Maybe this should go in the competitions forum.
Anyway, I was thinking about how cool it would be if we had an AGSer's stock exchange! Of course real money wouldn't be used. We'd use "AGS dollars".
How it would work is that people could "buy" and "sell" shares of their favorite AGS games and their creators. As well as purchase shares of upcoming projects.
Creators could add their projects to the list and people could buy that game. If the game is a hit players get "AGS dollars". If the game is a flop they lose AGS dollars.
Each person will start off with a set amount of AGS money. With that they can use it in the AGS stock exchange. At the end of a month or whatever the person with the most "money" wins. People could keep track of their money just by writing it down, or even displaying it on their signature if they are on an ego trip. This game would be based on the player's honesty to tell the truth about their AGS wealth.
Anyway, this was just an idea for a fun board activity people could participate in. What do you think?
You seem to be forgetting that capitalism is evil and that this is a socialist community.
I think it's a nifty idea... Maybe it'll help some of us play the stock market in the future. Or something.
Capitalism is evil. We are socialist. Everyone is equal..
However, CJ is more equal than the rest of us.
And it does kinda sound like fun.
Hugs
Iqu
What about the feelings of people whos games will be flopping (ie: mine)
Nah, I don't think it's such a great idea
you will get an online game feel from it :)
planetarion
I've lost enough money on the stock-market to buy the damn market...
Capitalism isn't evil. It's those evil socialists that tries to make us beleave that 'cos they are to lazy to study or work to earn lots of money themself, and 'cos they don't have any money, they don't think that anyone else shoud have either...
Otherwise it might be a god concept for a game, if you manage to terminate all ways of inside information that coud gain profit for a sertain person just because he knows that his good friend whose 'stock value' is very low soon will release the game of the century...
"It's those evil socialists that tries to make us beleave that 'cos they are to lazy to study or work to earn lots of money themself, and 'cos they don't have any money, they don't think that anyone else shoud have either... "
ha ha ha ha ha!!!
what an in depth political discussion! lol
im sure commys end up dong much more work, just not driven by greed. I mean if you had no choice but to work down a mine in a socialst regime
youd do it! and thats gotta be hard work! the diffrence is either you had no choice or [maybe a bit nieve] your doing it cos ur an anarchist and you believe everyone helping out to create a better society....
ha ha, anyway it was funny
I used to do Wall Street Sports and it was good fun. It would take a lot of setting up, though. You mean soimething like that or Celebdaq, no?
I can't even believe what I'm hearing. You can't honestly say that capitalism is evil!!!!!!
Man 'o man you'll be hearing from my sister!
But this isn't a political debate thread, for goodness sake it's just a game I thought up. It isn't like you'd be losing real money. I noticed that Hotshot said "what about the feelings of the people whos games are flopping?"
Regardless of wether that was a joke or not, it might serve as a good way for people to learn how to improve their games. When they see what games are hot and how people react to those games the makers can judge how to make their game better. This could be particularry useful to newbies.
okay so let's say: I've made a kick ass game and everybody loves it
I can sell shares of my game?
what profit would that be for me?
I think its a great idea but would only work if it was just harmless fun. For example, if someone had 99% shares in FoY, they didnt really. Its just fun. Y'know?
However, what would be a great game would be AGS top trumps.
For example;
ANDAIL
Personality 9
English 2
AGA
Personality 1
English 2
MY ANDAIL WHIPS UR AGA ASS WITH PERSONALITY!!!1
m0ds
How about we have it set up so only people who have lots of AGS dollars can download AGS or AGS games.
And if they become overdrawn we hack their computers and delete everything!
...
J slash K.
You mean this isn't a communist forum?
Anyway, how would you decide which games are hits or flops? That could get a little unfair.
Quote from: m0ds on Thu 12/06/2003 15:49:23
However, what would be a great game would be AGS top trumps.
m0ds
Someone could write this in AGS. This would be so cool. Maybe best to have objective numbers, though! Categories for stats could be:
a) Forum posts (at a given sample point)
b) Number of Games in games list page
c) Number of forums moderated
d) Number of AGS Awards
e) Number of Sprite-Jams/Background Blitz/etc. won
f) Number of plugins/AGS releases
So CJ would be best for (a), (c) and (f) but could be beaten by almost everyone on (b) and by lots of people on (d) and (e). Tierra and Chrille would be up there on (d)...
Gilbot:
Karate skills: 48
English: 4
Engrish: 7
Kikme:
Irritation factor: 85%
Question marks: 59
Smileys: 112
Flippy_D:
Spellchecks: 561
Games: 0
Sprite Jam entries: 10
Chrille:
Communication: 2
Game niftyness: 10
Avatar: 8
Etc. Although top trumps would have to be the same catagories, o' course.
Quote from: veryweirdguy on Thu 12/06/2003 16:18:20
You mean this isn't a communist forum?
Anyway, how would you decide which games are hits or flops? That could get a little unfair.
Nobody chooses wether games or hits or flops. The games speak for themselves as people download them.
Lets say m0ds puts shares of FoY up for sale on the AGS market. If you think the game is going to be popular you can buy shares while they are dirt cheap. If and when the game is a hit the price will go up and you can sell your shares for lots 'o AGS cash!
What is the benifit of this you ask? What is the benifit of the AGS awards? I'm not slamming the awards, I'm just using them as an example. But since this is for fun does there have to be a prize?
Anyway, maybe we can give it a shot.
This would be good I suppose.. but make sure theres some sort of explaination why games flop..
and top trumps sounds cool!
Hotshot:
huggability: 100
humor: 1
spelling:-1
Enlgish: N/A
Sounds interesting, but will need to be very well planned.
would it have to go onto a different site? Like, rather than a forum message, a site where you can view "stock members" info, and stuff. like a forum dedicated to this? I like the idea.
Silly Communists....
Anyway, this whole stock market thing sounds like a great idea to me.
QuoteI mean if you had no choice but to work down a mine in a socialst regime
youd do it! and thats gotta be hard work!
Working in the coalmine (http://www.sing365.com/music/lyric.nsf/SongUnid/974D88082BECEBEA48256A8E000FA54B)
Since AGS games have no productive capacity at all (unless we give a reward for downloads) all Demand for shares, and hence laregely price, will be determined by speculative action.
So unfortunately, the price (unless we determine the price of shares, in which case we're neglecting the market thing) will form speculative bubbles, but because the games have no value, it won't pop. So a few prospective games, say PDA 2, will probably receive huge prices and go nowhere whilst others languish, and don't care, because the share price won't affect their operation.
But hey, all ideas are for debate ;)
Don't you just hate this smartass?
;) ;) ;)
Quote from: Las Naranjas on Thu 12/06/2003 22:31:38
Since AGS games have no productive capacity at all (unless we give a reward for downloads) all Demand for shares, and hence laregely price, will be determined by speculative action.
So unfortunately, the price (unless we determine the price of shares, in which case we're neglecting the market thing) will form speculative bubbles, but because the games have no value, it won't pop. So a few prospective games, say PDA 2, will probably receive huge prices and go nowhere whilst others languish, and don't care, because the share price won't affect their operation.
The AGS Games might not have a productive capacity, but the creators of the game do. Demand for shares could be determined by the number downloaded, and feedback to the game would determine whether or not the stock would rise or fall, as the demand for a further game would be determined by the quality of the previous game.
The price would not be subject to speculation, as starting price would be subject to previous creations in both quantity and quality (i.e., somebody who had made a large number of high quality games would have a very starting price, somebody who made a few good games would be worth quite a bit, somebody who has made no games would start at a minimum price, etc.) The value of a game could be determined through a system of the quality of the game verses anticipation. If a game is highly anticipated, the stock will rise during production, but if production is delayed too long, the stock will level out and eventually start to fall, and if the game falls short of anticipation stock price will lower dramatically.
Although, admittedly, the market would have a rather weak foundation, it would still function properly through the system of supply and demand.
Your theory is based on the assumption that games have no value, but, as mentioned, games do have value determined on the quality following aniticipation, and the amount of downloads of the game and satisfaction with those downloads. In other words, it's value is determined by whether or not it was worth the time of download (a system especially effective for dial-up users)
My theory was based on irony and the (erroneous) belief that it would be recognised.
I'm not for this.
Look at Hollywood films -- Just because, say, Daddy Day Care reaches a high box office mark (thus high share price), doesn't mean it's any good.
Likewise with games -- just because heap of people are downloading it, it's doesn't establish quality.
I'm not saying that games like P:DA are not quality -- just the opposite, I think they are.
However, the idea of an AGS exchange (and every other stock exchange) is based around hype and popularity.
That is not the direction I'd like to see things go.
Perhaps it's my cynical nature, but that's my rationale.
I just realilized that this would unfairly favor short games, as those are often the most downloaded. thus, a decent MAGS game that is 1.5mg might roll over a very good, larger game, say, 6 megs
Quality of a game can be determined by:
Graphics.
Music.
Story.
Gameplay.
Just to name a few as well as the GUI and stuff. Quality is also determined by how much feedback a game gets in it's release thread. If people say "Dude this game rocks!" then it is probably worth more.
If people respond saying "This game sucks" then it probably isn't. How much people are willing to spend is the main determining factor. If they feel it is worth it, they can buy it and then that can lead others to do the same. I think the best way we can see is just to try it and find out if it works.
All in favor?
All opposed?
Quote from: Raggit on Fri 13/06/2003 15:00:03
Quality of a game can be determined by:
Graphics.
Why did you put graphics first... ¬_¬
Anyway, it's a pretty cool idea...
The things I listed are in no particular order.