Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: james_isaac on Sat 30/08/2003 12:33:12

Title: Commercial Games In AGS
Post by: james_isaac on Sat 30/08/2003 12:33:12
What do I ahve to do if I want to produce a commercial game with AGS?
Title: Re:Commercial Games In AGS
Post by: Privateer Puddin' on Sat 30/08/2003 12:37:59
get the non mp3 version
make your game
set up a way of distributing it
Title: Re:Commercial Games In AGS
Post by: james_isaac on Sat 30/08/2003 12:49:44
So, there are no extra costs?
Title: Re:Commercial Games In AGS
Post by: Privateer Puddin' on Sat 30/08/2003 13:00:28
no costs within ags it self, but you have to use the non mp3 version other wise license costs

will cost you to send out the game, but in theory, you should make that back
Title: Re:Commercial Games In AGS
Post by: jannar85 on Sat 30/08/2003 13:26:19
Q: Is AGS freeware? What's the license?
A: AGS is officially "swap-ware". What this means is that I give you AGS to use, for free. However, if you enjoy it, I'd appreciate you letting me know. Whether this is just an e-mail to say thanks, posting your game on the forums or anything really, it doesn't matter.
However, if you wish to make money from your game you should read the Legal Information page to be clear on the license agreements of AGS components.

Those can be found here:
http://www.agsforums.com/aclegal.htm
Title: Re:Commercial Games In AGS
Post by: on Sat 30/08/2003 20:15:50
Well said Custard. If only it was just three steps to making a commercial game :P
Title: Re:Commercial Games In AGS
Post by: Privateer Puddin' on Sat 30/08/2003 22:11:38
well 'make your game' has about one hundred thousand million in it self ;)
Title: Re:Commercial Games In AGS
Post by: Archangel (aka SoupDragon) on Sat 30/08/2003 23:29:08
Quote from: custard on Sat 30/08/2003 22:11:38
well 'make your game' has about one hundred thousand million in it self ;)

Yes, but they're quite easy ones really:

int main(void){
AGSGame * game = new(AGSGame);
for(int i = 0; i <= 100000000000; i++){
game.HowGoodTehGameIs += 1;
}
MaekMyGame(game, GAME_COMMERCIAL, "game.exe", 1337);
}
Title: Re:Commercial Games In AGS
Post by: |Alky| on Sat 30/08/2003 23:57:28
QuoteWhat do I ahve to do if I want to produce a commercial game with AGS?
Learn to spell right.... ^_^

And ask yourself if it's really worth selling - what you gain in money, you lose in respect.
Title: Re:Commercial Games In AGS
Post by: Las Naranjas on Sun 31/08/2003 00:16:17
Except no-one will hold it against you. We don't hold anything against Mike for Fatman.
Title: Re:Commercial Games In AGS
Post by: rodekill on Sun 31/08/2003 02:13:17
Rebel -> Speak for yourself. Anyone that has the energy to put together a commercial project deserves every bit of respect than anyone else does. Ask Ionias what's involved beyond what's usually needed for a freeware game. Most people can't even do that, from what I've seen.
Title: Re:Commercial Games In AGS
Post by: remixor on Sun 31/08/2003 12:27:25
Quote from: Rebel Without a Clue on Sat 30/08/2003 23:57:28
QuoteWhat do I ahve to do if I want to produce a commercial game with AGS?
Learn to spell right.... ^_^

And ask yourself if it's really worth selling - what you gain in money, you lose in respect.

I think that's unfair.  Just because someone is selling a product doesn't mean they're "selling out".  There are perfectly legitimate cases where hard working developers (ie, Mike Doak of Fatman Adventures) have created a product worthy of support beyond our essentially closed community's congratulations.  That's their perogative, and if a game is terrible, people won't play it whether it's free or not.  If it's great, that's a different matter.
Title: Re:Commercial Games In AGS
Post by: Andail on Sun 31/08/2003 14:23:14
Measured in working hours, I doubt even a fairly succesful game as Fatman will yield a profit.

Anyway, a commercial game must be awfully professional, without bugs or glitches or anything like that.
If you showed us some smaller projects you've done, we could tell you your chances of making a selling game
Title: Re:Commercial Games In AGS
Post by: on Sun 31/08/2003 15:09:40
James Isaac... Day of the Aliens ... Art by Rusulka ... Ahh yes, now I know who you are :D :P

If you want to create a commercial game - just have the passion and ambition to see it through and get it done.

m0ds
Title: Re:Commercial Games In AGS
Post by: rodekill on Sun 31/08/2003 19:46:31
QuoteMeasured in working hours, I doubt even a fairly succesful game as Fatman will yield a profit.

I think it's more about a dream, or goal some of us have had. It's strange, because honestly, you can just make a game and give it away, and that should be the same thing, but at the same time, the whole commercial thing makes it seem more 'real', if that makes any sense.

QuoteAnyway, a commercial game must be awfully professional, without bugs or glitches or anything like that.
If you showed us some smaller projects you've done, we could tell you your chances of making a selling game

Exactly. Not only do you have to make the game, which will more likely than not have to be significantly longer than most of the freeware stuff, but you're responsible for distribution, and customer support. You have an obligation to answer your customers questions, fix bugs etc...
People seem to think that it's just like making any other game, only you get money. Well, yeah right.
Also, there's the fact that you now have to deal with reviews in a more serious manner, which can be rough, especially when you've made 90% of the game yourself.
Title: Re:Commercial Games In AGS
Post by: Squinky on Tue 02/09/2003 21:05:27
I admit that it is a dream of mine to create a commercial game, but I don't think I have the talent or time....

So, I can see where people are coming from when they want to...
Title: Re:Commercial Games In AGS
Post by: Eggie on Wed 03/09/2003 18:57:16
Again, I would like to suggest Cafépress. They let you have one Data CD-rom per store for free.

It may look a little unproffesional but it's an affordable and easy way of getting it out there.

And if you buy 50 or so copies of your own game maybe you can show it around local specialist shops or somthing.
Title: Re:Commercial Games In AGS
Post by: on Wed 03/09/2003 19:08:48
I think Mike Doak tried the Cafepress CD's, supposedly they're pretty awful. Can't remember why tho.

m0ds
Title: Re:Commercial Games In AGS
Post by: Archangel (aka SoupDragon) on Wed 03/09/2003 19:18:23
The name Cafépress triggered alarm bells in my mind, and after a few seconds on google I found out why:

http://www.giveneyestosee.com/say-no-to-cafepress/ (http://www.giveneyestosee.com/say-no-to-cafepress/)
Title: Re:Commercial Games In AGS
Post by: Eggie on Wed 03/09/2003 19:53:50
I had no idea...

It's a good job that I'm not making any money from my Cafépress store anyway.  :)
Title: Re:Commercial Games In AGS
Post by: rodekill on Wed 03/09/2003 21:15:43
Cafe Press is garbage.

QuoteThey also fail to mention (until you read the new agreement fully), are several ways in which they will NOT give you your earned commissions. If more then 180 days go by in which you do not total up to the minimum $25 for a check, you lose it. (They charge you a $25 "administrative fee"). You will effectively end up owing them money

That's what they tried to pull on me, to which I replied "LOL" and promptly closed up shop. On top of all the hidden BS they try to pull on you, the merchandise quality is so low that you will literally cry. The t-shirts are equivalent to those old iron-on decal t-shirts from the 70's.

I still wear my Larry Vales shirt though.
Title: Re:Commercial Games In AGS
Post by: Matt Brown on Wed 03/09/2003 21:27:45
haha, my dad and me almost opened up shop there, trying to sell these t-shirts with funny slogans my dad has said...

but then, we saw one of teh shirts. rode is right. they blow

so we found somebody else locally, and are quite happy with them
Title: Re:Commercial Games In AGS
Post by: Ionias on Fri 05/09/2003 23:41:22
Quote from: rodekill on Wed 03/09/2003 21:15:43

I still wear my Larry Vales shirt though.

And I still wear my Rodekill shirt. ;)
Title: Re:Commercial Games In AGS
Post by: Captain Mostly on Sun 07/09/2003 20:38:26
I set up a cafépress shop simply to plop some of my old Destop backgrounds on stuff. I've naturally never tried to sell anything to anyone, but I bought one of my own hoodies and I really like it! It was probably too expencive, but then I'm not good with money...
Title: Re:Commercial Games In AGS
Post by: remixor on Sun 07/09/2003 22:10:21
Mostly: I've done the same thing.  I've made a few shirts that I wanted that I didn't promote or anything.  I just put the price as cheap as possible and bought them for myself.  I didn't think the quality was particularly bad.  I remember back in the day when they were a younger company I bought one and it was a piece of crap, but the stuff I've bought in the last year or so has been good.