I thaught about making a game about this caveman named Urugh or when i've finished the game i'm currently doing (in may 2035 or something.)
Anyway: Today I watched this documentary on Discovery channel about cavemen, and they said that they thaugt that the cave-mens use of language probably was very 'basic' and uncomplikated.
In my game, shoud I the characters say "Oona, Would you be kind and hand me that stone-axe" or shoud I be 'realistic' and use "Oona! hand Urugh stoneaxe!" ?
I'd like to go for the second alternative, but maybee it gets iritating?
Mats berglinn made a cave man game.
I like the second type of speech. Makes it more realistic and harder, in one! ;)
m0ds
Well, you could use the first option as humour...
Shaggy caveman says: "Oona, my dear, would you be so good as to pass me the earl grey, old fruit? Jolly good!"
I recommend that you go the the library or Amazon and read the Earth's CHildren series by Jean Auel...
lol no use the second :)
Urugh somewhat reminds me of Ugh!
that great taxi-heli game from my early years ;)
The second one.
As m0ds said, it could be harder & lead to harder puzzles eg. one caveman wants a drink, but since you can't understand him properly then you have to work out what he means first.
NAH too easy, my daughter talks like that every morning and funny enuff i understand her! :P
woodz
I talk like that when I'm drunk, but then I don't understand myself. So ya all think that I shall go for the 'undeveloped' speech-style? Me too. Could be hard with the converstaions, but I don't have to write those multi-Gigabyte dialogue-scripts. Instead it will be "ARRRGH!", "Lrrrrrgh!", "Urug [Censored] Oona!", "Urugh kill !!", and "Hhhhhh" that fills the 'need' for communication for those poor cave-bastards...
2nd looks good to me, but remember, you could always do a translation file ;) (I bet that would look weird: caveman-to-english translation ;D).
I also like the idea of SuperScottishHero, maybe in some situations (probably when Urugh gets mad because noone understands him) he would say stuff in a very sofisticated english, that would be so funny.
Quote from: Jimi on Sun 11/05/2003 21:42:09
Mats berglinn made a cave man game.
Heh, as far as I know, Def
was making a caveman game too. But who cares? Go ahead.
I like the idea of the caveman speech, but I don't think the intention (or byproduct) should be to make the character more difficult to understand. I mean, aren't you supposed to REPRESENT that character? Why would you have trouble knowing what you yourself were trying to say?