My wife and I were set up as exhibitors at the Geek Media Expo in Nashville, TN this past weekend and the Two Guys were featured guests.
I was actually nervous because I've spent the last two months putting together a little demo of an adventure game I've been working on (using AGS) and I had copies to give out at the show.
Mark Crowe (the artistic one) actually sat down and played the demo and was very polite and said it looked good, and we talked about AGS for a while and he had nothing but good things to say about the engine.
Seriously though, Mark Crowe played my game, and liked it. I tried not to fanboy, but it was a tough battle.
Most excellent! I can't imagine having somebody like that play my game. Kudos!
PS
A little fanboy is okay from time to time (nod)
Neat. :cool:
Woot!
I couldn't have gotten the demo working without the insanely talented help here in the beginners technical forum, so thanks!
I'm gonna put the demo up soon and make a thread for it, but I DID discover a game crash bug with a specific walkto/talk animation sequence I gotta fix first : )
A little fanboy-ing is always good!
Mark and Scott are nice guys - I'm glad he sat and played your demo!
Bt
Nice. Knowing what I know about SpaceVenture, let me just say Mark and Scott are indeed very aware of AGS and are both very appreciative about it (and the games being made with it :wink:).
They were indeed big fans of AGS.
Honestly from what I gathered their only real reason for shying away from it for their games was that without completely rebuilding a few things it just wasn't easily portable to the iOS devices and it wasn't the best option to natively handle 3D, which seems to be the direction they're going with SpaceVenture.
Quote from: amateurhour on Tue 30/10/2012 16:04:08
... Mark Crowe played my game, and liked it...
Quivering with fan boyishness...
Awesome!