DizzyAGE

Started by xelanoimis, Sat 11/03/2006 10:17:53

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CodeJunkie

That was a brilliant game, Macon!  A good length but I beat it in the end, and almost had me stumped when

Spoiler
I had nothing to break the castle floor, and deciding to sink below the quicksand at the end as a last resort.
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The style was pretty faithful to the Dizzy games too, good puzzles and plenty of places to roll to your death!  The only things I have to criticise is having a bit of trouble on the lifts trying to jump to the screen above, some graphics that don't fit in very well and perhaps too much fruit/lives- I beat it on my first (albeit long) try.

Thanks for sharing this, is there a chance of a second game?

Radiant

Hm, I'm tempted to write a Dizzy engine that does not require the ludicrous system specs that DizzyAge does. I'm sure Macon's game is interesting, but it doesn't run on my system.

Stupot

yeh, it does seem odd that you need a high-end PC with all the latest stuff, just to play a game that used to run off a tape in my Amstrad.
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Rui 'Trovatore' Pires

Not to mention something that can be emulated on AGS (Bear's Story). ;)

Speaking of which, it would have been cool if Iceman had released a module/template for the thing.
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