Look back in time: CGW releases back issues

Started by Scummbuddy, Wed 25/10/2006 06:29:36

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Scummbuddy

So Computer Gaming World Magazine releases 100 of their old issues online in PDF forms. Why does this matter to you, you may say? Well, because we're all a bunch of nostalgic gamers, thats why!

There's a bunch of Sierra goodies, like ads, previews, and reviews... but I'm not a Sierra fan, nor do I know which ones are the best, so I didn't save them. Plus I wouldn't know what to talk about.

Now that is out of the way, lets get to the goodies that I care about, because hey, this is my thread.
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First up, Adventure Game creation programs! What features are we missing out on?!?



Here's some Indiana Jones pages, mostly for m0ds, but I guess any Indy fans can look.



Here is some information on Indy's IQ point style:


And here's an ad from an Indy game. I do hope to see something just as thrilling for your FoY game, m0ds.


Next up, Maniac Mansion. Come read the review on this game, and see what it took to steal the hearts of many, years before.



Zak McKraken has a review up as well.



A monkey island review has got to be somewhere in these pages, but I had already looked at around 20 issues and grew tired.

But here's a Monkey Island 2 review! Oooo!



Notice the attention to the detail of the tweed backgrounds. Suh-weet!

And last, but not least, an article by Ron Gilbert on why Adventure games suck

- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Candall

Am I crazy, or did those MI2 screenshots have the MI1 Guybrush?

Must have been WIP photos, eh?

GarageGothic

Damn, that made for interesting and very nostalgic reading. And it's scary how little adventure games have developed since - I especially appreciated this quote from the Zak McKracken review:

QuoteAfter setting up a perfectly good premise, the game drops all pretense to plot and becomes yet another "find-the-pieces-scattered-around-the-world-to-build-a-magic-machine" game.

That was 18 years ago, and still this is one of the most common plot devices in adventure games! Apparently Charles Cecil & Co. didn't read CGW in the late eighties.

Helm

Watch how hilariously most modern adventure games, both pro and amateur fail the 'why adventure games suck' list.
WINTERKILL

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