"Dead Synchronicity" hits Kickstarter and Greenlight... with playable demo!

Started by Fictiorama, Thu 19/12/2013 15:45:00

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Fictiorama



UPDATE: Playable demo, Kickstarter and Greenlight campaigns laucnhed! More info in the last post! :D
UPDATE 2:Linux version announced !! Last 5 days of  Kickstarter campaign!
UPDATE 3:FUNDED!!!

Hi there!

We would like to announce our first game: "Dead Synchronicity: Tomorrow comes Today", the first episode of a series of two under the name of "Dead Synchronicity".

THE STORY

"Dead Synchronicity" tells the story of Michael, who wakes up after having been in a coma for an undetermined amount of time. He suffers from amnesia, so he can't remember "the Great Wave", a chain of catastrophes (earthquakes, tsunamis...) that left the World without power sources or communications. People who lost their homes were moved to "Refugee Camps", but the army has violently taken control of these camps, so in fact they have turned into "Concentration Camps".

Simultaneously, an illness has been massively spreading all around the world. This illness turns people into the so-called "dissolved"'s: sick people who have special cognition abilities (they know things about the future and the past) but who die in a horrible way, literally "dissolved" into blood.

People think there is a link between "the Great Wave" and the "dissolved" illness, but they have no information about it.

Michael wakes up in one of these Camps and has two primary goals: firstly, to get his identity back; secondly, to find out what's happening with the pandemic and "the Great Wave", so that he can stop the World from reaching the "dead synchronicity" point, when Time (past, present and future) will dissolve itself.


TRAILER - TEASER

http://www.youtube.com/watch?v=Put2iZH16n0

http://www.youtube.com/watch?v=Put2iZH16n0

SCREENSHOTS








We expect to release "Dead Synchronicity: Tomorrow comes Today" for PC mid-late 2014, so still a lot of work ahead, but really excited about the project. Mac and iOS versions will be released a bit later.

In fact, we showed a demo at AdventureX 2013 and people loved the art, the plot and the music, which is a key element for us.


Hope you find it interesting! You can find more info on our blog http://blog.deadsynchronicity.com/ and our twitter account @deadsynchro .

We'll keep you updated!


Cheers!

Anian

Good luck with this. Art style looks really nice.
I don't want the world, I just want your half

Fictiorama


Fitz

Looks fantastic, indeed. I like the premise, too. The idea of consciousness capable of travelling back and forth across the fourth dimension is one of my favorite concepts in sci-fi (I remember it used in a very intriguing way in The Longest Journey).

Oh and just a minor error:

QuoteMichael, who wakes up after having been in a comma

coma

Fictiorama

Thanks, Fitz!

And thanks for the correction, as well! :)

KodiakBehr

I love it!  I love the art style, the concept, the setting.  This is on my radar, keep us posted on your progress!

Fictiorama


Stupot

Gorgeous graphics and intriguing plot. Can't wait to try this. Best of luck!

Fictiorama

Thanks, Stupot+! We'll keep updating the post with more art and info! :)


Tabata


Fictiorama

Sure! A gameplay video is around the corner!

In the meantime...





Cheers!

Fictiorama

New screenshot added!

The gameplay video is REALLY around the corner!

Fictiorama

And... yes! Here is the commentary gameplay video, so that you can see "Dead Synchronicity: Tomorrow comes Today" in action!

http://www.youtube.com/watch?v=eJmwZ323nRg

Ghost

Uhhh lovely. Keep on going, this is gonna be great!


Fitz

I really like the graphics/animation, it kinda reminds me of Genndy Tartakowsky's later work. The muted color palette is nice on the eyes, too. The one thing that looks a little off is the walking animation, which looks out of sync with the walking speed: maybe it's just me, but he seems to be walking in huge steps, while the actual distance he covers seems oddly small.

Janos Biro

Yeah. I haven't noticed that before, but watching again, it really looks like the walking is out of sync. But that's probably just a minor issue, easy to fix. The game looks amazing, and the story really got me interested.

Quote from: Fitz on Tue 11/02/2014 18:25:46
I really like the graphics/animation, it kinda reminds me of Genndy Tartakowsky's later work. The muted color palette is nice on the eyes, too. The one thing that looks a little off is the walking animation, which looks out of sync with the walking speed: maybe it's just me, but he seems to be walking in huge steps, while the actual distance he covers seems oddly small.
I'm willing to translate from English to Brazilian Portuguese.

Fictiorama

#18
Thanks a lot for the comments!

We told our artist about the resemblance to Tartakovsky's style... and he is flattered! :D

Regarding the "walking animation"... we'll check it again! It's a really tricky thing: to make it look quite realistic, but fast enough...

Cheers!

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#19
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