AGS 2.72, 2.62 vs AGS 3.03

Started by Joseph DiPerla, Wed 09/07/2008 14:04:03

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Snake

This is off topic, but personally (and I'm also not trying to sound like a cunt) I don't see the need for 1064x768 screen resolution or even 800x600 other than for non-adventures. Can someone explain this to me?

I'm sure it would be pretty if done with professional quality, but I've seen some games use the 800x600 resolution when there was absolutely no need for it.

And thanks in advance for answering my off-topic question,


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

passer-by

Quote from: Snake on Mon 14/07/2008 18:38:44
This is off topic, but personally (and I'm also not trying to sound like a cunt) I don't see the need for 1064x768 screen resolution or even 800x600 other than for non-adventures. Can someone explain this to me?

I'm sure it would be pretty if done with professional quality, but I've seen some games use the 800x600 resolution when there was absolutely no need for it.


I have noticed that AGSers provide more commercial games than  in the past. Or is it my idea because I don't come here too often anymore? The more features, the better. Why let those people switch engines easily when they can have their old beloved AGS behave the way they want it to?

AGS is also a good tool for non game applications. Like an interactive student test, or teaching material or anything people can think of. Big resolutions help if you are going to take the easy path and use ready - made backgrounds.

Joseph DiPerla

Anyone using 3d graphics can easily render images in that resolution and it would visibly improve the game, more so than it would on a lower resolution.

It would also invite more users to this engine because most people DO want to create games in 1064x768.

I cant help but wonder if the Runaway games, or Zak 2 would have been made in AGS with more cooler enhancements and features if AGS would have supported those resolutions.
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monkey0506

The fact of the matter is that as many things as there are which you can do with newer versions of AGS, there are things which you can no longer do. Old "hackish" workarounds, unsupported methods and the like stop working. As noted, since 2.62 there is no longer a DOS engine. Many of "the old ways"(TM) have been lost "in the name of progress". Of course some of that has been technical bug fixes... ;)

So no version of AGS is "better" per se than any other version. Depending on what you need it for different versions have different features and capabilities that make optimize your performance. It all depends on what you need AGS for. If you need a DOS engine, then 2.62 or earlier is "better" than 2.7 and later. If you need Windows Vista support, then one of the 3.0 or later versions are "better". If you need 1024x768 resolution then you'll need 3.1 or later.

Different versions of AGS are better supported to different needs. Just find the one that best supports the needs of your game, and you're set!

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