The advantage of making adventure games

Started by shadowface, Sat 17/08/2013 02:20:42

Previous topic - Next topic

shadowface

I'm gonna tell you a little story. I have always wanted to get in movie business. But, as advanced as reality is I might not get there. So making adventure games still gives me an opportunity to tell stories I have in my head.
And it's grate because I think when people play adventure games or watch movies  they can become more repeatable to the characters. Bottom line is if you are not a famous writer or a movie directer you should get into adventure games.
I wanna know your opinion on my point of view do you agree with me  or do you think I am wrong in some way? Let me know.         

Armageddon

You need to start keeping these questions in one thread mate. Also I disagree 100% with your opinion and have nothing more to add.

dactylopus

I only disagree about 80%.

I think that adventure games are a great way to tell a story, and a step towards doing so, but the art of designing games is quite different from the art of filmmaking.

Adventure games and graphic novels both come fairly close to film, but they operate in completely different ways.  Also, they have their own learning curves and challenges.

Making a simple adventure game might be a good way to plan out your movie, but I wouldn't rely on it as a means to that end.

frenzykitty

Agreed Armageddon.

As someone who works in the film industry and has for the last decade, trust me, film-making and adventure game development are chalk and cheese. One of the few places I could see potential skill-set overlap is in cut-scene direction, but other than that, they really are two different beasts!

monkey0506

#4
It really is quite amazing the way that your brain functions. As to whether or not I agree with your opinions...

Quote from: shadowface on Sat 17/08/2013 02:20:42if you are not a famous writer or a movie directer you should get into adventure games.

Granted, this is taken out of context (barely), but the idea that anyone who isn't famous (and wants to tell stories) should start making adventure games is rather like saying people who don't like eating apples should bake a cheesecake. Sure, cheesecake and apples are both food, and adventure games can be a great way to tell stories. But just because someone doesn't like eating apples doesn't mean that they have the ingredients or tools (e.g., cream cheese, graham crackers, an oven), the time or the desire to bake a cheesecake, or that they'd even want to eat it when they were done.

Adventure games are a great medium if that's what you want to make, but someone wanting to write a book or be a movie director likely wouldn't get the same thrill out of adapting the story into an adventure game. While both being an ends to similar means (entertainment, telling a story, etc.), the development process is totally dissimilar between these fields.

Quote from: shadowface on Sat 17/08/2013 02:20:42I think when people play adventure games or watch movies  they can become more repeatable to the characters.

So you're saying that they (the people playing/watching) become more repeatable to the characters? Typos are one thing, but randomly selecting a completely different word from the spellchecker's suggestion list just because you don't know what words mean leaves you here, dribbling cross-eyed badger sputum all over the floor.

The only thing that I can fathom that you actually meant is that the characters might become more relatable (and despite not being in Google Chrome's default English (U.S.) dictionary, that is the correct spelling) to the player/viewer. The problem with saying would be... more relatable than what? Adventure games and films alike can have strong, relatable characters, or weak characters that nobody cares about. That's down to the writing. Making an adventure game does not abstain the writer from this burden.

In short, I disagree with you. :)




Quote from: shadowface on Sat 17/08/2013 02:20:42I think when people play adventure games or watch movies  they can become more repeatable to the characters.

I was discussing this with a friend, and she mentioned that you may have been indicating "adventure games...or movies" as "they". If that's the case, we came to the mutual conclusion that "repeatable" may have meant "replayable". In that case it would seem that you're saying the games are more replayable than the characters. From there it occurred to me that you may have meant that the game's story, locations, events, etc. would be more memorable than the characters. Really I feel like that's a bit of a stretch from what you actually said, but if that is what you meant I'll point back to my earlier statements. If the characters are one of the least memorable aspects of an adventure game, then I'd say that you probably failed at designing an adventure game (there are plausible exceptional cases, but of course they'd be the exception).

The writing is one of the most important pieces of an adventure game, because at its core the adventure game genre is about telling stories. Poorly written, unmemorable characters are generally not a part of the best recipe. In any case I still disagree, I just wanted to comment on this alternate interpretation of your quasi-Engrish posting.

Baron

I wanted to be a famous flamenco dancer.... but in the end I settled for adventure games.  Flamenco was exciting and passionate, but adventure games were a reliable fall-back: the safe option.  Better to play second fiddle than not be in the band at all, I always say.  But ....shhhhh!  Don't tell anyone, but I've got a secret plan to parlay my adventure gaming skills into a new flamenco dance that I plan to choreograph!  In military terms it'd be called a flanking manoeuver: if she slams the front door in your face, get her in the back door, I always say!  Yeah, I know what you're thinking.  Why does Adventure Gaming put up with my two-timing ass?  'Cause she's a desperate bottom-feeder, that's why!  She'll put up with anything I throw at her, because she's terrified of dying alone.  Yeah, that's right.  You were all thinking it, but I said it out loud.  Shut up baby, I love you!  Now go rustle up some inventory for me and my boys, 'cause we gotta go out for the evening.  No, you wouldn't like it.  I don't know!  You could get some vacuuming done.  Well don't ask me then!  Don't be like that!  Maybe if you'd clean yourself up a bit!  Fine!  Oh, that's ok baby, I forgive you.  Now you have a good time cleaning up around here and I'll bring your back some sugar when I come home.  Yeah, that's right baby.  No, can't talk now baby, gotta run.  See ya!   

Ponch

Quote from: Baron on Mon 19/08/2013 03:48:52
I wanted to be a famous flamenco dancer.... but in the end I settled for adventure games...
An all too common story around these parts. As for myself, I wanted to be a famous jazz/funk harpsichordist. But I never learned to play the harpsichord. I never learned to use AGS 3.x either, so maybe it's not too late to reach for the brass ring one last time.

miguel

I was simply tricked into AGS, the brochure said I could make the best game ever. Soon I realized that quitting my porn-theatre janitor career was a bad mistake.
I now linger this forums...I've grown a beard...don't bathe...I often wear sandals...I'm half the man I used to be...
Working on a RON game!!!!!

SMF spam blocked by CleanTalk