Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: LRH on Mon 10/10/2011 22:05:29

Title: AGS moods
Post by: LRH on Mon 10/10/2011 22:05:29
Kind of trivial, but I figured I'd share this:

I've noticed that I have a very hard time programming/drawing/editing/etc. for my games when the atmosphere in real life is a stark contrast to the atmosphere of the game. For instance, in the game I'm working on now, the atmosphere is generally very dark and cold. Today was bright and unusually warm for where I live, and I wasn't really able to concentrate on the game. I think I have to wait until later tonight to work on it.

Does anyone else experience something like this?
Title: Re: AGS moods
Post by: Igor Hardy on Mon 10/10/2011 22:21:28
Nah, I just have problems working on a game when I'm depressed, sleepy or bored by the mundane bits.
Title: Re: AGS moods
Post by: Babar on Mon 10/10/2011 22:42:03
I have problems working on my game most of the time. :D
Title: Re: AGS moods
Post by: Lord Hemlock on Tue 11/10/2011 13:20:18
I tend to agree with you, Dom.  When I was playing some more goofy games and it was nice and bright and enjoying the day, I had the urge to make a humor game.  When I was enjoying a darker series of games, in turn, I wanted to make a darker game.  The mood and the mindset I am in majorly affects what I want to create.
Title: Re: AGS moods
Post by: WHAM on Tue 11/10/2011 13:32:53
If I'm pissed off about something, I can't really concentrate, but other than that the only issue I have with... working...... is..... *click* http://www.youtube.com/watch?v=6hglB8bnLDM *click*

OHOHOHOHO!!! AHAHAHAHAAAA!!! This is just soooo silly! What was I doing again?
Title: Re: AGS moods
Post by: Technocrat on Tue 11/10/2011 21:50:55
As long as I'm not distracted by something, I feel like I can get on with making the games, but I don't know to what extent it affects the nature of what I'm doing. The only pattern I can see is that I get better results when I'm knackered and should be doing something else.
Title: Re: AGS moods
Post by: tzachs on Tue 11/10/2011 22:37:49
For all of those suffering from this problem, the solution is simple:
Always develop a comedy game and a dark game simultaneously. Then work on the one you feel like based on your mood.
Title: Re: AGS moods
Post by: Igor Hardy on Wed 12/10/2011 12:50:49
Or a dark comedy game! Then you are covered on both sides.
Title: Re: AGS moods
Post by: LRH on Thu 13/10/2011 00:09:41
Wow O_O That's quite the pickle...

I actually went ahead and took the advice given here! I started to work on a much shorter, less intense comedy to work on during those days I find it hard to play with my current horror/drama project.
Title: Re: AGS moods
Post by: Wyz on Thu 13/10/2011 01:17:01
It works the other way around for me. Usually when I work on a game I'm immersed and I'll take on the mood the game creates. Sometimes this mood will sort off stay on a while after I stopped working on the game; pretty fun.
On the other hand, sometimes I can't really get immersed; that is usually a sign I've stressed myself a bit.