How to limit yourself?

Started by Babar, Sun 11/12/2005 09:46:04

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ManicMatt

I guess I was using an artsitic license when typing "pussy"

Okay, Squinky hasn't died from being hardcore (As far I as I know) so he loses out to the south-korean dude. EXCEPT I doubt he was operating AGS, so nevermind.

Is that why we have blue cups everywhere? To remind people to go get refreshment from time to time?

Kinoko

SSH: I call it "sleep", too. Even dust would be acceptable, I think. I've never heard anyone call it pus.

Squinky

I would totally freak-out if I had that in my eye. Thanks for fueling my nightmares matt...

* Squinky beats a dead-horse

ManicMatt

 ;D

I thought you didn't sleep!

He-Man

Enough about that cat!

To reply on the actual topic of this thread:
Maybe you don't have to limit yourself. Maybe you just need to slice your project into smaller pieces.
That way you'll have 3-4 medium games instead of one huge. That way you'll get a rewarding feeling you get when you finish and release each piece and that might motivate you to do the next piece. Plus your projects won't reach the size where you can't finish them.

That was what I did with my Silent Knight project. I had the story for a big game figured out to begin with and then I just took one chapter at the time. I didn't have any experience with AGS when I started the first chapter. Right now I'm working on the last chapter. So I guess that was the way to go for me.

I don't know if that'll work for you but it's one way to go and it worked for me. Good luck...

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