Adventure Game Brainstorming Poll

Started by DojoGrant, Wed 26/05/2004 14:47:12

Previous topic - Next topic

TheDude

I have something to contribute this time! ;D

1) What time period is most interesting to you in playing an adventure game?
Ã,  b) Ancient civilization (Mesopotamian, Greek, Roman, Chinese, etc)
Ã,  c) Medieval Europe
Ã,  g) Relative future (100 years max)

2) Which of these "forces" is more interesting in a plotline?
Ã,  a) Religious/Divine Intervention
Ã,  c) Scientific/Artificial Intelligence

3) What variety of environments do you prefer?
Ã,  b) Single or few environments (much exploration in a single area)

4) How do you prefer to play the game as far as character selection?
Ã,  a) I like playing as one character the whole time

5) Are you more interested in
Ã,  b) A new game based on original characters and background story

6) Are you more interested in
Ã,  a) science fiction

7) Do you prefer a game that, in overall tone, is
Ã,  b) lighthearted (ex: Indiana Jones and the Fate of Atlantis)
  &
Ã,  c) serious (ex: The Dig)

GRAPHICS:
8) What screen resolution would you prefer to play games in?
Ã,  c) 800x600

9) What 2D art style do you prefer?
Ã,  a) Hand drawn/painted (realistic)
Ã,  b) Hand drawn/painted (cartoonish)
Ã,  c) CG graphics
  ALL

10) Which GUI do you prefer?
Ã,  c) LucasArt's GUI (Curse of Monkey Island, Full Throttle)
Ã,  d) Something original

PACING AND DESIGN:
11) Do you prefer a game that is
Ã,  a) quite long

12) Do you prefer a lot of challenge in your game?
Ã,  b) I like puzzles, but they should be easy enough to figure out.

13) Which is more important?
Ã,  a) Conversation and story

14) What is your favorite adventure game?
Beneath a Steel Sky

Rincewind

GAME SETTING:
1) What time period is most interesting to you in playing an adventure game?
Ã,  f) Modern Day
Ã, 
2) Which of these "forces" is more interesting in a plotline?
Ã,  a) Religious/Divine Intervention
Ã,  b) Voodoo/Magic/Occult
Ã, 
3) What variety of environments do you prefer?
Ã,  a) Multiple environments (visiting various locations)
Ã, 
4) How do you prefer to play the game as far as character selection?
Ã,  a) I like playing as one character the whole time
Ã, 
5) Are you more interested in
Ã,  Ã,  b) A new game based on original characters and background story

6) Are you more interested in
Ã,  b) fantasy
Ã, 
7) Do you prefer a game that, in overall tone, is
Ã,  a) extremely silly (ex: DOTT, Sam and Max)
Ã,  b) lighthearted (ex: Indiana Jones and the Fate of Atlantis)
Ã,  c) serious (ex: The Dig)
Ã,  (- I like them all, if done in a good way.)


GRAPHICS:
What screen resolution would you prefer to play games in?
Ã,  (- I have no special preferation, to be honest with you... )

9) What 2D art style do you prefer?
Ã,  (- I don't care, as long as it looks good and goes with the game.)

10) Which GUI do you prefer?
Ã,  d) Something original

PACING AND DESIGN:
11) Do you prefer a game that is
Ã,  a) quite long

12) Do you prefer a lot of challenge in your game?
Ã,  b) I like puzzles, but they should be easy enough to figure out.
Ã, 
13) Which is more important?
Ã,  a) Conversation and story
Ã,  b) Puzzles and object interaction
(- I think it's the combination of the two that makes good games, personally.)

14) What is your favorite adventure game?
Ã,  Ã,  Ã, Grim Fandango

Johnny Odd

Yo!
1- time - 1920's - 40's - gangsters and fedora hats  :D :D
2 - 'forces' - voodoo n stuff
3 - environment - lotsa places
4 - characters - mainly one character - perhaps a small section where you swap
5 - story - good original quality story - like brad bradson: key quest!
6 - style - good old fasioned adventurer in over his head - not sci-fi - done too much
7 - tone - lighthearted - a nice medium
8 - resoloution - couldn't care less
9 - grafix - pixle me baby! Mi1 Maniac M.
10 - gui - scumm
11 - pacing - i love a long game
12 - puzzles - you need a mix of hard and easy puzzles
13 - - importance - story
14 - fave game - Gahh! Fate of Atlantis/Loom/DOTT/Mi1&2
Eagles may fly high, but badgers don't get sucked into jet engines.

spud

1-C
2-C
3-A
4-A
5-B
6-A
7-B
8-A
9-A
10-B
11-B
12-B
13-B
14 - 5 Days a Stranger

jetxl

1: dont care.
2: dont care as well.
3: a. I like to see a change in the story.
4: b&c. Again, seeing changes in the story.
5: b! Only if the sequal can add something and change the story, is a sequal justified. But "lets make the same game with better graphics!" just doesn't do it for me. That's why I HATE EA.
6: a&b. dont care.
7: dont care. But make shure you do. Don't try to make a game that is funny and serious at the same time. Choose.
8: dont care. Do note that smaller resolution will mean less MB's.
9: CG is making me sick lately. It's everywhere.
10: As long as you can understand it in 2 seconds.
11: a. The longer the better. except if the game sucks and you only play it to finnish it.
  (Funny that I've only made small games, yet I prefer long games) :-\
12: b. Harder puzzles do give more satisfaction, but it's not fun to be stuck for half a year.
13: a&b. They do make the genre. (Sometimes I just skip the speech though) :-X
14: gee, this question has never been asked before... Torin's Passage for today.

SMF spam blocked by CleanTalk