Moved from CL - What focal point should I use?

Started by acolite246, Fri 02/10/2009 22:14:07

Previous topic - Next topic

acolite246

Hi,
I am looking at starting an adventure game and am trying to choose between an on screen or an off screen focal point.

What are the pros and cons of the different focal points?

Thanks in advance!

EDIT
click to view full size
Juggernaut Games' Lead Designer

My site may cure the common cold.

Shane 'ProgZmax' Stevens

The CL is for getting advice on existing art/music/writing assets, not for general design questions.  Moving to Adventure.

GreenBoy

Do you mean first person ( looking through the characters eyes ie: Myst) as opposed to third person (where the character is on screen ie: monkey island)?

Pros for first person is that there's less work involved, you could easily not have to do a walkcycle at all and the player feels more like he/she is the character in the game.

Pros for third person is that while theres more work involved you do get a much better sense of who the character is just by looking at him.  It's not left up to the players imagination which gives you a lot more control of the story.

My personal preference is 3rd person but I do know loads of people will disagree.  Of course it does in the end depend more on the game your trying to create, imagine what Monkey Island would of been like in first person.   :o

Andail

Or, are you actually talking about perspective focal points?

In that case, there's no real thumbrule; pictures can work beautifully with any perspective system.
Then again, it is a common "newbie"-mistake to make pictures with two vanishing points, and cram both points into the picture, when it's preferable if at least one of them is situated for off the actual picture frame.

I think it'd be best if you published a few samples for us to critique.

acolite246

#4
Image uploaded.

EDIT I am actually talking about perspective focal points, see also horizon lines, etc.
Juggernaut Games' Lead Designer

My site may cure the common cold.

Andail

Yes, well, as I said; there isn't really any universal law here. If you take a look at screenshots of professional adventures games, you'll find all sorts of perspectives.

You can use a central focal point system throughout your game, and nobody will think "what a boring perspective!", but you can also use quite extreme viewpoints, and keep your original side-view characters, and people won't react or consider the sprites out of place.

acolite246

Juggernaut Games' Lead Designer

My site may cure the common cold.

SMF spam blocked by CleanTalk