I want your opinion!

Started by Smigler, Thu 16/02/2006 20:21:39

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Smigler

I'm very new to the AGS world but I do have an idea for my first project. I want to see how well of a game I can make with the Manhuner plot, I'm already writing story boards for the game I'm temporarilly calling MH3.

Thats right the unreleased sequal promised by Hanhunter: san fransisco. If your very farmiliar with the game please email me your suggestions on where the story line should proceed....
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

Sam.

If you dont mind me asking, why are you using AGS, a tool primarily used for 2d point and clicks, to make a manhunter sequel, a 3d game with killing death and all round nastiness? there are plenty of engines out there to do these with, with much better capabilites for making this sort of game.
Bye bye thankyou I love you.

Rui 'Trovatore' Pires

*coughcough* Zoot, I don't think he meant THAT Manhunter, but the old Sierra Manhunter games.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Helm

WINTERKILL

Barbarian

Actually, are we even really sure the guy is talking about "Manhunter" at all? I mean, he mentions
QuoteManhuner
, which sounds like the name of some Heavy Rock Band, he also mentions
QuoteHanhunter
, in which mebbe you get to play some character like "Bobba Fette" hunting down "Han Solo" in a Star Wars game? Heh, that might be cool actually...
Ã,  Ã, But, anyways, I don't actually see him mention "Manhunter" anywhere in his postÃ,  ;D

*Note: Okay, I'm just being a little sarcastic with a bit of lighthearted humor. I guess he's made a couple of typos is all.Ã,  ;)
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Ashen

Wasn't someone already working on a Manhunter fan sequel? (Rhetorical question, the answer: Yes, yes they were - but DO NOT POST in the thread since it's more than a year old.)

Although they (Moneo) haven't been round in a while, the 'official site' has slightly more recent updates - so it may still be in production. Not that that should put Smigler off, just thought I'd mention it.

I, uh, have never played ANY Manhunter game, so I really have nothing else to add, sorry.
I know what you're thinking ... Don't think that.

Sam.

I KNEW THAT. AND I MEANT WHAT I SAID.
Bye bye thankyou I love you.

Ionias

There is already a Manhunter sequel. It's called Pleurghburg. Wow, I can't believe I know how to spell that just off the top of my head.

Smigler

Thses replys are very intriuging, thank you for such quick replys...

For the record I'm talking about Sierra's 1989  Manhunter release.
Thanks for letting me know of other MH3 projects, but what would really help me is some creative coordination. I want fans to give me advice on where this game should proceed, primarily they would b teh ones playing it...
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

Smigler

Good gravy, I saw a screenshot 4 Pleurghburg. I don't want to say anything bad but the game looks nothing like manhunter. It looks like  regular sidescroller. MH3 will use the classic 1st person detective style.
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

Squinky

Do yourself a flavor and play the Pleurghburg. Looks can be decieiving...

Helm

What sidescroller? Play Peughburg.
WINTERKILL

Smigler

I will take your advice herr squeaky
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

Moneo

I have returned, and seek to wreak havoc upon those all those who dare to make another Manhunter 3!

...actually, not really. I just wanted to say that I'm still here and that there is work still going on (however slowly).

As to Smigler's game: Go ahead with it, maybe we can swap some ideas at some stage. Or if your a decent artist I could use some help with the many animations my plot calls for, so maybe the game will be released much sooner (I'm but one man!)

Of Zooty:
Quote from: Zooty on Thu 16/02/2006 20:45:26
If you dont mind me asking, why are you using AGS, a tool primarily used for 2d point and clicks, to make a manhunter sequel, a 3d game with killing death and all round nastiness? there are plenty of engines out there to do these with, with much better capabilites for making this sort of game.

I've had too many people make the same arguement... I guess the REAL manhunter is just a bit too obscure.


Of Ashen:
Quote from: Ashen on Thu 16/02/2006 21:10:00
Wasn't someone already working on a Manhunter fan sequel? (Rhetorical question, the answer: Yes, yes they were - but DO NOT POST in the thread since it's more than a year old.)

Although they (Moneo) haven't been round in a while, the 'official site' has slightly more recent updates - so it may still be in production. Not that that should put Smigler off, just thought I'd mention it.

I, uh, have never played ANY Manhunter game, so I really have nothing else to add, sorry.


SLIGHTLY more recent?? Oct2005 is SLIGHTLY more recent than Dec2004... anyhow, you all can post in my thread (unless it gets locked)Ã,  as much as you want now as I've updated the original post.

Smigler

I'v only recently grown to find out about your project (day after origonal post) I R throwning the story the story line way out of proportion. I'm taking advantage of the origonal styory line's plot holes. Instead of using London England, I R using London Canada. It would serve as the alien invaders HQ.

Iv chosen Canada, because I live there so I'm much more farmiliar with archetecutal landscapes that and I hate England, DO NOT ASK WHY, READ YOUR OWN HISTORY BOOKS TO FIND OUT WHY...
My version would include some outer-galactic travel, manipulation of alien technology, & a little espionage. I want some creative consultation from other fans of the game as to where I should put Phil in my version & where an investigation into alien activity should lead.

my email = out_of_the_way@hotmail.com
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

Phemar

Just wanted to inform everyone that the title of the original Sierra AGI game is "Manhunter" and the newer 3d game is called is "Manhunt" -er!

Smigler

I just wanted to say that this being my very first post, in general has been extreamly informative, despite I diddn't get much story-line consultation. Thank you to all who replied ;D
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

Moneo

Quote from: Zor on Sun 19/02/2006 20:01:23
Just wanted to inform everyone that the title of the original Sierra AGI game is "Manhunter" and the newer 3d game is called is "Manhunt" -er!

Just to inform everyone even more: I believe there was also a movie in the 80's called "Manhunter" which also has nothing to do with the Sierra AGI game.


Quote from: Smigler on Sun 19/02/2006 19:53:52
I'v only recently grown to find out about your project (day after origonal post) I R throwning the story the story line way out of proportion. I'm taking advantage of the origonal styory line's plot holes. Instead of using London England, I R using London Canada. It would serve as the alien invaders HQ.

Iv chosen Canada, because I live there so I'm much more farmiliar with archetecutal landscapes that and I hate England, DO NOT ASK WHY, READ YOUR OWN HISTORY BOOKS TO FIND OUT WHY...
My version would include some outer-galactic travel, manipulation of alien technology, & a little espionage. I want some creative consultation from other fans of the game as to where I should put Phil in my version & where an investigation into alien activity should lead.

my email = out_of_the_way@hotmail.com

Alright, you've twsited my arm: I'll help you with a story.

I take it you mean that your going to 'throw out' the original story of the manhunter profession (hunting humans who commit crimes against the Orbs). In which case, you'll have to think about what you want the overall goal of the player to be.

In previous manhunters the goal has always been to:
1. Stop Phil, and
2. End Orb rule in the given city.

You may get sidetracked along the way with things like Human rebellions(MH1), revenge killings(MH1), rat-dog-human mutants(MH2) or freeing human slaves(MH2) but the main objective is always the same. (Its called, continuity)

Therefore, if you want to make your manhunter like the originals, this is what I suggest you should do:

1. Think of what the main objective of your game is going to be (You mentioned space-travel etc. what would the Manhunter do on other planets? space-ships etc? Will he just liberate London, Canada, or will he go further?)

2. Divide your game plot in to a set number of days (as per other manhunters) depending on how much work you want to do i.e. how long the game will be.

3. For each day decide on a main objective (Usually solving the crime viewed on your MAD) and a secondary objective (One that will add to the overall goal of your game)

4. A nice touch would be to make the events of the first and last days somehow related to eachother (thereby making it cyclical) e.g. In MH2 on the first day the main character is attacked by Phil while flying the orbs' space ships, on the last day the main character finally catches up with him again and resumes the chase.



But by far the best suggestion I can make is to replay the original games again to pick up some ideas.

Smigler

Moneo, your insight is of the highest quality! :D
Thanks, I'm probably going to through comb each word carefully.
An investigation happens with the origonal  gameplay intact but the first part (where the character is hanging off the ship) would show some contrast . As the game continues you start a new type of investigation working for humans to report alien activities
Graham's law:

The average speed of an atomic particle is inversely proportional to the squared root of its mass.

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