Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Vel on Wed 27/04/2005 14:12:09

Title: AGS Ezine Issue 12
Post by: Vel on Wed 27/04/2005 14:12:09
Here it is, the new issue of the AGS Ezine.
This time:
AGS Awards special
ATC Special
Ben Jordan case 4 review
Buccaneer II preview

Download from here (http://www.adventuredevelopers.com/resources/AGSezine12.pdf)

Any kind of feedback welcome.
Title: Re: AGS Ezine Issue 12
Post by: strazer on Wed 27/04/2005 14:36:31
PDF, nice!

A good read, but I was surprised it was over after only 6 pages. I was expecting at least an epilogue.

I enjoy reading previews the most, interviews with the creators and so on.

Good job!
Title: Re: AGS Ezine Issue 12
Post by: SSH on Wed 27/04/2005 14:41:44
Great work, Vel, thanks for keeping this going: but try and get more issues out more often!
Title: Re: AGS Ezine Issue 12
Post by: Vel on Wed 27/04/2005 15:10:34
Thanks guys, I've been a bit short on time lately, but I guess it's better a short issue than no issue.
Title: Re: AGS Ezine Issue 12
Post by: Ubel on Wed 27/04/2005 17:32:59
Nice, it's always interesting to read this kind of things. :)
Title: Re: AGS Ezine Issue 12
Post by: Ishmael on Wed 27/04/2005 18:57:21
Good read, as always Mr. Ivanov :) Keep it up!
Title: Re: AGS Ezine Issue 12
Post by: Hobbes on Wed 27/04/2005 20:19:59
Indeed a good read :) But how could I complain, seeing the coverage Buc2 got... again. ;)

Just one small edit, and that is that Buccaneer 2 will use the Fate of Atlantis interface. As I mention on my website, Depths of Clearbay will be using the GK1 interface. As I can't really get it to work yet, I've decided to shelve that idea for now.

But other than that, it's spot-on. Let's hope it's finished when December comes. *grin*
Title: Re: AGS Ezine Issue 12
Post by: on Sun 01/05/2005 23:15:50
holy macro :)
i didn't knew about the zine. i shall read it! cool stuff guys!
Title: Re: AGS Ezine Issue 12
Post by: GarageGothic on Mon 02/05/2005 09:56:42
Another great issue. Maybe a bit short though - it felt like something was missing. I don't know, maybe a tutorial on creating antialiased sprites or something like that ;)
Title: Re: AGS Ezine Issue 12
Post by: on Mon 02/05/2005 13:37:41
Oh my god! Sorry GG, I totally forgot to put that when whipping up the issue... I promise to put it in the next one!
Title: Re: AGS Ezine Issue 12
Post by: MillsJROSS on Mon 02/05/2005 15:56:57
He aslo forgot to mention the P3N1S award...or Ace Quest

-MillsJROSS
Title: Re: AGS Ezine Issue 12
Post by: HillBilly on Mon 02/05/2005 19:23:52
If you think the nob jokes were over-the-top in GSO, you should've seen the parts I made Barbarian remove.  :P And oh yes, I didn't like the GUI mixture much either, but you know... 2 months just wasn't enough.
Title: Re: AGS Ezine Issue 12
Post by: LGM on Tue 03/05/2005 01:27:10
I cancelled my subscription last year. Why am I still getting this rubbish!!?!?

:-D
Title: Re: AGS Ezine Issue 12
Post by: Ishmael on Tue 03/05/2005 10:13:07
That's actually a good idea.. Vel, would it be too much trouble to mail the ezine to a number of subscibed people, so they would get it as soon as it's out? Personally, I wouldn't mind helping out with this, as I usually have enough free time to give to such very little time at a time consuming projects...