Small screenshots don't help.

Started by Ytterbium, Sun 02/11/2003 14:25:38

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Minimi

hmm... im using 1024x768, wich is the maximum my 6 year old 14inch monitor can handle, and im happy with it. 800x600 is good too, but in some cases you need to scroll too much, or large pictures to show.

Anyway.. i'd like to have a higher res, sometimes because i have mostly more than 15 programs open, and need sometimes more space. I'm considering buying a 17inch monitor.

About the 320x200 screenshots.. they aren't too small, because avatars are 60x60 or 80x80 whatevahhh... and they aren't too small either... so just put your nose to the screen, grab some cookies with tasty chocolate on them, and watch the neat pictures!!!

Ben

Well, avatars are just there to identify people. You don't really look closely at the details like you would with a screenshot..

Pessi makes a good point about high resolutions in 3d games. What's the point of having a high resolution if the textures are too blurry to see details anyway? I'd much rether see anti-aliased lines and realistic lighting than having a huge screen size. What resolution are DVD movies in? 720 lines / frame? Why do our games have to be in 1280x1024 pixels? 800x600 is more than enough for most games, and I think most people would rahter have better graphical quality (the actual rendering and the production work that goes into it) than high resolution.. If your graphics don't have any detail, they're not going to look any better in a high resolution than they would on a cellphone screen..

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