Yahtzee has been working his hands off at AGS and has produced a demo of his next game!
http://www.fullyramblomatic.com
It is on the home page.
What do you think of it?
IMO it is great idea and any game of Yahtzee's is worth a try.
"Apparently, yes. And it was easier than I thought, so I quickly rustled up an engine. When I was happy with it, I started making a game. The game is entitled 1213, pronounced Twelve Thirteen, and it tells the story of an amnesiac who escapes from the cell in which he has remained for as long as he can remember to quest for the answers he seeks."
Hmmm...
Did you also catch the bit about CJ sucking many buttocks just previous to it? Apparently, our friendly neighborhood Yahtzee wanted to work on a game on Christmas day...
Now that was an awesome game. 8)
B...But he doesn't come to this neighborhood anymore.
He named it after me and me + 1
Great stuff!
I have been playing a lot of Prince of Persia lately (downloaded a SNES emulator - the SNES version was awesome!) and was wondering if something like that'd be possible in AGS.
The keyboard responses were a little slow ... like crouching when the camera points at you. I found myself pushing the button in time, but the delay caused me to miss and the door would close.
Also, an option to run/sneak (like Prince of Persia) would be cool. I do like how you can't fall off ledges ... that was always stupid to me (in PoP).
Looking forward to the full game!
Awesome, once again. I am sure this is gonna be just another amazing game coming from his hands.
I absolutely loved the details, the controls, everything.
Can't wait to play this one through in a day-and-night session with a friend like I did with 5 and 7 days and galaxy of fantabolous wonderment.
Yeah, I enjoyed Prince of Persia and this one had a very similiar feel in it. The animations were awesome and the music very atmospheric. I simply love it.
Just wait, Darth...I promise an oldskool platform extravaganza (when/if CJ implements more loops)!
Quote from: ProgZmax on Wed 28/12/2005 14:32:32Just wait, Darth...I promise an oldskool platform extravaganza (when/if CJ implements more loops)!
I
tingle with anticipation!! ;)
Great stuff!
Reminds me in "Another World".
Okay, I never played "Another World", but I read about it.
...whatever, I'm looking forward for the full version!Ã, :o
ProgZmax - I thought it had a very similar story to another recent AGS game ^_^
It looks like it has the potential to be a good game, i'd think it would work better if it had more free flow to it, rather than having to stop to jump etc... if you could just press space while moving and he does a running jum or something, i think that would work better than standing still, then press space.
Great stuff? ??? The game was very mechanical and stiff, starting with a boring tutorial, mimicking the scene from ProgZMax's Mind's Eye intro. Not to mention that it's pretty much a photocopy of Prince of Persia...
Quote from: Edmundo on Thu 29/12/2005 18:50:19
Not to mention that it's pretty much a photocopy of Prince of Persia...
Well, isn't that a reason enough for it to be great? For an AGS game that is...
Just wanted you to know that Yahtzee has just informed me that EPISODE 1 is now available!! Awesome!! Get playing :D
http://www.fullyramblomatic.com/1213/
PS - thanks for making me aware of the demo, I had a little go and it was great! So onto better things now, like episode 1 :)
Quote from: Edmundo on Thu 29/12/2005 18:50:19
Great stuff? ??? The game was very mechanical and stiff, starting with a boring tutorial, mimicking the scene from ProgZMax's Mind's Eye intro. Not to mention that it's pretty much a photocopy of Prince of Persia...
Oh, you're just jealously!
This game is typical Yahtzee. Disturbed people, an unknown enemy and LOTS of blood mark out a pretty darn tense game. This game echoes Yahtzee's 5 day's series, and capitalises on it. Think 5-days added to Prince of Persia and then blitzed in a food blender.
I'd like to comment on the plot, but...
Spoiler
I'm up to the bit when your in the gymnasium and picking up the item... I "freaked out" as my brother put it when the guy's head appears on the tv and shut off the game... I'm a wimp... I'm convinced that the mutated guy is going to jump out from behind the sofa at ANY minute!
Meh
- Huw
KAAAAAHHHHHHNNNNN!!!!!
Um...
I mean....
YAHTZEEEEEEEEEEEEE!!!!!!
I have been wanting to make a game like Out of This World (why do people keep calling it "another world?") for years, but I could never find an engine that could do it up right. Now Yahtzee takes and uses AGS to do it, of all things! Curse you and your glory, Yahtz, and you aren't even on these forums anymore! So I can't send you a PM that says
*Esper kicks you OMGLOLROFL!!11!!!1
Another World was the European release title. Yahtzee's rendition isn't very true to the gameplay in Flashback or OotW, really (if you press a key in the demo you can see he's relying almost entirely on regions for everything and the jumping is fiddly and unnatural). Go code it yourself, Esper. It's not that difficult in AGS to make a basic platformer.
Progz: the sarcasm here is against myself, for being an idiot, not you...
Quote from: ProgZmax on Sun 01/01/2006 08:58:08
Go code it yourself, Esper.
Okay... here we go...
1 print "ESPER's GAME"
2 input "What is your name?" a$
3 print "Hello," a$ ", how are you?"
4 gosub 9
5 print "I guess you don't want to play any more :("
6 print "score= "score$
7 print "GOODBYE!"
8 end
9 print "Do you want to keep playing?"
10 get a
11 if a="n" OR if a="N" then return
12 print "Yay! You want to keep playing!"
13 print "Unfortunately, I suck at coding, so this is all you'll ever see!"
14 end
I could use Game Maker if I
really wanted to, but there's just something I like about this type of game, even if it isn't exactly like OOTW or Flashback, that I couldn't do without a specifically tailored engine... OOTW, IMHO, was one of the best platformers EVER...
No gotos? I'm disappointed. I'm completely serious about doing a basic platformer easily within ags. I could probably show you enough in 20-40 minutes to get you going if you're really interested. At the most fundamental, Yahtzees method of labelling all the action with regions gets the job done. Basically his code will have functions that use GetRegionAt for a particular region (say region[0] is all Walls/floors in the game) and then logic to force the player to remain within the boundary. This isn't really the place for this sort of thing, though, but I assure you it's not that tough.
Edit: In fact, if you want a quick example of it, I whipped up a REALLY TERRIBLE shooter in about an hour called Intestinator that you can have the source to. It's messy since I was in a hurry but it covers scrolling and such. Let me know.
I used a gosub... EVERYONE knows you don't use gotos! ;)
I think I would rather use GameMaker if I were to make a platformer, because then I could let the
basic part of the game be done by GM and then I could work on all the more advanced stuff myself, rather than having all the coding be just to get keyboard control of the character...
However, we all know GM sucks bigtime, so, so as not to take up any more of this thread about Yahtzee's game with my own inane drivel, if you think I could make an OOTW clone without too much problem, drop me a PM sometime when you aren't too busy...
Back on topic: How do you
Spoiler
get in the room with the grate? In my awesome glory I decided to jump down there and spend 10-15 minutes just jumping up and down and trying to use the wrench.
EDIT: that would be cool, but, like I said, I'm not a big-time coder, so I hope you commented alot of it...
Spoiler
you have to repair the crane, then jump up to the tower at the top and open the vent
I didn't really comment it much since I made it for the hour games irc thing, and it isn't coded like I would normally. I suppose I could go back and comment it, but then I would want to redo it all properly heh.
EDITED OUT because I'm...
...the "bong." I guess.
CLS
The "bespectacled man" ROFLMAO! I have no idea why that amuses me so, but it does. I've liked Yahtzee's games since Adventures in the Galaxy of Fantabulous Wonderment. This appears to be just as excellent. :) Thumbsup, Yahtzee ;D
I played a bit, some days ago, and I like it!
It's very scary (I'm as a wimp as hew is).
BTW, I played and finished Adventures in the Galaxy of Fantabulous Wonderment (what a title!) two days ago and there is only one word to describe this experience: WOW!
ooooooooooooo ... CLS, now we going going to the 80s risc machines. Let's grab out the Commodore 64 and Apple II+
10 peak #8330: poke #2040
or doing the bloody sprites in data calls .. eck
990 Read Sprite(5, 3)
1000 DATA 3242, 6423, 4521, 3452, 2353
1010 DATA 2321, 2342, 2342, 6753, 5673
1020 DATA 4356, 2354, 6752, 2352, 5678