Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Louigi Verona on Tue 05/09/2006 08:45:47

Title: About graphics and artists
Post by: Louigi Verona on Tue 05/09/2006 08:45:47
 I've noticed that one thing that makes a game look amateur are graphics. And not exactly their video output quality, but I mean the drawings themselves. I've downloaded many awarded games from this very site and it is very difficult to play them seriously when most of them have such amateur drawings. I do not wish to offend anyone, many games have great plots and stuff, but drawings are too simple.
I understand that finding a good artist is difficult. Even more difficult is to interest him with work, - drawing those scenes is a lot of labour. Guys at Revolution Software have spent 2 years on Broken Sword.
Anyway, what do you think?

ps: speaking of the above mentioned Broken Sword, I would like to add that a difficult GUI pushed me away from such great looking games like Apprentice and King's Quest. When you have to first look at the object, then try to pick it up, then try to use it, then try to walk to it - it is really too much guess work and it is boring. The Broken Sword system is simplier for the player, in my opinion.
Title: Re: About graphics and artists
Post by: Shane 'ProgZmax' Stevens on Tue 05/09/2006 09:02:22
I think you're confusing commercial projects and independent projects.  Some people find it very difficult to justify spending hours and hours on high-quality work for a freeware project.  You're also forgetting that most of these projects have 1-2 people doing all of the work.  Finally, some people make a conscious decision to present their game in a visual style, say like old EGA or AGI games and this does not make them look amateur except perhaps to someone who has never played and appreciated older games.
Title: Re: About graphics and artists
Post by: buloght on Tue 05/09/2006 09:41:29
People are here to have fun, make games as a hobby. Not impress you. And I agree with progzmax. And broken sword does have a very easy-to-use gui, but so does a lot of ags games  :)
Title: Re: About graphics and artists
Post by: BunnyMilk on Tue 05/09/2006 10:23:19
This is a pretty gay thing of you to say really. Perhaps some people (like me) just don't have that artistic talent. We're sorry that we are ameteur game makers and that there are very few of us putting the effort into trying to make the best game we can. We're sorry that for us it is only a hobby but seriously come on. I don't think you even know what you are talking about a LOT of AGS games have what I would call professional quality graphics. Maybe you are young and don't know what you're talking about comparing the likes of an AGS game to something like OBLIVION or OTHER REALLY GRAPHICALLY INTENSIVE GAME. But damn to me that's not what Adventure Gaming is about. I would be more than happy, I would be ecstatic if Lucasarts released another game with the same graphical style as Monkey Island 1 + 2 and FoA. And I have seen AGS games recreate this style which to me means that counts as pretty professional!

I talk to people on IRC who are amazing artists that can produce some of the most amazing pixel art I have ever seen (even better imo than a lot of old AGI and SCUMM games) and the fact that they can do that astounds me.

But back on track, I personally can't create graphics for shit but I really don't want to let that stop me making a game (it does but w/e.) A lot of people just fight through it and do the best they can and if you can't appreciate at least that then I feel pretty sorry for you.
Title: Re: About graphics and artists
Post by: Radiant on Tue 05/09/2006 10:32:34
Quote from: Louigi Verona on Tue 05/09/2006 08:45:47
Anyway, what do you think?

I think that if you're looking for games with graphics impressive by contemporary standards, with a GUI even simpler than the one in King's Quest (which, come to think of it, is one of the simpler ones in adventure land) then you won't find much of your liking over at AGS. It's a matter of taste; some of us like 'retro' graphics even if they're 160x200 in 16-color.
Title: Re: About graphics and artists
Post by: Dan_N on Tue 05/09/2006 10:59:42
Right, then.

I have a question to ask mr. Verona.

Do you by any chance play lots and lots of 3D Shooters?

If yes, then kindly download the AGS games database starting from short length games, then medium, then full length. Then the MAGS, and them DEMOs. Then play them ALL. Play them twice.

Alrighty then, take two of those, smack yourself three times in the morning and make a realisation that, hey! Maybe graphics don't make the entire game!

I have made my diagnosis.
(that's right it's been made by Dr. Dan)

Kudos!
Title: Re: About graphics and artists
Post by: Ali on Tue 05/09/2006 12:15:52
I don't think your remarks were particularly 'gay' as bunnymilk suggests. I don't think we should be too critical to Louigi Verona even if his remarks may come across as offensive.

Louigi, You are right that a lot of good AGS games have graphics that are functional at best, and confusing at worst. The reason for this is many amateur developers do not have the option of hiring skilled artists full time.

If the plots of the best AGS games were rendered super-great graphically, I suspect they'd exceed the quality of many commercial adventures.

But I suspect you're in the minority with your dislike of the Apprentice interface. I can understand you like the efficiency of Broken Sword, but many gamers enjoy a more flexible process of interaction which allows the player to decide how to deal with objects/characters.

Give Apprentice I or II another go (They do use different interfaces). If you like cheeky humour and an immersive atmosphere you'll be glad you did.
Title: Re: About graphics and artists
Post by: 2ma2 on Tue 05/09/2006 13:47:42
I do personally enjoy naïve art, especially in adventures. Larry Vales just wouldn't be the same with "good" art, and Ultimerr's humour got through more efficiently due to its graphics. Graphics does not need to put you off - look into it and see that it might enhance the gaming experience, being as it is.
Title: Re: About graphics and artists
Post by: Louigi Verona on Tue 05/09/2006 15:10:49
Wow! So many replies.

No, guys, I did not mean to be offensive or whatever, I just asked you to discuss this with me, to share opinions and stuff. I am also am amateur game creator and I love old games and just having fun and I don't play much 3D shooters and I am not too young. (answered everything, I guess)

As for my complaining about graphics, it's more about myself. I am now planning a game and I myself want some nice graphics. I know I am an amateur, but I want my project to be really a pleasure to play.

Also, because I played Broken Sword, but never really played earlier games, my opinion may be helpful to everybody, since it is an opinion of a person who may decide to explore adventures and see if he likes that. Making a more understandable GUI is a lot!

However, I will give Apprentice another shot, of course! And I want to play the famous Space Quest as well.

Anyway, how do you guys go about drawing? I read the drawing tutorials here, of course, but anyway.

ps: oh, also that. Have you ever played that game from Alien Software - Koplio's Story? They were also amateur, but their games were so much fun!
Title: Re: About graphics and artists
Post by: Mordalles on Tue 05/09/2006 15:13:55
well, can we ask you to do some awesome graphics for us. i'm sorry we are such a disappointment. maybe if you spent money on a game, you might get what you're looking for. people are here to have fun, and enjoy game making, not to spent years perfecting graphics so that you can stop complaining.
Title: Re: About graphics and artists
Post by: ildu on Tue 05/09/2006 18:30:57
Come on dudes, don't be so hard on him. All he asked for is a discussion. And I do partly agree with him.

I don't really have a problem with bad graphics as long as the artist has done his very best to achieve it. And I think people should distinguish design from graphics. Many AGS games have very good design, but lack the correct technique to make them great graphically. So basically the design on someone's low-res EGA bg can easily be as good as any high-quality game's. For example, I consider the design in Lost Lagoon, Drugbust, etc. way ahead of the design in, say, F.E.A.R., but some people may argue that the graphics are better in F.E.A.R. (not me, though :D). So, I don't really think there's a shortage here. Many people just lack the time and motivation and/or skill to pull it off to the perceived professional level.

Then again, there are games with quite cruddy graphics, and I generally avoid them for the simple reason that the graphics ruin the immersion. But I think that happens mostly when the developer's talents lie somewhere else, like coding, storytelling or just generally innovation. But design doesn't stop at art, it's as valid in any other development field. So when design is lacking, for example when you think something could've been done a lot better with very little effort and the developer just couldn't be arsed to do it, I put my foot down.
Title: Re: About graphics and artists
Post by: LimpingFish on Tue 05/09/2006 19:08:32
Hey, he's just saying what some of us may already be thinking.

Frankly, I don't play a lot of AGS games. It's not about eye-candy, but rather an overall lack of competent design work. But I would never take it upon myself to name names. Anybody is entitled to make a game here, regardless, and I wouldn't have it any other way.

But I won't blindly defend games purely because they are free.
Title: Re: About graphics and artists
Post by: Anarcho on Tue 05/09/2006 19:53:17
Some people are great artists.  Other people can write great music.  Other people tell great stories.  Other people can program like there's no tomorrow.  But rarely can you find one person with all these skills.  Like prog said, most AGS games are solo projects, so you have to keep that in mind.

And regarding your question of how do you go about drawing...well, find yourself a drawing program like photoshop or paint shop pro and practice.  Find some screenshots of a game you admire and figure out how to draw similar graphics.  Read tutorials.  Practice.
Title: Re: About graphics and artists
Post by: Mordalles on Tue 05/09/2006 19:59:18
limpingfish, who here are blindly defending free games? if the guy wants games with awesome graphics, why waste his time on a freeware site when there are so many commercial games with the kind of graphics he is looking for. why complain over something that's free.
and secondly, i am really looking forward to your competently designed game.  ;)

Title: Re: About graphics and artists
Post by: zabnat on Tue 05/09/2006 20:21:14
I am a very demanding gamer. I generally have very little time to play any games so I usually only play the very best of them. I don't dare to buy a game before I try it, because I want to see if there is something wrong with it. Most important things for me are the gameplay, interface and eye-candy.

But the thing is a little different for AGS games and other amateur games. I have dreamed of making my own game ever since I played my first video game (SMB on nintendo). That dream has yet to become true with a finished product, but I have worked on some projects that never finished. Anyway the point is (at least for me) that you have fun making the game. Personally when I (hopefully soon) finish my first AGS game I don't actually care if nobody plays it. I made it and I had fun making it.

One good example is that I enjoy making music even though I'm quite tonedeaf and have no musical talent. My first pieces were horrible, but by studying other peoples songs (mods, midis etc) I have learned to make some music that can even be listened (by someone else than me that is). But lacking the talent I usually just make remixes. Btw. this is the way to go if you're not a natural graphics artist and want to learn.

So yes, I agree otherwise great game lacking good graphics can push the player (or potential one) away from it, but it's really all about the fun of making the game.
Title: Re: About graphics and artists
Post by: Ghormak on Tue 05/09/2006 20:47:16
Quote from: Mordalles on Tue 05/09/2006 19:59:18and secondly, i am really looking forward to your competently designed game.Ã,  ;)

Mordalles, please stop with the "do better yourself! ;) ;) ;)" thing, it's completely irrelevant how much talent a person does or doesn't have.

Nice post, LimpingFish, I agree completely.
Title: Re: About graphics and artists
Post by: Mordalles on Tue 05/09/2006 21:00:10
sorry, ghormak.  :-[ i didn't realise i was doing it all the time.

limpingfish, i agree completely.  ;)
Title: Re: About graphics and artists
Post by: Shane 'ProgZmax' Stevens on Wed 06/09/2006 05:04:04
I think that the important thing everyone should do is to scale their expectations according to the game and the situations surrounding it.  I have played several commercial products with high expectations because I was paying for it only to be horribly disappointed, and I've played many freeware games with little to no expectations and found myself enjoying them because, despite their flaws, I have firsthand knowledge of the challenges working in a small to one-person team on a project that is created purely for fun.  This does not mean that you have to like every freeware game out there or give it un due credit; it just means that you need to try and be fair in your judgements based on the comparative and very real differences between a big budget commercial affair and a beer budget game made for the heck of it.
Title: Re: About graphics and artists
Post by: ciborium on Wed 06/09/2006 07:09:11
Check Mordelles' sig! "Curse those low-res graphics!"

I actually have no problem with the low res graphics of the games.  I have a problem with games cluttering up my PC that appear that the developer put no effort into them!  Although not completed yet, Chicky's Herman Toothrot game has low-res graphics, only two colors, and little detail (the combo of the two.)  However, it appears to have a huge amount of effort being put into it.  I want to play it! SSH's PMX graphics are not exactly stellar, but they did not detract from the fun I had playing the game.  Carver Island 2, with its haphazard mix of ripped and ametureish artwork, still entertained me.

I don't expect commercial quality artwork in an ameture AGS game, but if my imaginary pet cat, with no opposeable thumb, can draw a better stick man in MarioPaint on an Apple IIe running OS2 warp...
Title: Re: About graphics and artists
Post by: Louigi Verona on Wed 06/09/2006 07:53:03
Well, I think that the situation with graphics has two sides.

From one point of view, like many guys here said, what's important for the game creator is not really the result, but the fun of making the game. Many people know they don't have graphical talents and they are not making any problems of it.

On the other hand, if you have a nice game in mind, if you have a nice engine like AGS with which you can easily programm it, you think - if I don't find a good artist for my game, not many people will play it. Want it or not, but the visual part of the game plays a big role and if you and me can appreciate a game even though it is not professionally drawn and stuff, most people out there will not.


I personally agree with both points. It all comes down to how you position yourself and what you want.
But I can also tell you that I've seen examples of good amateur games, games that successfully appeal to a large audience. A good example, apart from the abovementioned Alien Software, is a game called Within A Deep Forest, which you can get here: http://withinadeepforest.ni2.se/
The reason I show you this game is this - a person who made it cared to create a team where everyone did what they could do best - graphics, music, puzzles.
So creating an amateur game and having good graphics in them is possible in question. (when I speak of graphics, I don't mean resolution, I mean the quality of drawings themselves)

As some replies were sort of offensive, I'd like to highlight that I'm not complaining. I just voiced my opinion and I did it politely. Don't be so touchy. And keep in mind that without raising delicate questions, things will never develop.
Title: Re: About graphics and artists
Post by: Nikolas on Wed 06/09/2006 08:10:45
I cannot find anything offensive to your posts. Maybe because I don't do grahpics... or games, but that's another story.

What is important in your posts is that it appears that you have missed a lot of AGS games that are decent.

I will make a (personal) list for you to check and tell us (me in PM if you want) what you think. Cause I happen to think that the grahpics in the games I will mention are fabulous. :)

Apprentice I & II
Mind's Eye
Prodigal
Spooks
Hallway of Adventures
Duty and Beyond
THe Family Treasure
The Adventure of Fatman
Anna
Cedric and the Revolution
Emily Enough: Imprisoned
Norman Cooks in 'Search for the Don'
Platformerius: The Ninja Incident
Stargate Adventure
Knightsquire

And many others which I fail to find or remember. honestly if I left something behind I do appologise. This list is highly personal. But judging from the game you've shown us (downloaded it), I'd say these games do resemble it or even are better than it.

Anyway judge for yourself.

I'm not defending blindly any AGS, or any game at all, just saying that although what you say is true for the 90% of the games, the 10% is a rather large number to leave out ;) Not to mention that this 10% is the games that get the most attention and most praise, also because the creators go for it... :)
Title: Re: About graphics and artists
Post by: Louigi Verona on Wed 06/09/2006 08:26:19
Thanks! Great list! I'll start checking it right away!
Title: Re: About graphics and artists
Post by: Louigi Verona on Wed 06/09/2006 08:52:26
playing apprentice now... This rocks!!! And the drawings are so nice!!! I'm impressed!  :D
Title: Re: About graphics and artists
Post by: Nikolas on Wed 06/09/2006 09:09:58
haha

told you so... :p :p

BTW, for the other games, go to the completed games forum and search for them. Most often you will get 2-3 screenshots and the link to the download page ;) It should be sufficient to know if you will like them or not.

As for the brilliant platform you've linked us to:

Brilliant but the graphics are not as detailed or pluralistic (:p) as some AGS games. But indeed a very nice platform game which I will continue playing. Thanks for that.
Title: Re: About graphics and artists
Post by: Louigi Verona on Wed 06/09/2006 09:44:46
yup, the graphics are sort of styled there. close to minimalistic. but they do look cute, don't they?  ;)
Title: Re: About graphics and artists
Post by: buloght on Wed 06/09/2006 10:56:23
But things have been developing :). Look at Apprentice series, Cedric and the Revolution, Emily Enough, Legend of Lost Lagoon, Drugbust, Woodlands, etc etc. The standard of graphics in AGS games is getting more professional. Apprentice series was professional graphics. The people are taking graphics more serious than they used to and some of the games that are in production are amazing looking.

[edit] oops, only read till end of first page and didn't realise there was an argument already here haha, sorry, mine irrelavant.

[edit] Thanks for those special mentions nikolas  ;)
Title: Re: About graphics and artists
Post by: Alynn on Wed 06/09/2006 15:47:34
Creating a "Team" is more difficult than you think, especially in a large scale project. Any member of this team is under no obligation to complete their end of the deal.

None of us get paid for this. Many of us are older, and have jobs and responsibilities, and we cannot commit ourselves to 100% game making. Real life likes to come in and keep you from doing other things.

I've been directing and running an RPG game that has been in the works for 2 years... We have all the music, all the plot, maybe 2% of the dialog, and maybe 5% of the coding, much of the graphics are done for the characters, but no maps... Our head coder had to leave a long time ago, we still haven't had anyone that could replace him (IE look at his scripts and understand what he did with it).  Two years, and that's what we have finished... and in reality, we are moving along at a decent pace for the amount of people we have and where our strengths lie.

Creating a team isn't about care... believe it or not... STR has resized and redone graphics from another game engine... and it looks shotty... but the thing is, that's how it is supposed to look. 24X32 pixel character sprites, and backgrounds that are probably more saturated than they need to be. But that's the universe, and that's exactly how it should be, I care enough to make sure the game fits with what it should be.

Maybe it's the fact that I started gaming with a colecovision.. that back then all you needed was a few blocks, 16 colors, and you were set... those games were fun... so fun in fact I played them for hours... I have emulators for old game systems... sure the graphics are garbage compared to today's systems... but by god they are still damned fun....

So I guess what I'm saying is... if you need gorgeous graphics to enjoy a game, then I feel sorry for you, because graphics aren't everything.
Title: Re: About graphics and artists
Post by: Erenan on Wed 06/09/2006 17:22:39
BAN GOOD GRAPHICS!!!!11 LOL
Title: Re: About graphics and artists
Post by: Louigi Verona on Thu 07/09/2006 06:40:53
Alynn, your post is interesting. Nevertheless, I feel that many people have way overreacted to what I said and started telling me they're sorry for me. Oh my.

QuoteSo I guess what I'm saying is... if you need gorgeous graphics to enjoy a game, then I feel sorry for you, because graphics aren't everything.

Never said that. I don't think graphics are everything. I myself like text adventures and stuff. However, simply saying that graphics aren't everything is a little tricky. It's like saying that the appearance of a person is not that important as his charming personality. Yet, when you see an untidy person, who smells sweat, I don't think your first impression would be positive. I know older people who are used to non-graphical games think that graphics are a 'mainstream' stupid thing. This is very arguable though. What's most arguable is that method of comparing different genres, which are actually incomparable. It's like comparing a bird and a table.

And if it's not too much trouble, please don't write that "I am sorry for you" stuff. I don't think my initial post was offensive and never in that post have I said that graphics are everything. And generally, I am satisfied with what we discuss, since to me it gives exactly what I asked for - an insight on the graphics aspect from the point of view of game creators.

QuoteCreating a "Team" is more difficult than you think, especially in a large scale project.

How do you know what I think? I never said anything about things being easy.

Sorry, if I am a little overreacting myself now, but I'm just a little bit tired of people telling me things I never said.

Yeah, it's difficult. Especially over the Internet. It is much easier though when people can meet in real life. Alynn, do you guys meet in real life or is your project over the Internet?
Title: Re: About graphics and artists
Post by: Vince Twelve on Thu 07/09/2006 08:53:24
You'll have to forgive people for being a bit defensive.  But you have to understand that your first post did come across as quite offensive.  And saying "I do not wish to offend anyone" doesn't exactly make it all better.  ("Hey lady, you're kind of chubby... no offence.")  And what's more, you did it with your first post.  Welcome to the boards, but don't start off with a mildly insulting comment.

You said that it was difficult to take these games seriously because of their amateur drawings.  These are games that we, the members of this community, have put hundreds of hours of one-man work into and you're saying that you can't take them seriously.  Furthermore, you specifically directed this at "awarded games" which are generally of a higher quality art-wise in the first place.  I understand what you're trying to say, and I don't mind it.  I just hope that you can see why some people felt a bit insulted or offended.

Perhaps if you told us which awarded games you couldn't take seriously and explained why they turned you off we could see what you're getting at and it could be a helpful comment.  But a general "most" of these games have too-simple drawings doesn't tell us how we can improve.  Because "most" of the people making these games know that graphics are, to some extent, a very important part of these games, and they are doing the best job they can to bring their gaming creations to life. 

And I don't think it's wrong to feel sorry for you if you can't look past that.  I don't feel sorry for you because you "think graphics are everything" or something like that which may or may not be true.  I'm just a bit sorry that you won't be able to play some of the great games that you can find on this site and take them seriously and enjoy them for the great story and gameplay experiences that they offer.  Because, if you can't, you're really missing out on some great games.
Title: Re: About graphics and artists
Post by: Shane 'ProgZmax' Stevens on Thu 07/09/2006 09:45:27
Hopefully my previous posts were not among those which put you on the defensive, Louigi, as that was far from their intent; rather, my goal was to try and educate you in the very real distinction between large scale products and homebrewn games made by people in their spare time and with no budget.  As I mentioned before, scaling your expectations based on the situations surrounding the game is important to appreciating them for what they are; for example, Apprentice I and II were made by two people and Mind's Eye was made by one, and down Nikolas's list you'll find similar scale projects, most of them completed in a couple months rather than years, some even less.  The interesting thing to note is that, despite the relatively small teams and development times, some of these games are actually complete and solid adventures--quite an impressive feat if you ask me!
Title: Re: About graphics and artists
Post by: Louigi Verona on Thu 07/09/2006 10:52:15
Vince Twelve: Yeah, I guess you are right... Sorry, everybody! I can see that my first post was indeed not a very pleasant one. I should have found better words. All I can say is that I honestly didn't mean to offend anyone.

The particular game which sort of pushed me away a little, because it had a difficult GUI (imho) and not too appealing graphics was 5 DAYS A STRANGER. I can see that it is a highly praised game. Moreover, as I am playing it, I do find myself liking it a lot, but my first impression was different... I am not sure what bothers me in this, relative to my own desire to make a good game. Will people who are not already interested in adventure genre play this kind of game? Or will they think it's crap because of amateur graphics? Probably that bothers me. Is it possible to make an interesting, good looking game if you are an amateur enthusiast?

ProgZmax: I am impressed by Apprentice. The reason for my initial post was, as I said earlier, my own desire to make a game that would look okay and I was wondering if it's possible. Now I see that it is and thanks to that great list, I am opening a new and exciting world of wonderful games.
Title: Re: About graphics and artists
Post by: SSH on Thu 07/09/2006 11:09:43
Quote from: ciborium on Wed 06/09/2006 07:09:11
SSH's PMX graphics are not exactly stellar, but they did not detract from the fun I had playing the game.

Wise words  ;)

I think PMX suffers more from its history (games I-IX) than from its graphics!

When it comes down to it, there are different aspects to the graphics:

1) Functionality. A spade has to look like a spade and not a lollipop if some puzzle's logic depends on you connecting that you need to do something to the spade that wouldn't make sense if it looked like some random scribble. But the drawings can still be childish or low quality and be functional.

2) Beauty/reward. It can be nice to see a beautifully drawn picture, and sometime some graphics are a reward for a particular puzzle solution, or even for getting things wrong in  a game, but you don't mind as the animation that ensues is entertaining. This tends to happen more in commercial games, but can be very important. But you can get amusing animations of simplistic drawings that are still nice.

3) Story, Characterisation and Gameplay. I don't want a game to be a slideshow, even if the graphics are great. The balance between these aspects is what makes a good game. Some games are atrocious in one area but the other two are good and can still be enjoyed. 5DAS has some poor gameplay aspects (which you get used to as time goes on) and its graphics are more functional than awesome but the characterisation, plot and atmosphere are excellent. Al Emmo's demo seems to have great graphics but poor initial characterisation and plot, although these are supposed to improve later on.

4) Naivete/retro. Naive drawings can be deliberate and have a particular effect. Just as low-res or low-colour doesn't mean poor drawing.

5) Some more stuff that I forgot while writing this... ;)
Title: Re: About graphics and artists
Post by: buloght on Thu 07/09/2006 12:01:56
6) one that I find the most important is consistency. The entire game must look like one game ... you know fit together in one distinctive style.

Quote
Is it possible to make an interesting, good looking game if you are an amateur enthusiast?
Yes. Reference aforementioned list  :) And there are plenty even more not listed there.
- No Action Jackson
- Principles of Evil
- Robotragedy 1 + 2
- Chick Chaser
- Silent Knight
- etc
(next only demos, but amazing games capturing lucas arts style)
- Indiana Jones and Crown of Solomon
- Indiana Jones and Fountain of Youth
Title: Re: About graphics and artists
Post by: Alynn on Thu 07/09/2006 12:11:08
There is a difference between "not saying something" and "implying something" your post implied all those things I discussed. Perception is what matters, not intent. I only intended to be funny when I made a comment about a coworkers breasts, but it was percieved as sexual harassment, and therefore IS sexual harassment.

Now onto what you posted after that...

Yes you can make a gorgeous game by yourself that will look professional, you can take AGS run it at true color 800X600 and spend 7000 manhours on it. You will get back what you put into it, if that is the sort of game you wish to make. However, it is still an amateur game.

We meet over the internet, but that isn't the main point. Even if we all lived in the same place, I work 50+ hours a week, I have a wife and kids to take care of, the others have school, sports practice, and whatever else it is kids do, and still attempt to have a life.

If we were getting paid by the hour, I'm sure everyone would be working their tails off (not just my team, but any amateur game maker out there). However even though we don't get paid, many of us Ã, put in hundreds of hours on our games, it's a labor of love.

When someone came along and says, "Eww, 240X320 256 color graphics, it's not even worth looking at," it is insulting. Little do you know that those tiny sprites make up 50+ hours of story driven plot and excellent gameplay, and intense character development.

When it comes to the amateur game making community, you can not let first impressions get in your way, especially when it comes to graphics. If you do so, you WILL miss out. That was my point, I wan't defensive, I was not overreacting, I was stating my opinion.

Now as far as adventure games... It's a strange genre, it's not as popular now as it was way back when, yet, I constantly see new adventures showing up in PC games. Games with adventure elements are still popular, usually paired with action(Silent Hill, Resident Ã, Evil). My experiences are, those that like fast paced FPS, and platformers, and need to constanly have something happening to be entertained, do not like Adventure. Those that like to think while constantly doing things, such as RTS, can go either way. And people that love puzzle games, and puzzles and general, like adventure.

Worrying about such things like "Will others like this?" is not what amateur game making is about, at least for me. It's about having a vision, creating it, and sharing it. You can't please everyone, so why try? Make what you enjoy making, please yourself, and be damned everyone else.
Title: Re: About graphics and artists
Post by: Shane 'ProgZmax' Stevens on Thu 07/09/2006 13:59:05
Ah, yes.  Buloght brought up what is quite possibly my most favorite AGS game:  No Action Jackson.  I'm not sure why, but the lucasarts graphics and retro feel of the game, not to mention the consistent art style and weird puzzles, really impressed me.  Granted, there are a few really odd bugs that were never fixed, like times where he'd switch to an AGS view that didn't exist at one point in the game and crash, but it was probably the first AGS game out that really impressed me.
Title: Re: About graphics and artists
Post by: alimpo83 on Fri 08/09/2006 00:25:35
I don't think that all the games(or most of them, anyway) in here have bad graphics, I just think not everyone is an artist. Most of the crappy looking games are very entertaining and funny, but I too understand that "amateur look" can drive someone away at the first look, it happens to me. Sometimes I come here looking for a game to play, and all seem to look the same!

Sorry the others, but for me the best looking games here are the apprentice series. The quality of animation and drawing is great, from the characters to the backgrounds.
I too wanted to make something a little different, so I started a "myst" type game(not as nearly as good, but enough to get that magical world feel...I hope!)
Check some screens at http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28220.0
Title: Re: About graphics and artists
Post by: Shane 'ProgZmax' Stevens on Fri 08/09/2006 05:36:05
There are quite a few games that while in a different style are just as pleasing to look at as Apprentice.  Take your time and look through the games page for the other tiles in Nikolas' list and other games like Gladiator Quest and Automation.
Title: Re: About graphics and artists
Post by: Louigi Verona on Fri 08/09/2006 06:30:48
QuoteWhen it comes to the amateur game making community, you can not let first impressions get in your way, especially when it comes to graphics. If you do so, you WILL miss out.

Good point! Haven't thought about it like that.

QuoteWorrying about such things like "Will others like this?" is not what amateur game making is about, at least for me. It's about having a vision, creating it, and sharing it. You can't please everyone, so why try? Make what you enjoy making, please yourself, and be damned everyone else.

I guess you are right.
Title: Re: About graphics and artists
Post by: RedBlob on Sat 16/09/2006 05:37:15
I thought I would also give my 2 cents.

As some might now, we are a husband and wife team.
She create the 3D backgrounds and characters, and I animate the characters and fix up the AGS programming where she run into difficulties with it.  Since none of us can compose and play music, we have to borrow from others for that part of the game.

At first we used paint to make drawings. Mine looked absolutely horrible! Then we send months teaching ourselves 3D programs, and now my wife turns out really stunning backgrounds and characthers.
To get into 3D is quite a learning curve, since the documentation are very limited for the programs out there. But that is an aside.

As everyone said, it takes many hours to create a good game. It doesn't happen overnight. The joy is in putting it out there after it has been finished and to be jugged by your peers.  Of course it won't ever be a professional game, but it has to be evaluted in terms of how much time and effort that was put into it and what the result was of that effort. 

My thought is, if you don't like your graphics and don't have artistic skill in the sense of hand drawings, get into 3D.