DemoQuest Gui Examples

Started by RickJ, Fri 24/02/2006 01:25:03

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RickJ

Hey everyone,

I am in the process  of  upgrading DenoQuest to V2.72 compatibility.  The script code in the GUI example rooms needs a lot of work.   The last time around I just extracted the code from the previous DemoQuest version's Global Script to make them into mini-games and didn't do much else.   I would like to make some improvements but before I put a lot of effort into this I thought I ask some questions irst.

  • The current collection examples are listed below.   Is this the right collection of GUI's or should some of these be removed or others added?   There is currently one unused dor in the hall of GUIs.  Also there is a menu door that allows  GUI rooms to be chosen from  a list so there is no hard limit, only a practical size limitation.

       o DqAgi       - AGI Text Parse
       o DqAgiPnC - AGI Text Parse + Point & Click Functionality
       o DqLec       - Lucas Arts
       o DqSci0      - SCI
       o DqSciPnC  - SCI + Point & Click Functionality
       o DqGVC       - Verb Coin

  • It seems to me that there should be a good game template for each of the GUI examples.   The last time I checked, the examples for which there were templates, the corresponding templates were out of date and not compatiable with the new version of AGS.   Are there newer, better,  or revised templates for any GUI examples that are (or should be) part of DemoQuest? 

  • Are there any would be Template designers who would like to participate in this process?   Please let me know if so.

    Any comments, ideas or suggestions will be greatly appreciated.

    Cheers
    RickJ

    P.S.   Everyone is always welcome to contribute to DemoQuest; always in need of artists, muscians, etc.   

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