We need more parody games, people!

Started by Akatosh, Tue 30/01/2007 16:16:00

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EagerMind

Quote from: ProgZmax on Thu 01/02/2007 09:46:23Some games are clearly set up to work better than others for such things, but I didn't have time to make the characters in Mind's Eye fleshed out enough or the world real enough to make a parody really worthwhile or interesting.

I don't know, I think I could find a way to poke a little fun at a character that can slice through things with his toenails! :)

edmundito

I think we need less parody games, and I created Ben Jordan: PWW... well, actually it took me like a day to make it because it was an april fools joke. :)

We also need less of the following:[/p]
1. Pirates
2. Paranormal
3. Horror
3. Knights and Wizards
4. Space Adventures
5. Detectives
6. Indiana Jones

Radiant

So we should probably get together to write Indidavey Jones and the psychic investigators of the evil round table from Mars.

edmundito

Somebody start the thread! that game can only be conceived by a group of geniuses and not one artist.

mkennedy

Quote from: Edmundo on Sat 03/02/2007 19:50:25
We also need less of the following:[/p]
1. Pirates
2. Paranormal
3. Horror
3. Knights and Wizards
4. Space Adventures
5. Detectives
6. Indiana Jones

Oh man, those are some of my  are some of my favorite things in games!
Did somebody suggest a parody like "Trillby Baggins, 8 Days a Hobbit"?
Or a parody of the Lost show with the "Giligan's Island" crew getting shipwrecked neardby just days before the plane crash and then make the others Headhunters also. Bumpimg Giligan off on purpose (IE murder) would lose you the game, but assigning him to dangerous task like polar bear hunting won't get him killed either.

zewb

I'm currently working on a little parody of the Sierra games of the old days that will be in the In Production forum as soon as I grab some decent screenies. Maybe I'll work in a few AGS jokes and references while I'm at it.

Oh, and in case you remember me, this game will be signifigantly better and funnier than my first game and it will be free of the previously mentioned overused plot devices.

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