Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: mikedrago on Tue 01/12/2015 20:03:15

Title: Choosing AGS to create a pre-rendered adventure game without sprites
Post by: mikedrago on Tue 01/12/2015 20:03:15
Hello everyone! I'm new here.
I always dreamed about creating my own game and finally, I said to myself, it's time to begin!
Personally, I'm a programmer, with some skills in Blender, but I've found programming a whole engine too time-consuming and thought about using some existing engine.
I'd like to ask you if AGS fits my project, before I begin learning:
Is it possible to develop a game without a main character as sprite? I mean, I dont want any characters in my game. The main character is supposed to see what players sees and vice versa. One just clicks on locations to use/go to them and then the camera view is changed to that point. Every room is going to be rendered in a few points.
Maybe I will have some further question, but for now, just this one.
Thanks in advance for answer.
Title: Re: Choosing AGS to create a pre-rendered adventure game without sprites
Post by: Mathias on Tue 01/12/2015 20:12:46
What you ask for is no problem at all. Just make sure that you're able to keep the art down to a collective sprite filesize below 2gb due to limitations in the engine (unless I'm wrong and that issue now has been fixed). However I suppose you could get around that issue though if you render videos where you move the viewport around the various points in each scene.
Title: Re: Choosing AGS to create a pre-rendered adventure game without sprites
Post by: selmiak on Tue 01/12/2015 20:13:00
hi mike.
AGS can absolutely do this. It is very easy. You probably still need a player character, but just give him a 1x1 transparent image as sprite or use the ags transparency setting and set it to 100 for the character. Then, when the player click on an exit you just teleport the (invisible) player character to the desired room.
For more questions just post in the beginner's technical questions.
Title: Re: Choosing AGS to create a pre-rendered adventure game without sprites
Post by: cat on Tue 01/12/2015 20:24:31
Welcome to AGS!

There are several first person AGS games. There is even a setting that allows disabling the player character for a room, just set ShowPlayerCharacter to false in the room's property grid.
Title: Re: Choosing AGS to create a pre-rendered adventure game without sprites
Post by: jwalt on Tue 01/12/2015 21:39:03
Quote from: cat on Tue 01/12/2015 20:24:31
Welcome to AGS!

There are several first person AGS games. There is even a setting that allows disabling the player character for a room, just set ShowPlayerCharacter to false in the room's property grid.

For example: http://www.adventuregamestudio.co.uk/site/games/game/735/

Title: Re: Choosing AGS to create a pre-rendered adventure game without sprites
Post by: LimpingFish on Tue 01/12/2015 23:40:44
As an AGS dev who works exclusively on first-person adventures, I can say without a doubt that AGS will support this type of game.:D