Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Haddas on Mon 20/10/2003 14:57:11

Title: Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Mon 20/10/2003 14:57:11
I know I have, but I never had the patience to finish it. It looked lousy anyway. Has anyone here tried to do so. Is it even a good idea?
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: on Mon 20/10/2003 15:34:00
Helicopter perspective?

Are we talking birds eye view?

Are we therefore talking RPG's? :p

m0ds
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Mon 20/10/2003 15:41:39
Not necessarily...
The puzzles would be the normal standard everyday adventuregame puzzles. Just from his/her grandmothers point of view
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Andail on Mon 20/10/2003 15:54:25
why is her/his grandmother flying a helicopter?
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Mon 20/10/2003 15:59:18
'Doh! :D

That's not how I meant, you son of a silly person!
I meant that his grandmother is watching him from heaven.
Well....... except if he had an evil grandmother. then she would be in hell.. And she would also have to be dead... And etc. etc. etc.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: foz on Mon 20/10/2003 16:27:45
A game a long time ago called DREAMWEB......used a topdown perspective

Not a bad game...

It should be easier to make.

Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Mon 20/10/2003 16:40:01
Dreamweb, eh?`Where can I find it?
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Hueij on Mon 20/10/2003 22:24:05
Helicopter perspective? You mean like that Lord Of The Rings rpg/adventure game from Interplay?
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: DoorKnobHandle on Mon 20/10/2003 22:28:49
I remember a german game, called "KULT".

It's been really great!

Maybe it's downloadable anywhere in the net - for all germans.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: foz on Tue 21/10/2003 00:58:35
Here`s a link for dreamweb.........

http://www.the-underdogs.org/game.php?id=342




fOz
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: InCreator on Tue 21/10/2003 01:47:12
Hum, not a bad idea. DreamWeb was best one, but I also remember something called Berlin 194x (x marks teh number I dont remember) and maybe even Mission Impossible (NES). Yeah, that point of view could be interesting. Btw, There's "evil grandma" look, too. Anyone remember the bathroom in Gym in Leisure Suit Larry 3?
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Hollister Man on Tue 21/10/2003 14:32:43
I LOVED that LOTR game from Interplay.  I have both CD versions to this day.  I intended to finish them bosth at least one more time, but with work its hard.  Maybe I'll get the chance sometime.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: GarageGothic on Tue 21/10/2003 15:27:03
Another good thing with birds eye view is that you only have to draw the walking anim once and then rotate it (too bad AGS can't do this on run-time).

Dreamweb ROCKED! I loved that game. Especially the inventory system and the total interactivity of the world (I remember reading that guys e-mail while he was on the can, and stealing his guitar plectors ;)). But damn that creep who swiped my shoes! (if that made no sense, play the game!)
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Tue 21/10/2003 15:43:05
I've played kult. It's availible in english too.
- Hummm-Hummm-Hummm
- Hummmburger?
- Hummm-Hummm-with extra cheese-Hummm

I get OOPS! THERE'S BEEN AN ERROR! when i go to download Dreamweb!
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Renal Shutdown on Tue 21/10/2003 16:33:22
Dreamweb..

OldGames.NU (http://www.oldgames.nu/?ref=50092) have it, amongst others.

Hugs
Iqu
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Scummbuddy on Tue 21/10/2003 17:24:24
Is Indy Desktop Adventures and Yoda's game considered Helicopter perspective? :P
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Domino on Tue 21/10/2003 20:45:12
The original Sim City used the same (helicopter) perspective.

Man, that game was great for its time, but not so much anymore after all the other Sim City's.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Meowster on Tue 21/10/2003 23:03:18
Now is a good time to mention that one scene in the Morgue in Pukeburg... plugburg... Pleurghburg.... It reminded me of Dreamweb, which was a fantastic game alright. It had a really great atmosphere. For some reason I always think of the view from above as connected with darker atmospheres. Hmmm.

It would certainly be a great idea... plus, you'd only need to animate one walking cycle! Ha!
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: |Alky| on Wed 22/10/2003 11:54:17
Indiana Jones and the Last Crusade used top down, or isometric or something between the two for the creepy castle and catacombs. These were the longest and most non-linear parts of the game, and also not in the movie. However, they only used top-down for movement.

FOA also had a top down section in Monte Carlo, and in Morocco. But I don't know many full-length top down adventures...
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: remixor on Wed 22/10/2003 12:08:46
I think one of the problems with making a top-down perspective adventure game is that you don't really see the character.  A good adventure game should make the player somehow connect with or relate to the character.   This is done by many means, but one of them is to have the player seeing the whole character in a 3rd-person game (or "being" the character in a 1st-person game).  The idea of looking down at a head for the whole game just doesn't seem very appealing to me, and it would be much harder to instill a sense of personality into the character.

Scenes like the morgue in Pleurghburg work because we're already familiar with the character, Jake in that case.  And I agree with whoever said it that it provided a lot of atmosphere.  It's sort of like those scenes in sci-fi movies where it cuts to a top-down view and you as the viewer can see the stalker or alien or whatever sneaking up behind the character before the character himself can see it.  In Pleurghburg that didn't happen, but that sense of tension was definitely there.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Scummbuddy on Wed 22/10/2003 15:00:48
They used top down perspective in Monkey Island allllll the time.  Well, everytime I walked from one area to another on Melee or Monkey on the map screens.  ;)
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: InCreator on Thu 23/10/2003 00:19:30
QuoteI get OOPS! THERE'S BEEN AN ERROR! when i go to download Dreamweb!

Using IE? Delete temporary files and history, then try link again (I know It's painful), but then, at least you won't be having same problem for this day (password is set daily, i think)
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Thu 23/10/2003 13:14:47
Arrgh! the pain! I can't....stand...it......ugh!

Whew. I deleted my temp. internet files. and that silly "system" folder too. What's this blue screen here...
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: SSH on Thu 23/10/2003 13:20:17
Be innovative... do a bottom-up perspective, where all the characters walk about ona  glass floor. That would be great and original, and especially if there's a lot of female characters with skirts, or Scotsmen in kilts....

oops, what a giveaway!
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: GarageGothic on Thu 23/10/2003 13:22:47
Great idea SSH. They did that in the showers in LSL3 as I recall.

Edit: Although keys hidden under carpets become very easy to find :)
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Timosity on Thu 23/10/2003 13:54:45
Quote from: SSH on Thu 23/10/2003 13:20:17
Be innovative... do a bottom-up perspective, where all the characters walk about ona  glass floor. That would be great and original, and especially if there's a lot of female characters with skirts, or Scotsmen in kilts....

I was actually going to post that yesterday but thought against it as I didn't want to distroy my plan of creating Womens Tennis 3d sports game, in that very perspective, Geez, that would sell, anyone want to make a quick million, shit, Now if this game comes out, this thread is my proof, It was my idea.

and yes GG LSL3 shower had that perspective, It's actually quite strange cause I've been working on that game and the actual Larry sprites for his underneath view give the impression that he's Female, (it must be detatchable)

(http://www.members.optushome.com.au/timosity/pics/lazshow.gif)

Quote from: GarageGothic on Thu 23/10/2003 13:22:47
Although keys hidden under carpets become very easy to find :)

But not the ones on top of the carpet, hehehe
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: GarageGothic on Thu 23/10/2003 13:59:54
Quotethe actual Larry sprites for his underneath view give the impression that he's Female, (it must be detatchable)

I don't remember if you actually see his thingy, but it probably has to do with the variable level of raunchiness.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Timosity on Thu 23/10/2003 14:08:38
Quote from: GarageGothic on Thu 23/10/2003 13:59:54
I don't remember if you actually see his thingy, but it probably has to do with the variable level of raunchiness.

There are two sprite sets for the raunchiness, the one I posted above, and for lower levels it has a black rectangle box that censors it.
Title: Re:Has anyone tried to make an adventure game in Helicopter perspective?
Post by: Haddas on Thu 23/10/2003 15:50:33
 ::) (See, he's looking upwards)

Soo..... Is anyone planning to do a game in GP,HP or EGP (Grandma perspective, Helicopter perspective or Evil grandma perspective)?