How do you work when you create a game?

Started by Blue, Wed 11/08/2010 09:34:41

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LimpingFish

1. Inspiration.
2. Controlled Faffing.
3. Game appears/Game does not appear.
4. Repeat as needed.
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ThreeOhFour

Quote from: Audrey 'cat' Hepburn on Thu 12/08/2010 16:12:18
C'mon Ben, you are the person in this thread with most finished games, give us some more information!  :D

(Btw, thanks for your AGS tips on your blog, I couldn't post there because the captcha didn't work)

Hehe well, I really do change it all the time!

Most of the time I have a really rough idea how I want things to work, sketch out a main character and a rough setting and then things happen from there. Whenever I have no ideas I go for a walk and when I come back have enough ideas to keep working on things. I've never made anything the same way as I made the game before it!

Glad you found the tips useful btw :)

Knox

Hey Blue,

This is how Im planning it so far:

1) Have an idea/vision for a good story
2) Think/Plan of main character/main supporting characters/location, objects, etc...
3) Think/Plan of main gameplay elements
4) Think/Plan the whole structure of "mechanics" of the game (menu's, keyboard shortcuts, inventory functions, etc)
5) Start placeholder art + scripting the base structure of the game (custom functions, menus interaction, gameplay elements, etc)
6) Debugging the whole "base" structure and make sure its bug free

Once the whole "base" structure is finally solid, Ill start writing the puzzles, the dialog, etc...aand integrating them one at a time...and then when all that is done and "set in stone", Ill do the final "polished" art/animations.

Pretty much the "plan", but who knows if thats a good way...Ive never finished a game yet :P
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