Long-term OROW?

Started by CodeJunkie, Mon 30/01/2006 18:59:04

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CodeJunkie

It seems that the main reason why people don't enter the OROW is that they don't have the time to work solidly for a week, and they don't want to spend just a couple of hours a day because they know that other people will have plenty more time and produce much more polished games.Ã,  I'm not going to talk about why they should still enter, but perhaps there should be another event for them to enter in their own time.Ã,  Still just one room, but with unlimited time.Ã,  This leaves people without large gaps in their timetable to enter, and also people who tried and failed to enter OROW can polish up their game and still release it with fanfare.

I'd imagine the entries to be even higher quality than OROW, but still people can compete against each other.Ã,  The entries could be ranked by each player in the order that they like them, from best to worst, which are then totaled up and displayed to all the users as a 'league table', except that results only change through new games and players.Ã,  Hopefully this would encourage people to try and make a really polished one room game, building from a small concept rather than the huge blueprint of an ambitious game.Ã,  Things like GUIs would have to be suitable, and still there'd need to be things like character animations, music, and possibly a plot.Ã,  Being forced to make a small amount in high quality could encourage people to expand their game to a larger, multi-room version, or at least use the resources they made in another game.

Another thing I noticed in the OROWs is that some people stick strictly to a single screenspace, whereas others push the rules to include many more screensworth of content.Ã,  Perhaps to stop people judging simply by size, there could be a limit of say, 2 screens?

Opinions?

scotch

A competition with unlimited time doesn't really seem worth making a competition... it's seems like just a ranking of all released games if they aren't released at the same time and voted on, and we already have that, on the games page.  If OROW is too short, people should consider entering MAGS... really OROW appeals, I think, because it is that short, people can take a week off their main projects to do something fun and different, without worrying about it getting delayed and eating up half a year.  Spending longer on a competition certainly isn't something I'd consider... If I'm going to spend months on a game it should be to my own rules, just because I really wanted to make it.

Feel free to organise something like this though... if other people are interested, but imo we have far too many competitions as it is, making the game that you want to make, to your own rules, is still fun!

MrColossal

And besides, there really are no rules to the OROW, just get a game done in a week.

The only reason the room restriction was added was so people would be forced to think small which sometimes you have to do to remind people that they only have a week.

There is nothing stopping someone from working on a one room game for 2 months, if the need to win something at the end of a designated time is needed that's what the AGS awards are for and more importantly, you just made a game, why do you need to win something?

And tons of people enter the OROW, more people have entered that than have entered MAGS in a long while [forgive me if I'm wrong, I haven't paid much attention to MAGS after I failed at finishing Spellbound!] and more people actually finish a game for the OROW than for other competitions.

* MrColossal stares long and hard at the ATC

"Being forced to make a small amount in high quality could encourage people to expand their game to a larger, multi-room version"

Which again is a reason OROW was created, in my view anyway, to stop people from thinking big and sitting on a project for 4 years...

* MrColossal stares long and hard at himself

There is nothing stopping you from working on your game more after the OROW competition is through either. But in my opinion being given a restriction like OROW gives you closes your mind off to impossible ideas but opens it to new ones that you may not have thought of before.

Eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Shane 'ProgZmax' Stevens

Most MAGS topics typically don't interest me, honestly.  I prefer how OROW just lets you be creative with the time you've got.

The ATC tends to become an abortion for alot of entrants because their teams don't stick together- a commonality with alot of large internet based dev teams. 

About extending OROW- I see no point in it.  If you want to make a game with unlimited time just make one.  It's not about winning something but showing how creative you can be in a time constraint.


scourge

Quote from: ProgZmax on Mon 30/01/2006 21:33:21
Most MAGS topics typically don't interest me, honestly.Ã,  I prefer how OROW just lets you be creative with the time you've got.

I felt pretty creative during the MAGS  ;)

Mugs

I say that the OROW competition should stay the way it is.  It's not like if it's impossible to create a polished game in one week.  For example, OROW gets about 10 entries every competition, and most of them look great.
Cool stuff I found out: Men are four times more likely to be struck by lightning than women.  Wow, really? [dirty joke] Maybe this has to do with the fact that us men have "lightning rods"? [/dirty joke]

BOYD1981

yeh, even i really like the idea behind OROW, and i HATE everything.
plus it fits with the ideals that were behind the creation of the QQQ (Quick Quest Qrew), only we like to do them in under an hour.

Limey Lizard, Waste Wizard!
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