Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Ben Jordan Fan on Tue 17/01/2006 17:49:04

Title: AGI hobbits, game by klownstein
Post by: Ben Jordan Fan on Tue 17/01/2006 17:49:04
Some guy called klownstein is making an agi game, It is based on the Lord of the Rings trilogy.
It looks very cool!Ã,  ;DÃ,  ;DÃ,  ;D

(http://www.geocities.com/klownstein/bar.jpg)

(http://www.geocities.com/klownstein/herb.jpg)


A demo is available at his website http://geocities.com/klownstein/Klownstein

or here http://rapidshare.de/files/11237153/lotr.zip.html

If your interested you should also read this http://www.mega-tokyo.com/forum/index.php?board=4;action=display;threadid=8354

Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Tue 17/01/2006 18:19:02
I moved this because it's not an AGS game but an AGI game...

However the art looks awesome... I just wish he didn't haven a Geocities account, plus when you linked to the geocities site it probably totally killed his bandwidth, not very nice to do.

Convince him to post about it here! I'm always interested in AGI games

Eric
Title: Re: AGI hobbits, game by klownstein
Post by: on Tue 17/01/2006 18:29:19
I had a little go and enjoyed it! Even though I'm not a huge AGI fan, this one was pointed in my direction by its music composer, Scorposer - and seems fun to play :D
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Tue 17/01/2006 20:41:26
I don't understand why people want to make games that look so terribly outdated!

I could never play something that looks like a commodore 64 game, which is a shame as a LOTR game of this mould would be cool.
Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Tue 17/01/2006 20:52:07
And that is why you'll never get to heaven...

Also, you must not be able to play a lot of AGS games
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Tue 17/01/2006 21:33:22
On the contrary, I don't recall even seeing an AGS game THIS outdated in resolution.
(But I'm sure you're going to point one out to me)

Anyway lets not get into a debate about ye olde graphics!
Title: Re: AGI hobbits, game by klownstein
Post by: vict0r on Tue 17/01/2006 21:42:12
Why the hell is teletubbies, turtles, a vampire, a couple of sceletons and kermit there?
Title: Re: AGI hobbits, game by klownstein
Post by: Tiki on Tue 17/01/2006 22:10:09
Obviously you've never read The Silmarillion. :=
Title: Re: AGI hobbits, game by klownstein
Post by: Becky on Tue 17/01/2006 22:12:18
The second screenshot looks like the apocathery in Simon the Sorcerer.

(http://www.mobygames.com/images/shots/original/943904592-00.gif)
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Tue 17/01/2006 22:13:16
Kermit? Kermit the frog?? You don't mean that dude that looks like frankenstein's monster, do you? And I think there is only one skeleton, and the other is a mummy.

But it's hard to tell for some reason.. Ã, :P
Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Tue 17/01/2006 22:17:25
Because in true Sierra fashion he is also adding in awkward references to random pop culture...

Damn you Roberta Williams!
Title: Re: AGI hobbits, game by klownstein
Post by: AlbinoPanther on Tue 17/01/2006 22:23:45
Hey matt if you don't like this we will stop talking to you.
Enclosure trailer  (http://home.deds.nl/~femo/Enclosure-trailer.zip)

and here is a full game.
ENCLOSURE  (http://home.deds.nl/~femo/Enclosure.zip)

also an AGI game please watch trailer and than judge on it.

LD
Title: Re: AGI hobbits, game by klownstein
Post by: rodekill on Wed 18/01/2006 00:29:45
One of my games looks as outdated as this.
ON PURPOSE!!!1!!!111!!!
I think this one looks awsome. Much better than mine.
Also I am jealous that yet another person has the patience that I lack to create a true AGI game.
Title: Re: AGI hobbits, game by klownstein
Post by: Domino on Wed 18/01/2006 00:38:21
I love the KQ3 style graphics. I find nothing wrong with them. High Res, Low Res, it doesn't matter. I love today's graphics in games, but theres nothing wrong with a little bit of nostalgic graphic style to bring a smile to my face.
Title: Re: AGI hobbits, game by klownstein
Post by: Anarcho on Wed 18/01/2006 04:11:00
I think it looks great too, and I look forward to its release.  I have really enjoyed some of the AGI games released, namely Enclosure and that Space Quest fan game that came out.  The graphics are "outdated" but so is pretty much everything that's released w/ AGS.  The nostalgia factor is what gets me, I love playing games that remind me of sweet precious childhood.
Title: Re: AGI hobbits, game by klownstein
Post by: Kinoko on Wed 18/01/2006 05:04:01
People want to make games in outdated graphics for the same reason that I came to AGS in the first place - I grew up with them, I want to make my own like it.

I think this game pulls off the style VERY well, I'm impressed. But yeah... not sure I'm really into the teletubbies invading Middle Earth, but whatever.
Title: Re: AGI hobbits, game by klownstein
Post by: esper on Wed 18/01/2006 06:37:37
I'm surprised no one noticed Darth Vader... And I think there are a couple of blonde Romulans at one of the tables...
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Wed 18/01/2006 13:37:19
But obviously most of you are having trouble trying to make out who everyone is in the bar!

Dam thing is, that the games I used to love back then, I'd hate now. I remember putting on a certain game and the magic memories I had of that game were destroyed in seconds. (I used to like this bag of crap? I remember thinking this game had great graphics and gameplay!) Believe me I wish I could still like them today.

(I still don't know what these c64 looking AGS games are...)

(Seems it's turned into a graphics debate. Whoops.)
Title: Re: AGI hobbits, game by klownstein
Post by: Pet Terry on Wed 18/01/2006 13:57:42
Quote from: ManicMatt on Wed 18/01/2006 13:37:19
Dam thing is, that the games I used to love back then, I'd hate now. I remember putting on a certain game and the magic memories I had of that game were destroyed in seconds. (I used to like this bag of crap? I remember thinking this game had great graphics and gameplay!) Believe me I wish I could still like them today.

How very strange, because that has never happened to me yet I have heard several people saying that. Of course it's only a good thing, because I can enjoy all the games I enjoyed in my childhood nowadays as much as I enjoyed them back then.

Btw. you're missing the awesome that is http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22171.0
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Wed 18/01/2006 14:10:31
I'm curious, did you ever stop seeing the C64 etc games?

I imagine if someone never really stopped being exposed to blocky graphics whilst still playing modern things it might not effect them. But I for one went for years without seeing games I used to play. I just know that if I was to put FF7 on for the twentieth time or whatever, it's been so long since I played it that the graphics (Mostly the polygons) will seem worse than I remember.

Like I said in a post in AGS ages ago, my brother recently bought Simon the sorceror 2 and thought his laptop wouldn't display the graphics correctly. I showed it running on my PC and he said that it looks bodged up on mine too. I said that's what it's supposed to look like. Now you see he used to play C64 and Amiga games, including monkey island, so it seems he just can't recall how the graphics really looked like. I am still used to games with Simon 2's resolution so it doesn't look too bad to me. (What with AGS games and PS2 games like Metal Slug and an endless supply of street fighter remixes)
Title: Re: AGI hobbits, game by klownstein
Post by: Nikolas on Wed 18/01/2006 16:29:36
Matt: What Petteri points out has never happened to me either.

I can definately understand what you're saying but shit! Do you know how many hours I spend in 320x200? Countrless. And that's after my 20s!!!!! The agony of the first death. The agony of not finding where things are, or the embarasment of getting out of the loo with a toilet paper stuck in your shoe. (<-Larry). Or anything simmilar...

Ahhhhhh

But I do know what you're talking about...
Title: Re: AGI hobbits, game by klownstein
Post by: Gilbert on Thu 19/01/2006 01:47:28
That game's graphics' at least better than all the modern 3D FPS out there...
Title: Re: AGI hobbits, game by klownstein
Post by: JRock on Thu 19/01/2006 04:10:27
MrColassal:
QuoteI moved this because it's not an AGS game but an AGI game...

So ummm....This is an AGI game?

What's the difference between AGS and AGI?
Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Thu 19/01/2006 04:17:23
I bet google can answer that.
Title: Re: AGI hobbits, game by klownstein
Post by: Pesty on Thu 19/01/2006 12:44:39
ManicMatt, if you don't understand the appeal of AGI games, then most likely you never will.

I can't wait for this game to be done. The graphics are beautiful for AGI graphics and I'm all kinds of giddy for it. I wish more people would make AGI games! Too bad it's so damn hard.
Title: Re: AGI hobbits, game by klownstein
Post by: Reko on Thu 19/01/2006 20:02:17
I should have been more suspicious about teletubbies in the bar, because they were in the wrong order.

Edit: Whoops, misread it.
Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Thu 19/01/2006 20:06:22
He asked why are they there, not what are they.
Title: Re: AGI hobbits, game by klownstein
Post by: Ubel on Thu 19/01/2006 20:07:35
I want to make an AGI game someday. Just because I want to try many kind of ways to make games. This game looks interesting and very good but I doubt I'll ever play it since I never play anything... Well, at least I'll try this out. :P

AGI rocks!
Title: Re: AGI hobbits, game by klownstein
Post by: DonB on Thu 19/01/2006 21:07:55
Whats AGI? competiting adventure game making program from ags?
Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Thu 19/01/2006 21:10:42
I bet google can answer that.
Title: Re: AGI hobbits, game by klownstein
Post by: vict0r on Thu 19/01/2006 21:15:51
... again
Title: Re: AGI hobbits, game by klownstein
Post by: DonB on Thu 19/01/2006 22:22:47
Well then google it up for me  ;D

I Nahh i got it.. its another game maker..

Title: Re: AGI hobbits, game by klownstein
Post by: Helm on Thu 19/01/2006 23:30:17
No, it's not.

Matt: forget AGI... if you looked at simon 2 and you thought the graphics looked 'bodged up' you're what we call 'artblind'. Not in that you can't discern what you like, but in that you are unable to understand the inherent aesthetic in - in this case, it wouldn't surprise me if this carried on to others - video game art, the process of it's creation and it's underlying semiotic themes and purposes. A lot of people are art blind. A lot of people look at a pointilist painting and all they can say is 'what kind of ass crap is this crap? Why didn't he take a photograph and be done with it?'
Title: Re: AGI hobbits, game by klownstein
Post by: Shane 'ProgZmax' Stevens on Fri 20/01/2006 00:19:21
Quotewhat kind of ass crap is this crap?

Why it's crap from an ass, obviously.  Anyway, I quite enjoyed the little demo (which is unfortunately rather short aside from wandering around and seeing alot of 'this isn't finished yet' messages).  Dated pixel art requires alot of time and effort to 'match' and is therefore something to be appreciated.  The project I'm working on is in c-64 style and I'm quite enjoying the change of pace from high color counts and fancy resolutions.  You really do have to be more creative with a limited palette to achieve good results, especially with backgrounds.  I even dig the double-wide pixels, daddio.  Of course, I'm rather old and therefore not representative of the 'modern' gaming community.
Title: Re: AGI hobbits, game by klownstein
Post by: Helm on Fri 20/01/2006 01:22:33
Quote from: ProgZmax on Fri 20/01/2006 00:19:21
Quotewhat kind of ass crap is this crap?

Why it's crap from an ass, obviously.

Thanks for explaining that to me. I'll go back in time and let little willy know.
Title: Re: AGI hobbits, game by klownstein
Post by: Shane 'ProgZmax' Stevens on Fri 20/01/2006 01:38:28
Could you tell him to stop losing his damn frog while you're at it?  I find frog-hunting games tiresome unless they are Blaster Master.
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Fri 20/01/2006 10:39:32
Helm, read my post properly! I said my brother thought it looked bodged up! And he's not "artblind", he just had not seen a game made from that time SINCE that time, therefore he'd totally forgot what graphics looked like back then.

I said "I am still used to games with Simon 2's resolution so it doesn't look too bad to me."

:P

I for one would find it difficult to make a game with the attention to pixel detail like in Simon 2, I can see the talent there.

Sure you all seem to get that nostalgic feel when you look at these AGI graphics, but as I said before you're all finding it difficult to make out who everyone is! This in turn affects gameplay issues, does it not?
Title: Re: AGI hobbits, game by klownstein
Post by: esper on Fri 20/01/2006 10:55:42
Honestly, I can remember such things from KQ.

>Open door

The door is locked.

>Unlock Door

You don't have the right key.

<Graham wanders around for a bit, getting aggravated>

>Find frigging key.

You cannot find the frigging.

>Key, dammit.

I didn't understand that. Please try to reword it.

>FIND THE KEY FOR ME LEST I FLAIL THY RANK BUTTOCKS!

Oh, why didn't you say so? The key is over there on the floor.

<Graham walks to middle of floor>

>This dog?

That's not a dog, it's a key.

>This is a dog, joker. There is NO WAY this thing is a key.

Use it on the door.

>Unlock door.

Bark... Just kidding... The door swings open...

>Thanks for nothing...
Title: Re: AGI hobbits, game by klownstein
Post by: Helm on Fri 20/01/2006 16:19:37
QuoteI said "I am still used to games with Simon 2's resolution so it doesn't look too bad to me."

That's the thing, it doesn't look too bad to you, whereas it's some of the most brilliant pure pixelled backgrounds ever made, nothing that has come out at that resolution since has topped them, and they're generally the pinnacle of the dpaint era. And it looks 'not too bad' to you. Artblind!

QuoteHelm, read my post properly!

Do you know that saying this to a person is a bit rude?

QuoteSure you all seem to get that nostalgic feel when you look at these AGI graphics, but as I said before you're all finding it difficult to make out who everyone is! This in turn affects gameplay issues, does it not?

Sure it does, but as people who are not artblind have considered, there are other effects besides clarity to go for with game art. The agi games benefit from a very cohesive art style due to the limitations of the palette and the resolution. Cohesion is beautiful and immersive. Agi games benefit from the process of idealization and symbolism that occurs when you have to take so much detail out of say, a chair that it doesn't become one of many chairs, with a little crack on the left leg and slightly scewed, but it becomes THE chair. That's a nice effect too. It creates a comfortable middle ground between descriptive art, and art that leaves much to the imagination. Room for interpretation is nice as well. I wish more games utilized all these things, and I wish people wouldn't go 'OMG I CAN'T TELL WHAT'S WHAT SUXXORS!'
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Fri 20/01/2006 23:17:43
Quote from: Helm on Fri 20/01/2006 16:19:37

That's the thing, it doesn't look too bad to you, whereas it's some of the most brilliant pure pixelled backgrounds ever made, nothing that has come out at that resolution since has topped them, and they're generally the pinnacle of the dpaint era. And it looks 'not too bad' to you. Artblind!

I can't dispute the level of ability, but due to graphics now being capable of being far superior detail and flexibility(IMO), I now say it isn't too bad. But you DID quote ME as the person saying it looks bodged up though didn't you!

QuoteDo you know that saying this to a person is a bit rude?

And calling me "artblind" isn't?

And calling anyone "Artblind" who doesn't appreciate really blocky graphics is quite arrogant. I appreciate many other forms of art, including conceptual art. Good day to you sir!
Quote
Title: Re: AGI hobbits, game by klownstein
Post by: Shane 'ProgZmax' Stevens on Sat 21/01/2006 00:37:22
Matt-

I think you should try to look at games from the viewpoint of what the author was intending.  What I mean is, look at AGI Hobbits from the perspective of it being a fresh game on the market in the 1980s and judge it based on that rather than by modern standards, since it's not really fair.  When I play a game like this I find it helps to switch my brain to oldskool mode- granted, some people don't have this particular feature (or defect).  I certainly hope you (and others) are more open minded when I finish my c-64 style ninja game  :'(. 

You make me sad.
Title: Re: AGI hobbits, game by klownstein
Post by: LimpingFish on Sat 21/01/2006 00:57:45
AGI style graphics actually DO get me quite nostalgic.

Something about the AGI style is really quite elegant and appealing.

Remember GOLDRUSH?

Man, I wanted to live in that game :P
Title: Re: AGI hobbits, game by klownstein
Post by: Domino on Sat 21/01/2006 01:02:08
An example for me would be Gold Rush. I was amazed at the graphics in this game when it first came out. Most young gamers today who play Gold Rush would probably vomit from the graphics. But to this day, even after playing it again not that long ago, i was still impressed. I don't know, it just seems to bring me back to a simpler time of gaming, when it was just you and the game. Now it's all about multiplayer, super graphics and amazing 3D technology.  I agree that todays games can be a work of art (ICO), but so can games that came out 15 or more years ago. Remember, beauty is in the eye of the beholder, and Gold Rush and all AGI games are beautiful to me, blocky graphics and all.

he he, LimpingFish beat me to it.  :)
Title: Re: AGI hobbits, game by klownstein
Post by: Squinky on Sat 21/01/2006 01:04:29
Matt, it's hard to take a person serious when they end their argument with "Good day to you sir!" Heh....Pricless...

If art was all about technical prowess, and not about style, then art wouldn't be art.

I personally feel that most newer art in games isn't art, it dosen't have a feel to it, it's just good pictures. 

But then again, maybe this isn't the best forum for you to argue against older computer art...

Title: Re: AGI hobbits, game by klownstein
Post by: MrColossal on Sat 21/01/2006 01:18:33
QuoteHeh....Pricless...

woah squinky, did you just say Matt has no penis?
Title: Re: AGI hobbits, game by klownstein
Post by: Erenan on Sat 21/01/2006 03:44:43
I'm not really all that old (22 on Thursday), but I love the old C-64 style of graphics. Of course, I did grow up playing games on a C-64. ;D And ProgZ, I'm sure your ninja game will be fantastic! I've been drooling constantly ever since I saw your new avatar.

This AGI Hobbits game looks superb, and I'm looking forward to playing it too. More of this sort of thing would do me just fine.
Title: Re: AGI hobbits, game by klownstein
Post by: Squinky on Sat 21/01/2006 04:23:03
Eric:

Good day to you sir!
Title: Re: AGI hobbits, game by klownstein
Post by: Elliott Hird on Sat 21/01/2006 09:20:56
Quote from: Kinoko on Wed 18/01/2006 05:04:01
People want to make games in outdated graphics for the same reason that I came to AGS in the first place - I grew up with them, I want to make my own like it.

I think this game pulls off the style VERY well, I'm impressed. But yeah... not sure I'm really into the teletubbies invading Middle Earth, but whatever.
It pulls it off well because it uses the very same engine.
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Sat 21/01/2006 10:44:16
Before you all completely dislike me, can I point out that I still have quite a few of my C64 games, as I cannot bring myself to chuck them out?

Lets see in my draw we have...

Rainbow Islands, Spy VS Spy 1,2,3, super sprint, R-type, ghosts and goblins, ghouls and ghosts, CJ's antics, Steg the slug, Tusker, bubble bobble, creatures, newzealand story etc.

(It's a shame I lost "Street hassle" duh duh duh dum de dum!)

But no, I don't want to play any of them, for my memory tells me of how superb they played when I first had them, and to play them now would shatter the memory. Especially the frame rate, or whatever you call it in 2D games, dam the couple of old games I played were slow! (Everyone's against me huh, where is PSM2 magazine when you need them?)

ProgZmax, does this ninja game of yours look like that avater you have then? I always thought that looked cool, the detail and the way their santa hat moves as they run. That level of blockyness I can just about live with. I have the upmost respect for you ProgZmax, and because I know you can produce quality games, I'll play your ninja game when it is released okay?

Okay... if this hobbit game was released in the eighties and we were in the eighties right now (That'd make me under nine years old at least), then I'd say it has excellent graphics! look at how many characters are on the screen as well! But it's not the eighties therefore I think it looks awful. ("BOO HISS!" - everyone)

Did anyone here have the Shoot Em Up Construction Kit, or SEUCK? Oh boy that was great! Yes... WAS great.  :P I'd not just make shooting games though, I once made a detective murder mystery game on it! Although if I was to find that game and load it up now, I'd say it looks crap. ("FECK OFF!" - Everyone)

Good day to you sirs/madams! (*checks* Yep my penis is still there!)
Title: Re: AGI hobbits, game by klownstein
Post by: esper on Sat 21/01/2006 10:52:27
I know what Matt is saying, though. It's like, you're inundated with all this crap like Halo 2, and Fable, and all the other juicy juices that are out on the market today, and then, looking back on C64 games, you're like, "NOOOOOOOOOOOO!!!! I want to like this but I just have too much storyline-less crap in me!!!!" And then you realize that, even though you can draw a kickass pic of Master Chief riding in a Warthog with weapons blazing that you just can't seem to copy the style of the oldskool games!!!

And, CJ's Antics? Did the Pumameister know someone made a game about him?

Spy vs. Spy 1, 2, and 3 were the bong...
Title: Re: AGI hobbits, game by klownstein
Post by: ManicMatt on Sat 21/01/2006 11:00:19
Halo 2 is a very average game.

Hold on Esper, C64 games had storylines in them? Maybe some of them, but most of them consisted of "Your girlfriend has been kidnapped! Rescue her!"

*Plays Half life 2* ah, nevermind.
Title: Re: AGI hobbits, game by klownstein
Post by: esper on Sat 21/01/2006 11:14:02
Hmmmmmm..... Try the SSI series of roleplaying games... the Dragonlance series and the Buck Rogers series... Then give the Bard'sTale and Wasteland a try, and if that doesn't meet your fancy, even some of the simpler games have more rhyme or reason to them than just "rescue your girlfriend..." such as one of my all time favorites, Road War 2000, and the arcade platformer "The Human Race." Not to mention, it was the C64 that introduced me to Infocom and Sierra...
Title: Re: AGI hobbits, game by klownstein
Post by: on Tue 28/02/2006 04:36:12
Thanks for the criticism (both constructive and otherwise...) of my AGI Hobbits game.  I've just released a beta-test of a combat system that I need tested before I put it in my game.  If you're interested, you can download it at:

http://geocities.com/klownstein/Klownstein

I'd appreciate any comments and/or suggestions that anyone might have.  The beta-test is currently 2 player (so it is easier to test the characters) but it will be single player when it is in the AGI Hobbits game.  Thanks in advance for any help :).

-klownstein

PS.  I've only got a yahoo webpage, which limits downloads.  So if anyone wants to distribute the game through their websites, that's fine by me.  ;)
Title: Re: AGI hobbits, game by klownstein
Post by: Steel Drummer on Wed 01/03/2006 21:07:21
Yo, is this game based on the Hobbit or Lord of The Rings? Nice graphics, I know I couldn't do bgs that good.
Title: Re: AGI hobbits, game by klownstein
Post by: on Thu 02/03/2006 00:41:08
The game is "loosely" based on the Lord of the Rings trilogy (I may do a "The Hobbit" game some time in the future though).  The combat system, however, is a stand alone 2 player system (for testing purposes).  In the LOTR game the combat will be one player.
Thanks for the compliment on the graphics ;D.  The 16 color limit and the enormous pixels make it hard to draw recognizable objects.

-klownstein   
Title: Re: AGI hobbits, game by klownstein
Post by: Steel Drummer on Thu 02/03/2006 17:04:44
So how is it loosely based on it? I mean, does it totally twist the storyline, does it make fun of it, or does it add stuff to it?
Title: Re: AGI hobbits, game by klownstein
Post by: Ionias on Thu 02/03/2006 19:30:49
Figured I'd throw my 2 cents into all this.

I love the AGI games old and new. Not because of the nostalgic graphics but because of the text interface. It adds so much more depth to the game. The game almost goes from an interactive movie to an interactive book. Props to those that are keeping em alive. Me? I'd never have the patience to program a text parser.
Title: Re: AGI hobbits, game by klownstein
Post by: on Fri 03/03/2006 04:13:19
Thanks for the comments.  :)

-yodaman11111 :  The game basically follows the plot/story line of the LOTR trilogy.  The story begins in "Hodditon" where you, "Frobo Baddins," are organizing a birthday party for your uncle "Bildo."  It follows the LOTR story line close enough for you to know basically what is going to happen but is tweaked enough to leave plenty of room for surprises.  (It does have a satirical sense to it.)

-Ionias: I agree with you :).  The reason I decided to use the AGI engine for my game was because I loved the text interface as a kid (its where I learned how to type :)).  When I started my game I didn't realize how involved the process would be.  I guess I was naive enough to think that it would be an easy/quick game to make.  Instead I've learned quite a bit of patience...

-klownstein
Title: Re: AGI hobbits, game by klownstein
Post by: xenogia on Fri 03/03/2006 05:50:05
I love AGI games, thats what got me into adventure games back in the mid 80s.  I remember playing Space Quest 1 when I was 7 years old.  Thumbs up for developing a game in a difficult scripting environment.
Title: Re: AGI hobbits, game by klownstein
Post by: Steel Drummer on Sun 05/03/2006 02:44:51
Quote from: klownstein on Fri 03/03/2006 04:13:19
Thanks for the comments.Ã,  :)

-yodaman11111 :Ã,  The game basically follows the plot/story line of the LOTR trilogy.Ã,  The story begins in "Hodditon" where you, "Frobo Baddins," are organizing a birthday party for your uncle "Bildo."Ã,  It follows the LOTR story line close enough for you to know basically what is going to happen but is tweaked enough to leave plenty of room for surprises.Ã,  (It does have a satirical sense to it.)

-Ionias: I agree with you :).Ã,  The reason I decided to use the AGI engine for my game was because I loved the text interface as a kid (its where I learned how to type :)).Ã,  When I started my game I didn't realize how involved the process would be.Ã,  I guess I was naive enough to think that it would be an easy/quick game to make.Ã,  Instead I've learned quite a bit of patience...

-klownstein

So it's basically a parody of LOTR?
Title: Re: AGI hobbits, game by klownstein
Post by: on Sun 05/03/2006 18:28:14
yodaman11111 - You could call it a parody.  I'm also trying to emulate the classic Sierra AGI games where they had weird "pop culture" things added in too to make it slightly more interesting/humorous (Like the smurf in the zoo or my "Cave Ogre" that looks like Shrek). ;)  You're more then welcome to download the beta-test and see it for yourself if you'd like.  In the beta-test you need to get things ready for Bildo's birthday party.  You can play through and complete all the tasks (getting a birthday cake, printing invitations, getting a "Happy Birthday Banner," and getting fireworks), but that is as far as the beta test for the game goes.  You can also download the "combat system" beta-test that will be used whenever the other characters (Legless, Moronmir, etc.) need to fight enemies.

http://geocities.com/klownstein/Klownstein

-klownstein 
Title: Re: AGI hobbits, game by klownstein
Post by: xenogia on Sun 05/03/2006 23:50:31
QuoteYou're more then welcome to download the beta-test and see it for yourself if you'd like.  In the beta-test you need to get things ready for Bildo's birthday party.  You can play through and complete all the tasks (getting a birthday cake, printing invitations, getting a "Happy Birthday Banner," and getting fireworks), but that is as far as the beta test for the game goes.

Is this game going to be on a grand scale, will it just be the first book or all three???

Also I am more than happy to host your game for you too so you don't have to use geoshitties.

EDIT: Just played the demo, I love your writing style but just one thing and I know it is used in AGI games.  All the sudden deaths in the game .... there are so many!
Title: Re: AGI hobbits, game by klownstein
Post by: on Mon 06/03/2006 04:37:41
Xenogia - Thanks for hosting my game!  Geocities doesn't do a very good job as far as that goes. 
The game (hopefully ;)) will follow "Frobo" through ALL the books.  I'm trying to decide if I'll jump around like the books or not (i.e. let you play as Gandolf when he goes to visit Saruman or Aragorn when you fight at Helm's Deep, etc.).  I think that would make the game more interesting.
About all the deaths, I'm sorry about that :-[.  Originally (about a year ago) I thought I'd follow standard AGI etiquette and let the player die for no reason.  As I was programming and playing other AGI fan-made games for "inspiration", however, I came to realize how annoying that was and tried to at least give you some kind of warning (like the snake rising up in the zoo if you get to close, or the warning not to steal from the Amish hobbit when you enter her house, or the warning not to get too close to anyone when you enter the tavern).  I am planning on changing most of the sudden deaths by getting rid of them or giving some kind or warning (So you can avoid them).
Thanks for the compliment on the writing.  That's the part that I struggle most with (I always want to get it just right).  So, I'm afraid there are currently quite a few places in the beta-test where it says "Writing not complete."  Those will be fixed in later versions though.

-klownstein
Title: Re: AGI hobbits, game by klownstein
Post by: xenogia on Mon 06/03/2006 05:39:50
Klownstein I have put your files on my server you can get them at the following:

http://www.alpha-state.com/Xenogia/LOTR.zip

For some unknown reason i can't download the epicfight.zip file, could you put somewhere like a rapidshare host or something.  I'll grab it and put it on my webspace.
Title: Re: AGI hobbits, game by klownstein
Post by: on Thu 09/03/2006 17:53:21
Xenogia: Thanks again for hosting my game.  I put the epicfight.zip file on rapidshare and it can be reached at:

http://rapidshare.de/files/15090861/epicfight.zip.html

Thanks again :).

-klownstein
Title: Re: AGI hobbits, game by klownstein
Post by: xenogia on Thu 09/03/2006 22:32:51
Okay here is the epicfight.zip file for everyone to download as well, and forget about rapidshare all I can say is "Ewwwww".

http://www.alpha-state.com/Xenogia/epicfight.zip