Beta-testers for savegames wit screenshots tutorial required

Started by SSH, Wed 05/05/2004 19:33:47

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SSH

I'm writing a "savegames with screenshots" tutorial for Vel's ezine and I JUST KNOW that even though I've used pretty much the same code in my own game demo, I'll get soemthing wrong, so I'd like to have 2 or 3 beta-testers, please. PM me or reply here and I'll send you the draft article. You can criticise my spelling, too, if you like.

The tutorial should work, even if you have no scripting knowledge, so please anyone volunteer. Ideally, I'd like at least one really inexperiencd tester and one fellow scripting geek...

Advantages: you can have a better save/load dialog. Disadvantages: none.
12

..

Ok I'll help you beta test, just send me the file ... I can be the inexperienced one, I cannot script anything more complicated than dialogs.. :)

Ginny

Sure, I'd like to test it! Tech demoes are fun. I don't know about my experience, but I guess I'm more near to the scripting geek category.. :P I did have this on my list of things to implement in the future for my games, so it'd be interesting to test. :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

SSH

12

AGS_guy

I would like to try your beta test. I've also tried th save game with screenshot effect, but never accoplished it.

..

For anyone who wants to know I beta tested it (And I'm a complete novice at scripting) And managed to get it to work perfectly.

So good job SSH and hope you release it soon

Phemar


[croud chanting]Release it! Release it! Release it! Release it! Release it! Release it![/crowd chanting]

SSH

I'm waiting on feedback from my other betatesters, and anyway, the final result will be going in the Ezine. After a suitable period, I'll post it up in the Tech Archive, too.

I don't want to release something that doesn't work, as ther whole thing is pretty complicated and a bad tutorial could do more harm than good for the unwary! Scuthbert's feedback threw up some big holes in the tutorial that I hadn't spotted becuase of the assumptions I'd made by using it in my own game. And some typos, too!
12

dopefish

i would like to test your tutorial, because i am trying to make savegames with screens at the moment, but it doesn't work. ;)

if you agree, plz send me a PM.

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