Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: MashPotato on Mon 19/06/2006 16:41:27

Title: Does anyone use the iconbar?
Post by: MashPotato on Mon 19/06/2006 16:41:27
I've been thinking about the GUI design for my game, and I was wondering, does anyone actually use the iconbar to select their cursor in the Sierra-style GUI?  I figure that if everyone uses right-clicking or keyboard shortcuts, that space on the icon bar could be used for a larger inventory window (or something) to pretty it up a bit.  I know that I never use it (it's right-clicking for me ^_^), but is that just my preference?  Would people be annoyed if the icon buttons weren't there?
Title: Re: Does anyone use the iconbar?
Post by: MrColossal on Mon 19/06/2006 16:50:14
You could also make them much smaller...

In Automation the icon bar I made is very tiny, the buttons are just blue button images with the cursor images placed on top of them so each one is like 20 x 20 pixels. You could put the 4 buttons on either side of the larger inventory window.

However for me I like using the mousewheel to cycle through cursors but last time I tried it [which was many moons ago] AGS didn't differentiate between scrolling up on the mouse wheel and scrolling down... Or maybe it did and I'm silly stupid
Title: Re: Does anyone use the iconbar?
Post by: Nikolas on Mon 19/06/2006 16:54:30
Quote from: MrColossal on Mon 19/06/2006 16:50:14
AGS didn't differentiate between scrolling up on the mouse wheel and scrolling down... Or maybe it did and I'm silly stupid
Don't tell me youwere switching between two commands... ;D ;D ;D

Marina: I tihnk you're right, but a hansome GUI does make a good impression, even if small. Keep it but keep it small, like Eric said.
Title: Re: Does anyone use the iconbar?
Post by: Pet Terry on Mon 19/06/2006 17:05:11
I do use it, I hate games that have only the option to cycle through the cursor modes by right-clicking and lack the icon buttons.
Title: Re: Does anyone use the iconbar?
Post by: Ubel on Mon 19/06/2006 17:15:56
Quote from: Petteri on Mon 19/06/2006 17:05:11
I do use it, I hate games that have only the option to cycle through the cursor modes by right-clicking and lack the icon buttons.

Same here. It's so annoying to cycle through the cursor modes again many times when you miss the mode you are looking for.
Title: Re: Does anyone use the iconbar?
Post by: MashPotato on Mon 19/06/2006 17:19:26
Thanks for the responses... it sounds like slightly smaller buttons would be a good compromise.  It's a good thing I asked! ^_^
Title: Re: Does anyone use the iconbar?
Post by: SSH on Mon 19/06/2006 17:41:42
Have keybaord shortcuts, too
Title: Re: Does anyone use the iconbar?
Post by: MashPotato on Tue 20/06/2006 05:15:42
Will do :)
Title: Re: Does anyone use the iconbar?
Post by: Radiant on Tue 20/06/2006 08:19:42
Quote from: MashPotato on Mon 19/06/2006 16:41:27
I've been thinking about the GUI design for my game, and I was wondering, does anyone actually use the iconbar to select their cursor in the Sierra-style GUI?

I use it all the time to get back to the 'walk' cursor quickly. Hardly for anything else.
I believe there's one AGS game out there that has a Sierra'esque toolbar but no walk button; that was annoying.

Oh and yes, you definitely need keyboard shortcuts.