Request for help with designing interface to a new horror game

Started by Grim, Tue 09/06/2009 10:56:19

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Grim

Hi!

I need someone to help me design interface for my new project. As some of you may know, I've just released commercial game Downfall under the banner of Harvester Games and soon will begin to work on another game. I've learnt quite a lot about scripting but I'm still not clever enough to design the GUI I need. I have a very clear idea of what I want it to look like, though. I'm looking for a reliable person willing to experiment with AGS and create a very different GUI, inspired a bit by games such as Fahrenheit and Heavy Rain. I hope I'm posting this on the right section of the forum?

Ok. I'll try to give you a quick idea of what I'm planning.

The game will be made using AGS 3.1 or higher, with resolution 800x600. I want character (3/4 size of screen in height)to be seen from the side, like you'd expect it in a platformer but only from the knees up, and able to walk only left or right at the press of the arrow buttons. Pressing down or up arrow at the hotspot would open a pop-up GUI, ideally with different options for each hotspot. At the bottom of the screen there would be 100px GUI bar, with few separate boxes displaying time of day in the game, active inventory item, and a simple stats bar. Game will take course over the period of one week, each day split into morning, afternoon and night. It would be mostly keyboard controlled, with long scrollable backgrounds and NPC characters acting independently around the game area.
As you can see, it's going to be quite a challange. The above description is just meant to give you an idea but if anyone's interested please PM me and I'll explain in more detail what I'm trying to achieve. I know it's a bit chaotic now... but I don't want to go into details here. All I'm trying to say is that I need someone who can help me materialise my vision and write the script under my instructions.

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