Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: on Tue 18/04/2006 18:59:20

Title: Help with the size of a normal character
Post by: on Tue 18/04/2006 18:59:20
I dont really know what size the characters are. If i want the size of ROGER, how big is that?

Title: Re: Help with the size of a normal character
Post by: Scummbuddy on Tue 18/04/2006 20:13:06
why don't you copy the character frame to clipboard and paste in MS Paint and find out.
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really, you could just make a mock up background, at least to outlines, and then draw a character in that room according to the doors you have put in. You can play around back and forth until you get an appropriate balance. Then you have your character that you can put in another background image and draw the background according to your character.

all games have different sized characters, so just going by roger is not really a good idea. remember, it looks better to scale them down, then to scale them up.
Title: Re: Help with the size of a normal character
Post by: RickJ on Tue 18/04/2006 23:06:18
You may find the DemoQuest 3 Technical Specification (http://www.gaia-spa.com/project/ags/doc/TechnicalSpecification-V101.txt) useful.   Scummbuddy is right about scaling down the characters rather than scaling them up.  So it's best to pick a size that will be scaled down most (if not all) of the time.  In DemoQuest3, the most recent version a scaling of 20 pixels/foot was chosen.  So a character that's 6ft tall would be 20*6 or 120 pixels tall.   Scummbuddy is also right that everyone arbituarily chooses a scaling, however, IMHO, it would be better if people used similar scalings for things.  Most of the time it wouldn't make much difference but it would make it easier to donate unneeded or abandoned characters and other sprites to the community.   

So for me I have chosen 20 pixels/ft for games done in 320x200 resolution and 40 pixels/ft for games done in 640x400 or higher resolutions.   If AGS were to ever support 1280x800 resolution then I guess I would use a scaling of 80 pixels/foot.

There are also other documents here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23083.0) that may be of use.

Title: Re: Help with the size of a normal character
Post by: Hammerite on Wed 19/04/2006 08:11:51
Quote from: Mumbo on Tue 18/04/2006 18:59:20
I dont really know what size the characters are. If i want the size of ROGER, how big is that?



id reccommend that you draw a room first and then do the characters around the size of your average door.
Title: Re: Help with the size of a normal character
Post by: Charity on Wed 19/04/2006 09:16:13
Roger's size is 18x40.  Or at least that's the standard frontview, according to a quick check to the editor.
Title: Re: Help with the size of a normal character
Post by: Gilbert on Wed 19/04/2006 09:30:53
Also. (http://americangirlscouts.org/agswiki/index.php/Graphics%2C_Characters%2C_Text_%26_Rooms#Size_requirements_for_character_sprites) :P