I know I have, but I never had the patience to finish it. It looked lousy anyway. Has anyone here tried to do so. Is it even a good idea?
Helicopter perspective?
Are we talking birds eye view?
Are we therefore talking RPG's? :p
m0ds
Not necessarily...
The puzzles would be the normal standard everyday adventuregame puzzles. Just from his/her grandmothers point of view
why is her/his grandmother flying a helicopter?
'Doh! :D
That's not how I meant, you son of a silly person!
I meant that his grandmother is watching him from heaven.
Well....... except if he had an evil grandmother. then she would be in hell.. And she would also have to be dead... And etc. etc. etc.
A game a long time ago called DREAMWEB......used a topdown perspective
Not a bad game...
It should be easier to make.
Dreamweb, eh?`Where can I find it?
Helicopter perspective? You mean like that Lord Of The Rings rpg/adventure game from Interplay?
I remember a german game, called "KULT".
It's been really great!
Maybe it's downloadable anywhere in the net - for all germans.
Here`s a link for dreamweb.........
http://www.the-underdogs.org/game.php?id=342
fOz
Hum, not a bad idea. DreamWeb was best one, but I also remember something called Berlin 194x (x marks teh number I dont remember) and maybe even Mission Impossible (NES). Yeah, that point of view could be interesting. Btw, There's "evil grandma" look, too. Anyone remember the bathroom in Gym in Leisure Suit Larry 3?
I LOVED that LOTR game from Interplay. I have both CD versions to this day. I intended to finish them bosth at least one more time, but with work its hard. Maybe I'll get the chance sometime.
Another good thing with birds eye view is that you only have to draw the walking anim once and then rotate it (too bad AGS can't do this on run-time).
Dreamweb ROCKED! I loved that game. Especially the inventory system and the total interactivity of the world (I remember reading that guys e-mail while he was on the can, and stealing his guitar plectors ;)). But damn that creep who swiped my shoes! (if that made no sense, play the game!)
I've played kult. It's availible in english too.
- Hummm-Hummm-Hummm
- Hummmburger?
- Hummm-Hummm-with extra cheese-Hummm
I get OOPS! THERE'S BEEN AN ERROR! when i go to download Dreamweb!
Dreamweb..
OldGames.NU (http://www.oldgames.nu/?ref=50092) have it, amongst others.
Hugs
Iqu
Is Indy Desktop Adventures and Yoda's game considered Helicopter perspective? :P
The original Sim City used the same (helicopter) perspective.
Man, that game was great for its time, but not so much anymore after all the other Sim City's.
Now is a good time to mention that one scene in the Morgue in Pukeburg... plugburg... Pleurghburg.... It reminded me of Dreamweb, which was a fantastic game alright. It had a really great atmosphere. For some reason I always think of the view from above as connected with darker atmospheres. Hmmm.
It would certainly be a great idea... plus, you'd only need to animate one walking cycle! Ha!
Indiana Jones and the Last Crusade used top down, or isometric or something between the two for the creepy castle and catacombs. These were the longest and most non-linear parts of the game, and also not in the movie. However, they only used top-down for movement.
FOA also had a top down section in Monte Carlo, and in Morocco. But I don't know many full-length top down adventures...
I think one of the problems with making a top-down perspective adventure game is that you don't really see the character. A good adventure game should make the player somehow connect with or relate to the character. This is done by many means, but one of them is to have the player seeing the whole character in a 3rd-person game (or "being" the character in a 1st-person game). The idea of looking down at a head for the whole game just doesn't seem very appealing to me, and it would be much harder to instill a sense of personality into the character.
Scenes like the morgue in Pleurghburg work because we're already familiar with the character, Jake in that case. And I agree with whoever said it that it provided a lot of atmosphere. It's sort of like those scenes in sci-fi movies where it cuts to a top-down view and you as the viewer can see the stalker or alien or whatever sneaking up behind the character before the character himself can see it. In Pleurghburg that didn't happen, but that sense of tension was definitely there.
They used top down perspective in Monkey Island allllll the time. Well, everytime I walked from one area to another on Melee or Monkey on the map screens. ;)
QuoteI get OOPS! THERE'S BEEN AN ERROR! when i go to download Dreamweb!
Using IE? Delete temporary files and history, then try link again (I know It's painful), but then, at least you won't be having same problem for this day (password is set daily, i think)
Arrgh! the pain! I can't....stand...it......ugh!
Whew. I deleted my temp. internet files. and that silly "system" folder too. What's this blue screen here...
Be innovative... do a bottom-up perspective, where all the characters walk about ona glass floor. That would be great and original, and especially if there's a lot of female characters with skirts, or Scotsmen in kilts....
oops, what a giveaway!
Great idea SSH. They did that in the showers in LSL3 as I recall.
Edit: Although keys hidden under carpets become very easy to find :)
Quote from: SSH on Thu 23/10/2003 13:20:17
Be innovative... do a bottom-up perspective, where all the characters walk about ona glass floor. That would be great and original, and especially if there's a lot of female characters with skirts, or Scotsmen in kilts....
I was actually going to post that yesterday but thought against it as I didn't want to distroy my plan of creating Womens Tennis 3d sports game, in that very perspective, Geez, that would sell, anyone want to make a quick million, shit, Now if this game comes out, this thread is my proof, It was my idea.
and yes GG LSL3 shower had that perspective, It's actually quite strange cause I've been working on that game and the actual Larry sprites for his underneath view give the impression that he's Female, (it must be detatchable)
(http://www.members.optushome.com.au/timosity/pics/lazshow.gif)
Quote from: GarageGothic on Thu 23/10/2003 13:22:47
Although keys hidden under carpets become very easy to find :)
But not the ones on top of the carpet, hehehe
Quotethe actual Larry sprites for his underneath view give the impression that he's Female, (it must be detatchable)
I don't remember if you actually see his thingy, but it probably has to do with the variable level of raunchiness.
Quote from: GarageGothic on Thu 23/10/2003 13:59:54
I don't remember if you actually see his thingy, but it probably has to do with the variable level of raunchiness.
There are two sprite sets for the raunchiness, the one I posted above, and for lower levels it has a black rectangle box that censors it.
::) (See, he's looking upwards)
Soo..... Is anyone planning to do a game in GP,HP or EGP (Grandma perspective, Helicopter perspective or Evil grandma perspective)?