Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: He-Man on Tue 13/11/2007 14:58:36

Title: Adventure games on mobile phones
Post by: He-Man on Tue 13/11/2007 14:58:36
Hello

I'm currently working in a company that makes games for mobile phones and we're thinking about making an adventure game. The cool thing about this is that it would actually be possible to make a game that graphicly resembles the old adventure games and still being the state of the art on its medium.

There is still two mayor issuses:
1. There is no mouse meaning that point 'n' click will be an unatractive control method
(Maybe this could be solved by making hotspots that are made interactive when the player character is moved close to them)
2. There's not a lot memory for graphics
(Maybe this could be solved by reclycling graphics for example by making the game universe consist of almost simular rooms)

What are your thoughts on this?
And would even consider playing an adventure game on your mobile phone?

Thanks...
Title: Re: Adventure games on mobile phones
Post by: EldKatt on Tue 13/11/2007 15:26:23
It would be an awesome way of passing the time when traveling. A year or so ago I remember my brother playing Beneath a Steel Sky on his PDA, running ScummVM. The touchscreen was a great mouse alternative. I was very envious.

On the topic of graphics, have you considered some sort of tile-based system?

Interface like you describe I can see no problem with. It's been done before (Sierra parser games, practically all Japanese-style RPGs). It probably wouldn't be too hard to combine it with some kind of LucasArts verb panel--though considering the screen size limitations some kind of pop-up menu might be desirable (like... Normality? Can't think of any other example).
Title: Re: Adventure games on mobile phones
Post by: auriond on Tue 13/11/2007 23:32:32
You might want to refer to this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32726.0) on the Silent Hill mobile game. It's a first-person point-and-click adventure game.

Try it for yourself - it addresses some of the things you suggested, e.g. similar rooms. They solved the boredom of similar rooms by having the player take on three characters exploring the same environment. Point and click wasn't a problem; going back and forth looking for the next thing to do was. So what you might want to do is to find some fast and easy way to change rooms, or to place shortcuts  along the way so people don't get tired of wandering up and down endless hallways.
Title: Re: Adventure games on mobile phones
Post by: Rui 'Trovatore' Pires on Tue 13/11/2007 23:45:54
I played a LSLarry game on my mobile. Straight.up old-school adventure.

Bland, way too simplified and easy... but there's a limit to the capabilities of mobiles.

If I'm to daydream, I dream of a rogue clone, a dungeon crawl, more than adventure games.
Title: Re: Adventure games on mobile phones
Post by: lo_res_man on Wed 14/11/2007 00:54:51
Ya! Lets all down a plaid potion!
Title: Re: Adventure games on mobile phones
Post by: deadsuperhero on Wed 14/11/2007 01:32:28
Well, seeing as Google's Android is coming out, and it's based on Linux, and Linux runs the AGS game engine, the ScuMMVM engine, and the FreeSCI engine, then I'm going to have all sorts of games to play on it...

http://code.google.com/android
Title: Re: Adventure games on mobile phones
Post by: Joseph DiPerla on Wed 14/11/2007 17:43:02
I am not sure how much development went into IndyJava, but that could possibly be helpful in making games for mobile hardware that supports java or j2me. Its just not supported anymore...

Here is a site: http://www.geocities.com/siliconvalley/foothills/8436/indyjava/
These are the features of it on the page:

- 24 bit color support
- MIDI, RMI, AU and WAV support
- AVI, MOV, MPEG1 support
- Path searching
- Complete "old style" interface
- Scrolling in any direction
- Recorded speech support
- Several controlable characters
- Alpha transparency
- Full-screen support
- Save & Load games

You can also try these engines: http://slage.com/
http://sourceforge.net/projects/doedels/
http://gage.sourceforge.net/

Hope this helps you and your company out a bit!
Title: Re: Adventure games on mobile phones
Post by: on Wed 14/11/2007 18:30:40
I'm not convinced anyone other than the person who made IndyJava ever used IndyJava...but I could be wrong ;)
Title: Re: Adventure games on mobile phones
Post by: lo_res_man on Wed 14/11/2007 20:40:55
There is probably a whole community out there, scuffling in the dark, crawling in the underbelly of the world wide web. They only come out at night, whispering about glories long gone. Waiting, waiting for their moment.

A lot like us actually.
[edit] AW! My heart breaks I killed this thread, woe is for I am a broken soul, dashed upon the forum rocks, split opun the net tide. AlAS!