Hey I was just wondering if anyone has a copy of the QueuedSpeech module v2.0 (with or without any documentation). I seem to have lost all my copies of it, and until I get around to updating the v2.2 BETA there's problems with my module. Oh...also I've dropped AGS 2.7 support in v2.2 and don't plan on re-implementing it, so it's also the only version of the module which had AGS 2.7 support...something I'd like to offer if anyone still has a copy of the module.
Thanks!
monkey
I do. Here it is.
http://www.lumpcity.co.uk/~skimbleshanks/mon-QBGSpeech.rar
What function does that have exactly? It sounds useful.
Matt:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23806 <-- Monkey's
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28696.0 <-- SSH's
Thanks Rui! Precisely what I needed!!!
(Okay people, we're done here. Nothing left to see. If you want to discuss my module go to it's (stupid stupid STUPID!!!) its thread. To discuss SSH's module, go to his thread. Rui linked both of those as well.)
Quote from: monkey_05_06 on Sat 18/11/2006 19:05:56go to it's thread
I'm sorry, but have to point it out. I see it all the time and it drives me mad: "go to
its thread"
it's = it is
its = his/her/its
:-X
To lose one module might be a misfortune, but to lose both must surely be carelessness...
Quote from: strazer on Sat 18/11/2006 19:25:29
I'm sorry, but have to point it out. I see it all the time and it drives me mad: "go to its thread"
My english skills have gotten worser since I used the internet. ;)
I can see why someone would make that mistake though. I think they're confused with when you say "Strazer's book".
Rui: *Adopts the voice of Cat from Red Dwarf* "So what is it?" So it err... makes background speech keep repeating itself in the background?? Ah nevermind I'll probably never make another game anyway. I can't be arsed to draw these days.
Quote from: ManicMatt on Sat 18/11/2006 20:39:20
*Adopts the voice of Cat from Red Dwarf* "So what is it?"
*ears prick up*
I could scare you by rhyming off that entire scene. I'm not even joking.
@strazer: ARG! I can't believe I did that! I tell people that exact thing the same time...you know...Strong Bad (http://en.wikipedia.org/wiki/Strong_Bad) is the one who set me straight. And I've tried to spread the word. But apparently I wasn't paying good enough attention!!! :'(
@SSH: What both modules? There was only 1 QueuedSpeech v2.0 module. Unless you're referring to v1.0...but screw that...I'm not rewriting v2.0. Which is why I asked if anyone had it!!! ;) (Edit: as for v2.2 BETA there's plenty of those floating around...so...)
@Matt: The module allows you to queue up several items to be said in the background. If you do something like:
cEgo.SayBackground("blah");
cEgo.SayBackground("bleh");
You will only see "bleh" and no "blah" because the "blah" will have been automatically removed. The module makes it so you can say:
QueuedSpeech.Say(cEgo, "blah");
QueuedSpeech.Say(cEgo, "bleh");
And EGO will say both "blah" and "bleh" (in that order even!).
Okay...but that's enough folks. Move the module discussion back into its thread!!! ;)
So what it is?
Sorry, couldn't resist!
Yes! (I DO know what it is now honestly) I would have used that in Secrets if I'd known about it. Oh well. Nevermind. I'd still have no recorded speech sound anyway, right?