Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: BorisZ on Mon 23/08/2004 21:47:01

Title: Isometric adventure
Post by: BorisZ on Mon 23/08/2004 21:47:01
Does anyone know of isometric adventure made with AGS?
Title: Re: Isometric adventure
Post by: Totoro on Mon 23/08/2004 23:42:34
A friend indeed  :D

http://www.agsforums.com/games.php?action=detail&id=361

Title: Re: Isometric adventure
Post by: Mr Jake on Mon 23/08/2004 23:44:06
... isnt isometric

I dont think that there have been any made with AGS, probably because the characters have to be drawn at a certain angle and it is hard to master
Title: Re: Isometric adventure
Post by: BerserkerTails on Mon 23/08/2004 23:49:52
There was in the works a while ago... I can't quite remember what it was called, but I recall it looked REALLY good. It was set in an office building...
Title: Re: Isometric adventure
Post by: Damien on Mon 23/08/2004 23:57:37
A game in production: DEvco Quest (http://www.agsforums.com/yabb/index.php?topic=10114.0)
Title: Re: Isometric adventure
Post by: Mr Jake on Mon 23/08/2004 23:58:07
holly crap that looks great.
Title: Re: Isometric adventure
Post by: Totoro on Tue 24/08/2004 00:10:54
Quote from: Hotspot on Mon 23/08/2004 23:44:06
... isnt isometric


Ooops, well maybe BorisZ can't see the different either and is happy with A friend indeed like I am  ;)
Title: Re: Isometric adventure
Post by: Darth Mandarb on Tue 24/08/2004 00:38:30
Quote from: Totoro on Tue 24/08/2004 00:10:54
Ooops, well maybe BorisZ can't see the different either and is happy with A friend indeed like I amÃ,  ;)
Somewhere ... Darth Mandarb is blushing ...

Thanks!Ã,  I originally started A Friend Indeed as isometric, but quickly realized it's harder to work with than planometric.Ã,  But James' DevcoQuest had soooo much promise.Ã,  I haven't seen him about lately though.

I am keeping my fingers crossed that it's still in development!
Title: Re: Isometric adventure
Post by: Mr Jake on Tue 24/08/2004 00:39:50
whoa.. I was right? I expected someone to post calling me a f00 -_-;
Title: Re: Isometric adventure
Post by: James Kay on Tue 24/08/2004 01:37:54
I'm still alive, and so is Devco Quest, somewhere in a forgotten folder on my stuffed harddisk.
It's 85% done. All it needs is the rest of the non-puzzle descriptions (use x with y type stuff) and save/load functionality and it's good to go. 13 orso rooms. Bags of puzzles. Loads of art.

However... I can't seem to make myself do it.
Work is busy (and getting busier). I got a side-project going after hours. I'm also supplying Steve "IIISpy" McCrea with art for another AGS project. Plus I need my standard number of hours of telly and games every week. Not to mention sleep.

But seeing as some people seem to really be looking forward to it, I guess I should brace myself for that last push.

J
Title: Re: Isometric adventure
Post by: Mr Jake on Tue 24/08/2004 08:02:21
if its only the discriptions and stuff you could see if any of the funny guys about the forums wanted to do that part, then once that is done you could finish the save load when you have time.
Title: Re: Isometric adventure
Post by: Andail on Tue 24/08/2004 09:20:36
QuoteThanks!  I originally started A Friend Indeed as isometric, but quickly realized it's harder to work with than planometric.

If you don't want to call it parallelometric, like I suggested, then fine, but at least don't call it planometric! :)

Later today I'll start an educational thread in the critics explaning it all
Title: Re: Isometric adventure
Post by: James Kay on Tue 24/08/2004 11:10:45
Quote from: Hotspot on Tue 24/08/2004 08:02:21
if its only the discriptions and stuff you could see if any of the funny guys about the forums wanted to do that part, then once that is done you could finish the save load when you have time.
Thanks for the idea, but it's not the writing of the descriptions that's a problem (I hope) but inputting it all.
Use inv. item 1 with object 1 = funny or relevant reply
Use inv. item 7 with object 31 = funny or relevant reply
There are about 25 inventory items, and a hell of a lot of objects/hotspots, so you can imagine it's more a scripting Task of Hell than anything else.Ã,  Ã, >:(
Title: Re: Isometric adventure
Post by: Mr Jake on Tue 24/08/2004 11:28:44
I meant actually get someone to put them in aswell :) it shouldnt get in the way of your script too much as it shouldnt be dotted around everywhere.
Title: Re: Isometric adventure
Post by: AGA on Tue 24/08/2004 11:59:18
Sylpher's iso game (http://www.sylpher.com/ISO.zip). Think it's only a demo though, can't remember, it's been awhile since I played it.
Title: Re: Isometric adventure
Post by: Darth Mandarb on Tue 24/08/2004 16:20:33
Hey James!!Ã,  It's good to know it's still floating around!Ã,  I'd love to see it someday.Ã,  I also know what art you're doing for Steve and I anticipate that project very much as well!Ã,  (as I was originally involved in a small capacity :))

Quote from: Andail on Tue 24/08/2004 09:20:36If you don't want to call it parallelometric, like I suggested, then fine, but at least don't call it planometric! :)
Oh .... I thought you did call it planometric (didn't look back in the thread)!Ã,  Parallelometric is fine with me too!

Darth Mandarb's ammendment:
I originally started A Friend Indeed as isometric, but quickly realized it's harder to work with than planometric parallelometric.

:)
Title: Re: Isometric adventure
Post by: BorisZ on Tue 24/08/2004 19:14:32
Yes, I recognise the difference, and it's not only matter of terms. I thought of something like fallout or diablo.
Title: Re: Isometric adventure
Post by: veryweirdguy on Tue 24/08/2004 19:40:43
Quote from: Andail on Tue 24/08/2004 09:20:36
Later today I'll start an educational thread in the critics explaning it all

Now this is not a bad idea at all! It'd be useful for potential background artiststo know all the different "styles" of technical drawing (to at least a basic level), such as one & two (& possibly three) point perspective, isometric, planometric, & even oblique (though whether that last one could actually be used is debatable). From there, people can make their own choice what to use AND name it correctly!

I look forward to this new educational thread *does that thing where you clasp your hands together & grin in an almost evil manner*

Also, is "parallelometric" a real thing? I have never heard of it, but presumably you have done technical drawing to a higher level than I...