Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Hollister Man on Wed 16/06/2004 03:51:33

Title: Another good (?) use of the TCP/IP plugin
Post by: Hollister Man on Wed 16/06/2004 03:51:33
Could we implement it so that on especially long games, or confusing ones (like 5 Days a Stranger) people could chat using a parse-like box, but other than that have a completely separate gaming experience?

I can imagine the chats that would go on.  I don't really know the limits of the plugin, but this seems like it would be simple, and a neat addition to any upcoming game.  Could it be used cross-game, if users aren't using the same game or version?
Title: Re: Another good (?) use of the TCP/IP plugin
Post by: Gilbert on Wed 16/06/2004 04:07:00
I think they're all possible already, the plugin just send and receive data via network, so all can be handled by scripting (I think).
Title: Re: Another good (?) use of the TCP/IP plugin
Post by: Moox on Wed 16/06/2004 04:31:41
Ditto what Gilbot said, I would love to see a whiteboard chat in a game lol
Title: Re: Another good (?) use of the TCP/IP plugin
Post by: Migs on Wed 16/06/2004 04:45:30
The plugin doesn't work like that.Ã,  The problem is you don't know what the others' IP addresses are.  If you're not playing with anyone else but just want to talk to other people playing their own game on their own computer, the most prudent way I can think of to do this would be to connect to some central server, likely on the web, which maintains all the whiteboard chat.  Alternatively, the server could keep a list of all the IP addresses of people currently playing the game instead of the chat dialogue, so each individual game automatically connects to the other computers on startup.

This is something that would require another plugin to translate the data to interface with the web, or some crafty web programming to interface with the plugin.Ã,  It seems like it would be a lot more trouble than it's really worth.Ã,  If you want to talk about a game, why not just post a message in a message forum like we've always done?
Title: Re: Another good (?) use of the TCP/IP plugin
Post by: Hollister Man on Wed 16/06/2004 05:00:34
So the TCP/IP is for a local network multiplay?  Cool, I didn't know that, even after reading through the previous suggestions.  My main thought was more of a chat room that you could play as well, rather than the other way around.  It would just be easier to try it in a more complete game than from scratch.  Its kinda like those animated/3d/icon based chats.  Why use them?  Because its something to play with while waiting for the person with slow fingers. :)