Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: King_Crimson on Sat 29/04/2006 12:07:52

Title: eBoy
Post by: King_Crimson on Sat 29/04/2006 12:07:52
Hi, just wanted to know, if anyone has ever thought of making a game that uses the stile of eBoy? If yes, how did it work out? I think its got a nice look and its easy to do...

here is what it looks like:
(http://rhysd.syntesis.org/tutorial/theplace.gif)

If you're interested in this stuff - here's a tutorial: http://rhysd.syntesis.org/tutorial/
Title: Re: eBoy
Post by: Chicky on Sat 29/04/2006 13:01:13
I think it is his own work, it's a lot less saturated than eboy.


Isometric adventure games could work, and i'd love to see it done.
Title: Re: eBoy
Post by: King_Crimson on Sat 29/04/2006 14:31:47
Quote from: Chicky on Sat 29/04/2006 13:01:13
I think it is his own work, it's a lot less saturated than eboy.

Sorry, its not my own work - just wanted to show something that looks like eBoy
Title: Re: eBoy
Post by: Helm on Sat 29/04/2006 15:19:23
iso style existed a long time before e-boy. Check out Cadaver on the Amiga or even Head over Heels for the ZX spectrum or something...
Title: Re: eBoy
Post by: Nacho on Sat 29/04/2006 15:27:32
Someone said that it would be a big problem to make the walkbehinds in Iso, no?
Title: Re: eBoy
Post by: scotch on Sat 29/04/2006 15:34:25
Yeah, for example, you can have someone standing on one side of that fence there, or on the other side, but be at the same y position, in pixels, which is the thing AGS uses to define if you are behind or in front of something.  So it can be tricky to set up if you want backgrounds with a lot of walkbehinds.  Darth Mandarb drew a similar sort of thing (http://www.adventuregamestudio.co.uk/games.php?action=showpic&game=361) in his game, but not in this same iso projection, instead he uses one where the angles are aligned with the screen, much simpler to set up in AGS... it was used in a lot of tile based console RPGs iirc, but it does lose some of the 3d effect I think.
Title: Re: eBoy
Post by: Nacho on Sat 29/04/2006 16:46:38
He called this "planometry", but, as a non English native, I am not sure if this is correct or just a "working name" he gave...  ::)

But the question is if it can be scripted a template for making AGS work easily in ISO, just saying if the "north" it's going to be at the upper right of the screen, or in the upper left. I don't usually check the "most wanted AGS improvements" but if people really wants this, they might start thinking on how to do it, or making a "campaign" for CJ to implement this...

IMHO, Iso is quite boring after some hours of gameplay...
Title: Re: eBoy
Post by: scotch on Sat 29/04/2006 17:25:17
I think it's still "isometric", but yeah a more specific name would be useful, I don't know what it is.Ã,  Planometry is a bit confusing because planometric is already a term used for axonometric projection, which looks more like
(http://www.caverider.com/temp/plano.png)
and is kind of painful to look at.
Title: Re: eBoy
Post by: Ashen on Sat 29/04/2006 17:42:29
I think Darth got the term Planometric from Andail, and mis-applied it to the JP & Cosmo style. IIRC the term they finally settled on was 'Parallelometric', but I don't know if THAT's a technical term, or just a 'working name' Andail invented.

Someone decides they'd like to do an iso-AGS game once or twice a year (well, I've seen a couple threads like this and the one in CL, anyway), but AFAIK the nearest we've got is Sylpher's demo and I'm not sure if that's even still available anywhere. I think they run into technical difficulties, and get quietly abandoned - which is a shame because done right an Iso adventure could be pretty sweet.
Title: Re: eBoy
Post by: Helm on Sat 29/04/2006 17:53:39
if I remember correctly, all iso is axonometric, planometric is also called 'military perspective', it's the one scotch made, used in boktai and the like. What Darth did is um.. i forget the term. SSH will know
Title: Re: eBoy
Post by: Andail on Sun 30/04/2006 14:49:24
I sort of invented "parallelometric" as a term for a view where only the front and the top of objects are seen, where there are no vanishing points and thus no proper perspective. So instead of having the axis at 30 or 45 degrees, they are completely horisontal.
I believe most classical RPG games use this view.
Title: Re: eBoy
Post by: Helm on Mon 01/05/2006 02:39:19
classical iso or military have no converging perspective either.
Title: Re: eBoy
Post by: voh on Mon 01/05/2006 04:04:55
The problem I have with isometric art is that it usually looks pretty generic. But meh, might be me.
Title: Re: eBoy
Post by: Helm on Mon 01/05/2006 04:07:44
http://pixeljoint.com/pixelart/9473.htm

this look generic?
Title: Re: eBoy
Post by: sergiocornaga on Mon 01/05/2006 09:19:27
 :o

That is some of the best isometric pixel art I have EVER seen...
Title: Re: eBoy
Post by: 2ma2 on Wed 03/05/2006 12:54:22
As all styles, wonders can be achieved with proper devotion. If you are new to isometric gfx, perpare to spend a month of practice getting the hang of things, a lifetime to master it.