Tutorial demo game for making RPG's with AGS (Finally started ^^; )

Started by Gord10, Sat 02/10/2004 15:40:48

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Rui 'Trovatore' Pires

#20
But above all remember that a template or a tutorial are not fully-fleshed out games. :P Swords of many deaths, specific monster/weapons combinations, treasures that help in quests thus serving as unique items (aka inventory), towns... this is all starting to sound like a game, something very specific. Imagine someone wanted to use the template/tutorial for a SCI-FI game! A good tutorial should make it possible, by making all these suggestions possible (ride a horse? A cab? a spaceship? a broomstick? Anything!), and not making it too specific (Oh, it has to be a horse? Bugger, that severely limits my scenarios).

Remember, you're making a tutorial, not a game. And everyone else, I can see y'all are very excited about this, but you should remember this as well. Try to give more thoughtfull and maybe general suggestions, instead of heat-of-the-moment-wouldn't-it-be-a-great-thing-to-have specific suggestions.

EDIT in response to WWC - But I am relaxed. ;D No need to be so defensive, you had actually made several good suggestions.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

WackyWildCard

 :) Hey, hey, hey...relax, it's ok. I agree with where you are coming from. Yeah, if someone wants to make a Futuristic Sci/Fi RPG where the hero can enter and exit a spaceship or a Contemporary RPG with a hero entering or exiting an automobile. And in either genre the hero could obtain items, use weapon combos and fight enemies/monsters. That's fine as well. I was merely sharing brainstorming ideas with the online community. Like I mentioned in my entry, Gord10 may or may not find the ideas helpful, I was just sharing some creative inspiration.

Like you were saying, it's a template, I agree. So, perhaps, an RPG Template for AGS could be designed that would emcompass those good qualities I mentioned, and be useful for either making a Medeival Fantasy RPG, a Contemporary RPG, or a Futuristic Sci-Fi/Fantasy RPG Game.

Anyways, I just hope we all remember to do one thing with this project: have fun!

...

To accomplish great things, we must dream as well as act.

    Anatole France (1844 - 1924)


Those who dream by day are cognizant of many things which escape those who dream only by night.

    Edgar Allan Poe (1809 - 1849), "Eleonora"


You see things; and you say, 'Why?' But I dream things that never were; and I say, "Why not?"

    George Bernard Shaw (1856 - 1950), "Back to Methuselah" (1921), part 1, act 1


WackyWildCard

 :)

Rui "Trovatore" Pires:

No hard feelings here! Have fun with AGS,
and please make sure to try my game, Knight's Quest: Shield Search, when I release the next demo!

Wacky Wild Card

;D



WackyWildCard

#23
Quote from: Gord10 on Thu 04/01/2007 06:53:35
Errr, I just thought people weren't so excited about it. It seems like it is not such a bad idea for me to make that demo game.

Gord 10:

Sorry to bother you, but I was wondering how the Demo Game is coming along ??? I'm making good progress with Knight's Quest: Shield Search ( www.knightsquestcentral.bravehost.com ), but there are huge bugs in it and it's far from finished.

I would like to know if you could please send me or make available a demo version of Asporia: Hidden Threat? Or at least send me a dummy or skeleton game with the basic RPG elements. I want to start incorporating rpg elements in my game.

Could you please help?

Thanks!

Wacky Wild Card


WackyWildCard

Quote from: Zor on Sat 02/10/2004 16:46:19

Actually I just started making a turn-based battle system and Old-style pokemon/first final fantasy gameplay template.

I say go for it, I'd love to see the differences in the way that each of us does ours.


I'm searching anxiously for a RPG Demo Game, so I can build my Adventure Game, Knight's Quest: Shield Search on it. Any chance you could please give me a demo of your Template, in a download link? Please?


MrColossal

You could have PMed Zor instead of digging this thread up.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

2ma2

Digging or not, the notion of making an RPG in AGS raises alot of questions. Perhaps not in the common mind,  but atleast in mine. And these are:

What is an RPG?

Is it the excapades so commonly associated with japanese franchises such as FF or Mana, interrupted by endless battles for XP? Or is it the more grim dungeon crawlers from gaming youth where more and more bloody goblins kept appearing, to provide XP for your party. Or is it something else? Roleplaying can be much more than simple killing for loot and level, but are computer gaming the right medium to explore these possebilities? I'd say yes. Like the mentioning of AC: Why on God's earth would we want another D&D-clone 'cause quite frankly, a) the system sucks and b) the system do suck. The notion of levelbased life is stupid to the very core, only useful for balancing battles against eachother. But enough rant about how D&D sucks. Did I mention it sucks? D&D suck. Oh well, onward..

How about throwing that Str, Dex and Sta out the door and focus on matters such as Faith, Respect or Determination. Make a system balancing out social interractions with a random element rather than kick undead ass by equipping Teh Sword of Beheading People Just Like In That Movie (yes, I play Munchkin and yes, I find it very amusing..)

Or screw all that. RPG is about making up a party and venture on moronic quests and slay first blobs and then red blobs, and then perhaps a scantily clad wood nymph. I've said this before, and I say it again; the inventory system is an inbuilt way of making simple character related stats to each presented character. Ofcourse, since AGS has evolved through the roof nowadays, there might even be ways to assign an own array to the characters, but as it is, character
  • .inv[y] are excellent ways of maintaining stats, HP, MP and easily refer to them scriptwise.

    Just my .02

WackyWildCard

#27
Edit: No need to quote the entire post above yours.

2ma2, I respect your opinion, and you do have some interesting ideas there (you should design a game just like you describe!) however my mind has been quite set on making an Adventure/RPG Science Fiction/Fantasy Game for a loonnnnng time - ever since I was a kid. And this is my chance to make my dream come true.  Knight's Quest: Shield Search - WILL BE born!

Actually, now that I think of it, some of the elements you mentioned are in my game I'm working on. Chivalry (a quality lacking in many fantasy games), for example is a predominant feature in my game. The hero, Sir George must go on a quest to obtain the legendary Shield of Power from the Forbidden Forest, yes, and fight scary monsters on the way. However, he also obtains points from helping people and doing good deeds for others, not just for being skillful with the sword or bow.


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