I'm not sure if I should post it here. It's not a game yet, and might never be. Read on, an I'll try to explain.
I have an idea for a game. It might become something, and it might not. I really need the help of a writer to find out. I'm not the worlds best writer myself, but I can have my bright moments. During one of theese moments I thought of an idea that I feel would be a really good foundation for an adventuregame.
It's epic and might easily get too big. Just thought it would be fun to kick some ideas around with a writer.
I hope my behaviour on the forums have been of such a character that this request will be taken seriously.
To any potential writers out there:
The setting is on a spaceship in the future, but you don't have to be interested in sci-fi. Might even be an advantage if you're not. The game revolves around humans and the human psyche (not in a 2001 way, tho...). Without giving away too much of the plot, the story is about a large spaceship travelling through space for centuries and what that does to the people on board it.
The people going on the spaceship at least know what it's like outside one. But what about their great-great-great-grandchildren? What happens when they land? The objective of several generations. What happens when generations of expectations are crushed?
Hope I don't sound too much like a pompous ass...
The idea sounds interesting! I'd like to help out. You can e-mail me at dragonrose_1 at yahoo dot com
Story?!
christof_walker@mail.com
sounds a bit like the Bromeliad by pratchett. realy good idea though. would love to help but i have waaaay too much on my hands atm
Ah, the generational starship motif!
Yeah, it's an interesting idea. Loads of science fiction writers have thought so, too. You could look at Brian Aldiss's "Non-stop", Harry Martenson's "Aniara", Stephen Baxter's "Ring", Arthur C. Clarke's "Rama", James Blish's "Cities in Flight", Gene Wolfe's "Book of the Long Sun", and Ursula Le Guin's "Paradises Lost" (in the collection "The Birthday of the World"), as well as a ton of short stories. There was even a low-budget Canadian TV series called "The Starlost", starring Keir Dullea (Dave Bowman in 2001).
So I guess I'm saying... if you're a pompous ass, then you're not alone. Although you shouldn't imagine that this is a completely original idea, I'm sure there's plenty of potential there for a fresh story. Good luck!
Snarky: Nah... Original it surely isn't. :)
But originality is not as important as execution. Haven't read any of the books you list there (except maybe Ursula's, but that would have to be a long time ago). Might be a good thing.
dragonrose & m0ds: i will try to organize my notes (gah!!) and send you what i've got so far. Expect it during the weekend. (i'm a big fluffhead when it comes to doing stuff... :P )
Yoke, I like your below avatar word thingy. I think.
king: thoughts arrive like...?
BOTTLED PIES!!
anyways, yoke, I have a question. Can you describe the space ship?
and by that I mean is it a large warehouse like ship that resembles a submarine inside?
if so I encourage you to not go that route.
hehehe :)
Point well taken. No, it's not going to be dark and murky inside. Who would live like that for 300 years? ::)
It has to look bright and roomy, although space will always be an issue in a spaceship.
(YOU KNOW WHAT I MEAN! NO PUNS ALLOWED!!!)
There will even be a biodome attached! Hooray! 8)
I think eric simply would like you to try to innovate with the interior.
Me for one, I'm dissapointed by "gravity simulators" in the spaceships of Star Trek, Star Wars etc. Why not design your ship for your characters to float around in it and take advantage of passages in the walls and ceilings. You could even design rooms similar ro Escher's sketches.
Granted, new problems arise when you go this route :)
Quote from: kingsized on Sat 19/06/2004 01:30:19
Me for one, I'm dissapointed by "gravity simulators" in the spaceships of Star Trek, Star Wars etc.Ã, Why not design your ship for your characters to float around in it and take advantage of passages in the walls and ceilings.Ã, Ã, You could even design rooms similar ro Escher's sketches.
See Space Quest for examples of animating in a zero-gravity environment, btw.
or Murder in Space
though I couldn't get into it in the slightest
http://www.the-underdogs.org/game.php?gameid=747
There will be artificial gravity (or gravity-by-proxy) in the form of rotating sections of the ship...why am I telling you this? Shhh.... ;)
Well... Short update is in order. My laptop just died. My story is on it. I don't know if I'll EVER get it started again... I need to talk to a shrink. :'(
[Clarification]
Kingsized likes Yoke's below avatar word thingie because it says "even flow", and if you re-arrange the letters you get "evenwolf", which used to be Kingsized's nickname.
[/Clarification]
Yeah, I noticed after I posted, but I never bothered to edit and comment. The moment had passed. ;)
I guess thoughts could arrive like botteled pies too, though I have never experienced it myself. Eric obviously has, seeing as they did.