, which helped reducing the number of compo games to play greatly, nowadays their site is rather dead.
Just in case anyone is interested, I've finished my entry (way too late!):
(http://img59.imageshack.us/img59/2852/vegasscreenshot3.png)
(http://img526.imageshack.us/img526/8821/vegasscreenshot1.png)
(http://img266.imageshack.us/img266/70/vegasscreenshot2.png)
Download Here (http://www.filefront.com/17542981/Vegas-Showgirl.zip/) (32mb)
I'm aware that the engine has a few quirks, so I'd very much appreciate bug reports in addition to any feedback.
Well that was a very enjoyable little game. It's a bit short, but the world is great. Somehow reminds me of the atmosphere in Grim Fandango's year 2. Fullscreen would have been nice though.
Seconded! :D
This game has great potential, I really hope you'll expand on it.
I especially like how you handled those dance segments.
This looks great Ali, this is made with DAGE right? I remember looking at the DAGE forums, and I recall seeing you there a lot. I'm also downloading. I thought something caused you to abandon hope, but I'm terribly glad you saw to it otherwise.
This game doesn't even want to start on my comp - some kind of access violation error message.
Thanks for the feedback (I should have mentioned that it was pretty short!)
Ascovel: Any chance you could post the details of the error message?
Here it is:
"Access violation at address 012540C3 in module 'ATKOGL32.dll'. Read of address 0483200."
Cool game, good job Ali! Must have been a lot of work with all those animations. They look good.
What does working with DAGE feel like? has it got what it takes? Seen through this game it looks surprisingly competent.
I just ran it in WINE under Linux, works pretty well, if a tad slow. A lot of times there was a strange flickering between dialogue lines, as if another line was displayed for a quarter of a second or so, but then after that the correct line would come up. And does Sissy have a walking animation?
Can't give any feedback on gameplay and story, yet, but it really had the Grim Fandango feeling (although this is probably because Grim Fandango is the only 3D adventure game I have ever played, other than I Was A Vegas Showgirl (TM), haha)
Quote from: Ascovel on Mon 22/11/2010 18:53:28
"Access violation at address 012540C3 in module 'ATKOGL32.dll'. Read of address 0483200."
You probably need to update your graphic card drivers. What graphic card/OS are you using?
Hmm, well I think the camera was placed a bit too low, in almost every scene, which made it kind of hard to navigate, everything else, from style to puzzles, I liked.
Quote from: Rahakasvi on Tue 23/11/2010 09:48:10
Quote from: Ascovel on Mon 22/11/2010 18:53:28
"Access violation at address 012540C3 in module 'ATKOGL32.dll'. Read of address 0483200."
You probably need to update your graphic card drivers. What graphic card/OS are you using?
RadeonX1950 on WinXP and I do have the latest (or should I say last) drivers for it installed.
My computer has only really allowed me to preview it, the animations run fine but walking around is extremely laggy on this machine. But what I saw seemed fantastic Ali, well done! Lots of potential. If only the resolution could be lowered for older machines like mine!
Quote from: Ascovel on Tue 23/11/2010 12:43:40
RadeonX1950 on WinXP and I do have the latest (or should I say last) drivers for it installed.
Ok, I really don't have a clue then ???
Quote from: Mods on Tue 23/11/2010 13:51:33
My computer has only really allowed me to preview it, the animations run fine but walking around is extremely laggy on this machine. But what I saw seemed fantastic Ali, well done! Lots of potential. If only the resolution could be lowered for older machines like mine!
I hear you. Though you can change the resolution from config.lua file - all the hud sprites and texts doesn't scale accordingly. So this is something I need to implement on newer versions.
Don't kill me, but for some reason the game started working after I restarted my computer - right now I'm having the time of my life with a Vegas Showgirl. :D
How did you know I'd be eating a cookie when I read the manual??!!
Quote from: Ascovel on Wed 24/11/2010 22:22:33
Don't kill me, but for some reason the game started working after I restarted my computer - right now I'm having the time of my life with a Vegas Showgirl. :D
Interesting :) I wish all my programming problems could be solved like this!
Finished it yesterday, I liked the dancing puzzles.
Thanks for the responses, chaps! Pauli has now created a home for the game here (http://www.dageport.com/content/item/44/) on the DagePort site.
In answer to your questions/comments:
theo: Glad you liked it. Give DAGE a try and see for yourself. It's pretty strong in key adventuring areas like dialogue and inventory systems and room setups. I came across a few big issues with DAGE, but Pauli has done a major re-code since then which looks like it addresses them. It would (will?) benefit from better integration with Blender, but I don't think it's far away from being a robust and well rounded engine.
kaputtnik: Glad to hear it's working on Linux! The dialogue flickering is not unique to you, it's an issue with DAGE which is getting better but is not quite perfect yet!
anian: Interesting comment. I hate high angle cameras, but I'd never thought about it like that! I'll take that into consideration if I ever do something like this again.
Mods: As soon as DAGE supports changing resolution in-game I'll release a Mods edition in super low-definition! It'll probably make my low poly characters look better...
blueskirt: Glad you and others liked the dancing puzzle, it was my favourite too. Though the animation:gameplay ratio was not very efficient. Have another cookie!
Ascovel: Thanks for playing. I'm happy to have introduced you to the age-old technique of turning it off and on again! Take this knowledge and spread it among your people...
Now I finished the game. And it was all great (especially the ending). But I still have one burning question...
WHAT HAPPENED WITH THE LUCKY HAT!!!???
Well...
Spoiler
The answer's in the last line: it's not really that nice a hat. Getting the hat was Billy's goal (and if you know the folk song a guaranteed way of getting killed). To survive the story, Sissy had to realise that she didn't care about the hat and Billy didn't really care about her.
I admit there wasn't very much game for that character development to happen in, but that was my aim!