Build your own City, Town etc etc

Started by Slasher, Thu 14/11/2013 06:26:50

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Slasher

Hi,

has anyone ever come across an AGS ' Build you own town / city / room etc etc' and based the whole game story line around what they have built?

This system would include: buildings of all descriptions, in fact just about anything from the real world right down to a park bench.

All scenes would have a default setting where objects could be edited and changed ie restaurant to a library.

Naturally the player would choose from a list of possible object options. There could be up to say 20 objects that can be changed per scene and each change may show up to 30 alternative objects.

Do you think this idea would be feasible and would it be appealing enough?

It's just a loose idea really.

cheers




Slasher

Hi,

103 views and no replies... Come on guys.. If I was Dave Gilbert we'de be on the 4th page by now (laugh)



CaptainD

I'm not entirely clear on what you're asking here - are you suggesting a community-based project?  A game template of sorts?

miguel

Well Slasher the idea isn't exactly new. If it's a community thing you're aiming at I think that the RON series is what you should check.
Working on a RON game!!!!!

TheBitPriest

Do you mean a game with "pieces" that could be mixed and matched by the player to create new rooms and puzzles in real time?

Slasher

#5
Quote from: TheBitPriest on Sun 17/11/2013 19:54:55
Do you mean a game with "pieces" that could be mixed and matched by the player to create new rooms and puzzles in real time?
Yes, and the game story and play-wise would adjust to the new settings.

I had a bit of spare time so I ran up a mock version. Works ok.



TheBitPriest

I'm curious to know how you did it.  Your idea, assuming I understood it, sounded like something that would be difficult to implement.  Is the secret that you are going to limit the options/variables?

Slasher

Hi TheBitPriest,

QuoteI'm curious to know how you did it.  Your idea, assuming I understood it, sounded like something that would be difficult to implement.
I think it's more a case of 'being on your toes' when you do the scripting as it's so easy, as with most cases, to suddenly go pear shaped. So far it all seems to work. I think the top coder's here could knock the same out only a bit quicker (laugh).

QuoteIs the secret that you are going to limit the options/variables?
Well, by options you obviously mean choices... how many options/choices should there be per item? 10, 20, 25, 30........All the option choices available would be categorized and sub categorized.

And of course some options will be not compatible: Like changing a library for a waste bin is not compatible although you can change a library for a fire station or a park bench for a waste bin etc etc

I may put up a video capture so it can be seen in action some time in the near future.

By the way this is only a project and not a game that I plan to complete into a full game at this time.




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