Come read my McCarthy Chronicles devlog.

Started by Calin Leafshade, Wed 29/05/2013 14:38:33

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Ryan Timothy B

Quote from: monkey_05_06 on Tue 18/06/2013 01:29:09
But Ryan Timothy can take ahold of his precious Java and take a running leap.
I saw this coming before I even finished reading your post. I'll say this again: I wholeheartedly prefer C# over Java. I had only suggested Java in the first place because of C# requiring .NET (and it being Microsoft - whom you hate). That and how Java is universally accepted on all OS.

Quote from: Calin Leafshade on Tue 18/06/2013 02:33:17
My guess is that CJ simply wanted the challenge of making a language and compiler from scratch
That's exactly what I was going to say after reading Monkey's post. The challenge alone, if I were as capable as CJ, would've steered me towards making my own scripting language as well.

I've actually been looking into MonoDevelop and SharpDevelop lately and they seem to be likely candidates if one were to do a redo of AGS. *blasphemy*  (and no, I have no problems saying AGS script is shit to deal with)

And let's continue this conversation elsewhere.

Secret Fawful

#41
I completely agree that AGS script is shit to deal with....IF you're not Monkey, who could probably run his refrigerator with AGS script. Or I suck balls at AGS script. Don't worry. I'm sure you guys will get better at it.

monkey0506

Fawful, if you think AGScript is so bad, you'd crap your balls if you ever tried using a "real" language. One of the key advantages of AGScript is its low learning curve. You have to try pretty freaking hard to actually break AGScript. The same isn't true of "real" languages. And what else would I possibly use to run my refrigerator, DOSBox?

@Calin: lolno. I still don't agree with you. And you have advocated for the abandonment of AGScript. And CJ is the god of onion rings. Checkmate.

Secret Fawful

#43
Oh, I never said I'd be good with another language. I'd be the shittiest ever. AGS is my only hope. I happen to believe ALL languages are shit to deal with, because coding is shit to deal with. NOT sitting on my couch, fat, hairy, and greasy- covered in chips and shame- that's shitty to deal with because it means I have to put out effort, and effort is haaaaaard. That's not a crack at you, btw. I still love to use code, though.

ThreeOhFour

Quote from: Secret Fawful on Tue 18/06/2013 07:15:58
I completely agree that AGS script is shit to deal with....

AGS script is lovely to deal with. It's flexible, powerful, intuitive, and extremely practical.

Point is, I'd hate to use it to make anything other than a fairly standard point and click game.

Crimson Wizard

#45
Funny (or sad) thing about this argue about AGSScript is that unless someone will be inclined to actually work on improving it, all this is senseless blabbering (sorry for being rough).

And, keeping in mind the fact that the AGS code is open, anyone inclined may work on improving AGSScript on his/her own.

And, if the AGS will provide means to attach different script compilers/interpreters to the engine (this was discussed few times before), the user will be able to choose whatever language he likes / whatever is more fit for his skill/game.

That said, I keep wondering if monkey_05_06 tries to persuade someone to work on AGSScript, or not to cut it from the AGS (which, I think, won't happen for a long while regardless of other things). :)

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