Writing a tutorial about making RPG games with AGS

Started by Gord10, Sun 30/01/2005 03:37:43

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Gord10

Hello,
I'm thinking of writing a tutorial about developing RPG games with AGS. I will tell the things like that how to script weapons, enemy A.I. and GUI's including health, mana status. (yeah, I had been working on a demo RPG game before, but gave up because of thinking it wasn't so necessary and I was too busy). Once I had developed a RPG with AGS (Asporia:Hidden Threat, http://www.adventuregamestudio.co.uk/games.php?action=detail&id=446 ), so I guess I have experience enough to write it.
The thing I wonder, would Chris Jones announce it here? ( http://www.adventuregamestudio.co.uk/acres.shtml ) And would it be useful to whom wants to make adventure/RPG's like Asporia: Hidden Threat?
Games are art!
My horror game, Self

DGMacphee

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Babar

Argghhh!! Weird, weird sense of humour.... I don't know whether to have nightmares or laugh
Gord, the best thing to do is to make the tutorial first, and add it to the tutorial thread on the forums. It can be added to the tutorial page later.
The ultimate Professional Amateur

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Ubel

I've been thinking about making a RPG with AGS so this tutorial will come in handy.

Good job!Ã,  :D

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Gord10

Games are art!
My horror game, Self

Rui 'Trovatore' Pires

http://www.freewebs.com/skimbleshanks/misc.htm

Ok, there it is. Thanks for contributing to the AGS resource archive, or "Skimbleshanks (the railway cat)" as my demented mind has named it.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

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