Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: stryker on Sat 09/08/2003 21:38:52

Title: Discworld-like interface
Post by: stryker on Sat 09/08/2003 21:38:52
Hi all, i'm trying to make a diskworld-like interface (double-click event, inv pop up, inv dragging, and all). This stuff is very difficult to me (i just started some days ago, i'm not very scripting-skilled), so i want to be certain that there are no other similar projects around to download to skip that huge work.

thankyou
Title: Re:Discworld-like interface
Post by: Rincewind on Sat 09/08/2003 22:52:31
Heh, I am actually also thinking of using a DW-interface for my next game, but as far as I know, there are no existing AGS games with that particular interface, and I have no real idea of how to myself either... :) The Uncertainty Machine has a Beneath A Steel Sky/Broken Sword-interface, though, which is similar to the Discworld one in some ways.

Good luck with the game.
Title: Re:Discworld-like interface
Post by: stryker on Sat 09/08/2003 23:45:56
Actually, a thing or two is already done:
-double click event emulate (with a timer script: if you click a second time before the timer is over, here's the diuble click, and it works fine, at least in the actual game screen)
- semi-trasparent inventory pop up and dragging (actually the dragging "style" is not EQUAL to discworld, but it's not bad)
- and i found a tutorial to make the "sparkle" pointer too

but there are things i think one can't make with AGS are (PLEASE if anyone does know that is POSSIBLE just tell me!):
-hotspots name like in discworld (fixed upon every hotspot and not mouse-following)
-inventory-style (you pick an object from inv, the object is on your pointer but disappears in the inventory, and reappears when you put it back)

now i'm a bit stuck with the inventory objects interacting (see the beginners tech forum :), but the real problems with my goal are the two above i think.
Title: Re:Discworld-like interface
Post by: AGA on Sun 10/08/2003 00:45:02
/me kills Rincewind.

www.agagames.com/games/are ;)

Oh and styker, that tutorial is probably outdated, animated cursors are built into AGS now... If you need any help with the Discworld/Broken Sword/BASS style interface I have it pretty much perfected for my next game, except that I don't use dragging in inventory...
Title: Re:Discworld-like interface
Post by: Rincewind on Sun 10/08/2003 10:26:47
Sorry, AGA - I forgot about Alien Rape Escape...  I was too intrigued by the cursor to even notice the interface... ;D  
Title: Re:Discworld-like interface
Post by: stryker on Mon 11/08/2003 21:26:05
Ok, i finally made it! It works fine, but I think there are some AGS built-in limits that prevents me from making it a 100% discworld-like system (all written in the readme, btw). Check it out:

http://helcaraxe.altervista.org/ODISv1.00.zip

Thankyou all for the help! AGA if you find something that would come in hand for you, just use it. But if you have scripted some discworld interface feature that is NOT there... well, tell me! :)