Fate of Atlantis 2

Started by Phemar, Sat 18/09/2004 09:59:53

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Phemar


Have you heard about this?

http://amberfisharts.com/

Go to the FOA2 section.

Apparently they've been working on this for four years now, and are rebuilding the engine from scratch.
They seem to be doing a good job so far.

MrColossal

This is well known yes...

Hey Mods, let's pop in and see what's up! Hehe...

It's what they want to do but I just don't see the point personally, why make a fan sequel to a game that had no loose ends to grab onto?
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Phemar


I never really finished FOA because I got to a point which had a big-ass bug which prevented me from going further.
I really want to finish it...

Pft!

This game is going to be amazing!  :o

Vel

If it comes out in the near 15 years Ill eat my hat!

Moox

Just 15? More like ever...

Pft!

Well if they have been busy foe 4 years, im sure theres only at least 1 or 2 years left. I hope.  ???

Darth Mandarb

#7
I didn't read everything on the site ... but I did read an interesting part of the FAQ that said:

"Current hopes are that FoA2 could be completed in mid-2004. Please don't take this as a definite estimate, there are too many uncertainties that prevent us from ..."Ã,  I mean, it's past that dead line but they must be relatively close to completion if they thought they'd be done this year.Ã, 

On a [cool little] side note if you scroll down and check their 'other teams' list, there's a familiar game listed in there ...

Mr Flibble

I seem to remember that a few years ago they were saying "Just a while now."
And they have only just finished their engine, according to the news section.

Despite how much like the origianl the graphics look, I agree with MrColossal. How can they make a sequel when there really are no loose ends. They could make a new Indy game, which would be sweet, but making it FoA2 seems a bit...hmm.
Ah! There is no emoticon for what I'm feeling!

Pft!


m0ds

* m0ds feels like wood

Can't wait to play some FOA2 goodness...there engine tests are very promising. They've been mentioned in several PC magazines from time to time too, Zoraphus.

:)

Moox

Hey darth, think again
DEMO WILL BE RELEASED 1.5 YEARS BEFORE GAME

Theres not a demo yet

Babar

I am thankful I have not heard of it till now. I would have gone crazy waiting. It will probably take another few years, if it is to completed at all. They don't seem to be worried about loose ends, as they are making their own loose ends to extend the story.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

chapter11studios

I wrote an article about this game for adventuregamers.com about three years ago. At the time, it was two brothers working on the project. I think they're left the project altogether and a whole new team is involved. As with most fan sequels, though, I have to wonder why not just make an original game of their own? But that's another debate altogether. ;)

chapter11studios

#14
Actually, I wrote the article FOUR years ago! Since it's no longer on adventuregamers.com (which is a great site and you should go there right now), I'll repost the article here for you guys:

Fan-made sequels: Indiana Jones and the Fate of Atlantis 2

It happens to everyone at some point. You reach the end of your favorite computer game and immediately start thinking about a sequel. But while games like Tomb Raider and Final Fantasy seem to churn out new episodes on a yearly basis, adventure game sequels have been few and far between since the genre's heyday in the early '90s.

That's why some ambitious fans are taking matters into their own hands, developing follow-ups to classic games all but forgotten by the original publishers. In the first of a new series of articles focusing on fan-made sequels, we take a look at Indiana Jones and the Fate of Atlantis 2, currently in development by a group called The Indy Project.

"Something was wrong..."

The idea of making a sequel to LucasArts' second Indiana Jones adventure game, Fate of Atlantis, first occurred to Alexander and Michael Zoller of Germany early in the summer of 1998. In the original game, Atlantis is described as a giant metropolis connected to the sea by a large canal, but it seemed to the Zoller brothers that the city in FOA was far too small. According to their website, "It appeared as if 'Atlantis' was a highly developed research facility [rather than] the city itself."

And if that's the case, then Indiana Jones really didn't discover the "true" fate of Atlantis at all. So after a successful attempt to duplicate FOA's graphics style on their own computer, the two brothers were convinced that a fan-made sequel could be made, and the Indy Project was born.

Nearly two years have passed, and the project has grown to include more than 20 people across the globe. Although it's hard to give an exact arrival time on a completely fan-made game, FOA2's public relations manger James Sawa tells Adventure Gamer that "the project has reached a state where the staff boasts people for all possible tasks. Graphics artists are designing the first backgrounds and sprite animations, and our programmers are working on the engine" (using Visual C++ 5.0, OpenPTC and some Assembler code). Sawa also says that a first draft of the story line has been distributed privately to the team members, and the final draft is on its way soon.

"It's not the years, it's the mileage…"

"The original idea was to let Indy somehow return to Atlantis, find some new Nur-Ab-Sal and … well, the rest was a little bit vague," says Alexander Zoller. But now, according to Sawa, "It may run longer than the original."
Although the complete story is being kept secret, we've learned that Indy will be wearing out his passport again in Fate of Atlantis 2. From a medieval castle in Germany to the top of the Himalayas, he'll have his hands full travelling to five completely new countries, as well as several locations from the original game. Dr. Jones will also be accompanied by familiar characters like Sallah, Henry Jones Sr. and Sophia Hapgood, although how they figure in the plot is being kept strictly under wraps.

What is known, however, is that the game's atmosphere will be almost identical to that of the original. Like its predecessor, FOA2 will feature three separate paths -- "fists," "wits" and "team" -- as well as the familiar LucasArts'-style verb menu and inventory. The screenshots released so far also look like they could have come straight from LucasArts, albeit with a few features (like translucency and optimized palette shifting) not available at the time of the previous FOA's release.

"It's done when it's done…"

So when will the game be finished? "The release date is really up in the air," says Sawa. "We are not under any deadlines. When we have a quality game, it will be released." In the meantime, a playable demo will soon be available for download.

For more information on Fate of Atlantis 2 -- including additional screen shots, voice samples, an interactive forum and regular progress updates -- visit the Indy Project website.

Written by Josh Roberts - Posted on April 25, 2000

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