I interviewed Katie Hallahan of Phoenix Online Studios about The Silver Lining, why they chose the Torque game development tool, and their plans for the future... I thought she gave some really interesting answers, hope anyone who reads it will likewise enjoy reading them.
Here's the interview:
http://www.pcgamereviewsandnews.com/2011/02/captaind-interviews-katie-hallahan-of.html (http://www.pcgamereviewsandnews.com/2011/02/captaind-interviews-katie-hallahan-of.html)